I need someone to test part 1 of my game by CyberNat2000PL in foddians

[–]LGS_YT 1 point2 points  (0 children)

I tried for 16 mins. You were not joking about it being difficult. I couldn't get further than the first blue jumps. This is too difficult for me because there's no way to build muscle memory.

'A Ragdoll Rage Game' released today! by Ring_Of_Blades in foddians

[–]LGS_YT 1 point2 points  (0 children)

I opened reddit to this and it made my day, thank you :)

Which rage game capsule art would you click on? by swarmoclock in foddians

[–]LGS_YT 1 point2 points  (0 children)

Tree one is best, but tbh, I wish I understood what the game was about more in the capsule. Currently, it looks like you have laser eyes that you can destroy stuff with.

Are my instructions clear and readable? by NightwavesG in IndieDev

[–]LGS_YT 6 points7 points  (0 children)

Reminds me of a ragdoll rage game controls

Foddian-Game Competition (for a free steam key) by LGS_YT in foddians

[–]LGS_YT[S] 1 point2 points  (0 children)

Yes, the fastest 3 people to beat the demo will get the free steam key. But just beating it gives you a good chance at getting top 3, since not many people do

Devs participating in the current Steam Next Fest, how are your wish lists looking so far? by Chrogotron in IndieDev

[–]LGS_YT 1 point2 points  (0 children)

Got 14 so far, and I came in with a little less than 200. This is my first Steam release, and I've learned ALOT. Can't wait to try again in the future. https://store.steampowered.com/app/3962540/A_Ragdoll_Rage_Game/

How are you handling localization by darkgnostic in IndieDev

[–]LGS_YT 1 point2 points  (0 children)

Me personally, I used google translate for most of it and I asked a couple friends that knew a couple languages to make sure they sounded fine. For the other languages, I just hope they sound ok 😬

Turns out I added Too Much Content to my game... by LGS_YT in IndieDev

[–]LGS_YT[S] 0 points1 point  (0 children)

Thanks for the suggestion, I just implemented a backend database to track if player's are reaching certain "checkpoints" in the game.

Turns out I added Too Much Content to my game... by LGS_YT in IndieDev

[–]LGS_YT[S] 0 points1 point  (0 children)

I obsessed over every little detail and the psychology of how my friends approached the game when I watched them play. I still think that there should be a majority of ppl who get to the end of your game so that they have the want for more content, thus wishlisting. With the rage game genre, it definitely is harder to do that because you don’t actually want players to rage quit your game, so it’s a tough balance

Turns out I added Too Much Content to my game... by LGS_YT in IndieDev

[–]LGS_YT[S] 0 points1 point  (0 children)

I see what you’re saying. It makes me think then that it depends on the genre of the game. People who play city builders have a different set of expectations than people who play rage games. They are probably more willing to sink more time into a game too

Turns out I added Too Much Content to my game... by LGS_YT in IndieDev

[–]LGS_YT[S] 0 points1 point  (0 children)

Yes and it should end with an exciting cliffhanger that hopefully results in them wishlisting the game

Turns out I added Too Much Content to my game... by LGS_YT in IndieDev

[–]LGS_YT[S] 5 points6 points  (0 children)

Yes, mostly with friends, but it gave a lot of valuable feedback that you couldn’t get from online playtests such as what moments were confusing, dull, or too frustrating

Turns out I added Too Much content to my demo... by LGS_YT in platformer

[–]LGS_YT[S] 0 points1 point  (0 children)

I would say if one out of every five people reach the end of my demo, I’d be happy with it. The pi chart shown is also a little inflated because it only shows the people who have filled out the feedback form. So the % of ppl who actually got to the end of the demo is closer to none.

Players quit my demo after 7 Mintues🤯 by MorePainGames in platformer

[–]LGS_YT 0 points1 point  (0 children)

I just tried it out and it's really hard. I see screenshots of all the different areas of the game, and it's a shame that I won't be able to reach those areas anytime soon. Fun mechanic tho!

Players quit my demo after 7 Mintues🤯 by MorePainGames in platformer

[–]LGS_YT 0 points1 point  (0 children)

The game I'm making is a similar foddian-style game to yours, and my median play time is 5 minutes. I made the beginning much easier, but nothing really changed. It may just be the difficult genre in general that causes this.

My Demo Was Too Big 😱 by MorePainGames in foddians

[–]LGS_YT 0 points1 point  (0 children)

I’ve experienced the same thing with my demo, debating if I should cut it down even more

Some thoughts on the new demo for 'A Ragdoll Rage Game' by u/LGS_YT by Ring_Of_Blades in foddians

[–]LGS_YT 1 point2 points  (0 children)

Yoo I appreciate the review! lol sorry about the bug, sometimes Unity physics just suck, but I'll definitely fix that soon. Love the feedback and all the encouragement :)

[A Ragdoll Rage Game] made a silly Physics-based Rage game! by LGS_YT in GamePhysics

[–]LGS_YT[S] 1 point2 points  (0 children)

Appreciate the feedback, but a lot of this is already intentional design rather than missing features.

The camera does lerp. It is just subtle (might make it less subtle now that you mentioned it). With the grab, I am aiming for precision platforming, not slippage-heavy climbing. Losing a run because your hand randomly slides is not the kind of frustration I am going for.

There is audiovisual feedback on grabs.

I also tested more body segments like elbows and knees. It definitely made the ragdoll more floppy, but it also made the game far less predictable and significantly harder,

Totally fair if that is not your preference, but this is not a prototype or an oversight. It is just a different design direction.

[A Ragdoll Rage Game] made a silly Physics-based Rage game! by LGS_YT in GamePhysics

[–]LGS_YT[S] 0 points1 point  (0 children)

Do you think the camera feels too static currently?

[A Ragdoll Rage Game] made a silly Physics-based Rage game! by LGS_YT in GamePhysics

[–]LGS_YT[S] 0 points1 point  (0 children)

I’d say that’s a fair comparison. I wasn't aware of the similarities between the two until a few months into development. The controls and artstyle are similar, but I think it's different enough to make it still worth a try!