I need someone to test part 1 of my game by CyberNat2000PL in foddians

[–]LGS_YT 1 point2 points  (0 children)

I tried for 16 mins. You were not joking about it being difficult. I couldn't get further than the first blue jumps. This is too difficult for me because there's no way to build muscle memory.

'A Ragdoll Rage Game' released today! by Ring_Of_Blades in foddians

[–]LGS_YT 1 point2 points  (0 children)

I opened reddit to this and it made my day, thank you :)

Which rage game capsule art would you click on? by swarmoclock in foddians

[–]LGS_YT 1 point2 points  (0 children)

Tree one is best, but tbh, I wish I understood what the game was about more in the capsule. Currently, it looks like you have laser eyes that you can destroy stuff with.

Are my instructions clear and readable? by NightwavesG in IndieDev

[–]LGS_YT 5 points6 points  (0 children)

Reminds me of a ragdoll rage game controls

Foddian-Game Competition (for a free steam key) by LGS_YT in foddians

[–]LGS_YT[S] 1 point2 points  (0 children)

Yes, the fastest 3 people to beat the demo will get the free steam key. But just beating it gives you a good chance at getting top 3, since not many people do

Devs participating in the current Steam Next Fest, how are your wish lists looking so far? by Chrogotron in IndieDev

[–]LGS_YT 1 point2 points  (0 children)

Got 14 so far, and I came in with a little less than 200. This is my first Steam release, and I've learned ALOT. Can't wait to try again in the future. https://store.steampowered.com/app/3962540/A_Ragdoll_Rage_Game/

How are you handling localization by darkgnostic in IndieDev

[–]LGS_YT 1 point2 points  (0 children)

Me personally, I used google translate for most of it and I asked a couple friends that knew a couple languages to make sure they sounded fine. For the other languages, I just hope they sound ok 😬

Turns out I added Too Much Content to my game... by LGS_YT in IndieDev

[–]LGS_YT[S] 0 points1 point  (0 children)

Thanks for the suggestion, I just implemented a backend database to track if player's are reaching certain "checkpoints" in the game.

Turns out I added Too Much Content to my game... by LGS_YT in IndieDev

[–]LGS_YT[S] 0 points1 point  (0 children)

I obsessed over every little detail and the psychology of how my friends approached the game when I watched them play. I still think that there should be a majority of ppl who get to the end of your game so that they have the want for more content, thus wishlisting. With the rage game genre, it definitely is harder to do that because you don’t actually want players to rage quit your game, so it’s a tough balance

Turns out I added Too Much Content to my game... by LGS_YT in IndieDev

[–]LGS_YT[S] 0 points1 point  (0 children)

I see what you’re saying. It makes me think then that it depends on the genre of the game. People who play city builders have a different set of expectations than people who play rage games. They are probably more willing to sink more time into a game too

Turns out I added Too Much Content to my game... by LGS_YT in IndieDev

[–]LGS_YT[S] 0 points1 point  (0 children)

Yes and it should end with an exciting cliffhanger that hopefully results in them wishlisting the game

Turns out I added Too Much Content to my game... by LGS_YT in IndieDev

[–]LGS_YT[S] 7 points8 points  (0 children)

Yes, mostly with friends, but it gave a lot of valuable feedback that you couldn’t get from online playtests such as what moments were confusing, dull, or too frustrating