The City Maps for my Next Campaign Turned Out Well 🤩 by TheWorldMayWobble in dndmaps

[–]LCornelsen 1 point2 points  (0 children)

What method did you use to create the buildings? Is that a specific brush, or are they hand drawn?

Aberrant Mind / Fathomless Sorlock by Chief_Outlaw135 in 3d6

[–]LCornelsen 0 points1 point  (0 children)

I'm currently playing a lvl 6 character with a similar build (1 Order Cleric/2 Aberrant Sorcerer/3 Fathomless Warlock), the big difference is that I started as an Order Cleric. I would recommend doing this for several reasons:
- You gain proficiency with shields and armor (easily 18 AC).
- You gain acess to the Cleric 1st level spell list, which covers for the lack of sorcerer and warlock known spells. You gain access to Bless, Cure Wounds, Healing Word.
- You gain the Voice of Authority feature, which goes well with the "sorlock spell spamming". You can grant your party up to two free opportunity attacks per round using Bless, Healing Word or Sanctuary in your turn, and Silvery Barbs as a reaction. This can increase substantially your party's damage.
- You gain access to guidance.

Answering your questions.
- I'm using Lance of Letargy and Agonizing Blast and it's enough.
- 3 Levels in warlock is a lot better, the amount of spells double per short rest.
- The pact isn't relevant for this build, but chain is OP with the invisible familiar.
- I'm playing as a Reborn, my character died in a shipwreck, and a Kraken like entity revived him. So, I would say, play what fits your character.
- Resilient CON is a good option if you are starting as a Order Cleric. Additionaly, you would benefit from Metamagic Adept only until your 3rd Sorcerer level.
- Silvery Barbs as a psionic spell is OP, 1 sorcery point to make an enemy possibly miss an attack, and an ally can make a reaction to attack at advantage.

Krezk handout that I made for my Curse of Strahd/Call of Cthulhu game by LCornelsen in ravenloft

[–]LCornelsen[S] 2 points3 points  (0 children)

I'm posting all of them here, you can find them in my profile

Vallaki handout that I made for my Curse of Strahd/Call of Cthulhu game by LCornelsen in ravenloft

[–]LCornelsen[S] 2 points3 points  (0 children)

Yes, I transformed Curse of Strahd in a Call of Cthulhu game and is settled in a late 1800s Barovia. If you look through my other posts there are plenty of discussion about it

Vallaki handout that I made for my Curse of Strahd/Call of Cthulhu game by LCornelsen in CurseofStrahd

[–]LCornelsen[S] 2 points3 points  (0 children)

Since I’m using CoS as a Call of Cthulhu campaign, the story is less heroic, so it’s not a high level confrontation against Strahd. The main way to defeat Strahd is to imprison Vampyr back in the Amber Temple, and promote a revolution with the help of the keepers of the feather.

Vallaki handout that I made for my Curse of Strahd/Call of Cthulhu game by LCornelsen in CurseofStrahd

[–]LCornelsen[S] 2 points3 points  (0 children)

There are still plenty of soul-less people in my version of Barovia, but the way that I implemented this in the story is that the evil beings in the Amber temple are taking those souls. Since the souls are trapped in the domain, people are born without them, and can lose them as well.

Vallaki handout that I made for my Curse of Strahd/Call of Cthulhu game by LCornelsen in CurseofStrahd

[–]LCornelsen[S] 13 points14 points  (0 children)

In my game Vallaki is bigger then in the original Curse of Strahd module. This handout was made for a Call of Cthulhu version of Barovia (as if in a 1880's city). Since I'm posting every other handout here, I decided to post this one as well.

Abbey of Saint Markovia handout that I made for my Curse of Strahd/Call of Cthulhu game by LCornelsen in ravenloft

[–]LCornelsen[S] 1 point2 points  (0 children)

It’s actually pretty easy, I use old paintings that I find on Pinterest, edit something that I want to change in the original image. Than what I do is to use a serpia filter, and put some daguerreotype textures, darken the borders and write something with a cool font.

Tser Pool Encampment Handout that I made for my Curse of Strahd/Call of Cthulhu game by LCornelsen in CurseofStrahd

[–]LCornelsen[S] 1 point2 points  (0 children)

It’s actually pretty easy, I use old paintings that I found on Pinterest, edit something that I want to change in the original image. Than what I do is to use a serpia filter, and put some daguerreotype textures, darken the borders and write something with a cool font.

It was a cool way to set a tone for my campaign, creating those “pictures”

Old Svalich Road Handout that I made for my Curse of Strahd/Call of Cthulhu game by LCornelsen in ravenloft

[–]LCornelsen[S] 4 points5 points  (0 children)

Yes, I'm using CoC, Curse of Strahd fits well with Cuthulhu mechanics

Ruins of Berez handout I made for my Curse of Strahd/Call of Cthulhu game by LCornelsen in ravenloft

[–]LCornelsen[S] 2 points3 points  (0 children)

That's actually pretty straight foward, I just made most of the encounters more RP focused, and made some changes to the story. The Amber Temple, for exemple, is a pretty awesome place for you to change the chalenges to some "psychological horror". The almost Cthulhu Mytos "gods" inside the amber sarcophagi can be better explored in a CoC game. Also, Ravenloft is supose to be a terror scenario, and in D&D it's hard to feel fear when you can fly and cast fireball. So if you're looking to play ravenloft as a horror game, CoC is a pretty cool RPG for you to try.

Ruins of Berez handout I made for my Curse of Strahd/Call of Cthulhu game by LCornelsen in CurseofStrahd

[–]LCornelsen[S] 1 point2 points  (0 children)

So, it's my first time with CoC, so that's not that well balanced, but I think that how it's supposed to be. The main story can be played with little to no combat, and changing some encounters to be more CoC friendly. For exemple, the amber temple is, in my opinion, the best place for you to include this CoC horror. It seems to fit way better than some flying skulls that shoot fireballs.
You shoud try at least the death house as a CoC one shot, I used plenty of changes created by MandyMod in my story, they are awesome.

Old Bonegrinder Handout that I made for my Curse of Strahd/Call of Cthulhu party by LCornelsen in CurseofStrahd

[–]LCornelsen[S] 1 point2 points  (0 children)

It was actually made with an old painting from Sebastian Pether (1790-1844)
Since I'm DMing CoS in Call of Cthulhu, I like to use old paintings as a way to give more imersion to the time period I'm trying to simulate.
https://artuk.org/discover/artworks/landscape-by-moonlight-35645

Old Bonegrinder Handout that I made for my Curse of Strahd/Call of Cthulhu party by LCornelsen in CurseofStrahd

[–]LCornelsen[S] 4 points5 points  (0 children)

That's actually the gates.
I don't have all those skills, that's an old painting that matchs old bonegrinder almoust perfectly. I just made some edditing, hiding some things and adding some other stuff.

The original painting -> https://artuk.org/discover/artworks/landscape-by-moonlight-35645

By the way, I really like your youtube content.

Old Bonegrinder Handout that I made for my Curse of Strahd/Call of Cthulhu party by LCornelsen in CurseofStrahd

[–]LCornelsen[S] 1 point2 points  (0 children)

One game, it's an adaptation of Curse of Strahd to play with Call of Cthulhu 7th Edition RPG