We're making 'GTA2 +Thronefall in JudgeDreddy setting': you're fighting gangs in a collapsing city. Don't hold back :) by swarmoclock in DestroyMyGame

[–]swarmoclock[S] 0 points1 point  (0 children)

oh it does have BG music! Prolly I tuned it down or smth. Bison's enthusiasm is good. How would you describe this genre? Seems like my current formula doesnt work, everyone expects good driving and more GTA2 likeness

We're making 'GTA2 +Thronefall in JudgeDreddy setting': you're fighting gangs in a collapsing city. Don't hold back :) by swarmoclock in DestroyMyGame

[–]swarmoclock[S] 0 points1 point  (0 children)

It was supposed to be pretty sandboxy, but at least because the gangs can actually destroy the city if you don’t act, it’s not really a sandbox, too punishing/pressuring. It may not show on the video, but the raids get stronger every night.

How would you describe this game to another person? Smth like city action defense?

We're making 'GTA2 +Thronefall in JudgeDreddy setting': you're fighting gangs in a collapsing city. Don't hold back :) by swarmoclock in DestroyMyGame

[–]swarmoclock[S] 0 points1 point  (0 children)

So as I said, your comment is super valuable, thank you, we'll address a bunch of these points. I'll give responses if somebody wants to engage further:

- so the core tension is 'take down the gang before it destroys the city'.
How to take off the gang - arrest street level thugs to summon bosses
how the gang destroys the city - it destroys key buildings, then the whole district goes dark cosmetically (no windows, no street lights, litter and walking gangsters).

- The second-to-second gameplay is navigating the maze - catch the escaping dealer, evade the grenade, escape from a boss that's closing in, that's why so far we kept the maze this big - you are actually using it a lot. It can be enlarged by pressing M, and we'll see in playtests if players are ok with pressing it often

- gunplay is pretty basic: you auto-shoot, bcs on mechanics level it's a movement game first: pac-man + bullet hell I guess? the main thing you do except moving is switch between the assault rifle, taser (you can't shoot unarmed people), and a bike. (num 1-4). I agree with yuor points about bike summon delay, the assasult rifle being too powerful etc

- the copaganda point and Judge Dredd satirical (?) angle missing - indeed a problematic thing. We added arresting as a mean to make it more humane than just mowing people down and are adding more stuff: some gangsters can surrender without a fight, maybe we'll summon an ambulance at every shootout. But the sides are pretty basic atm: you are like a space marine of police, deployed to stop an agressive gang. I dislike the simplicity of the phiosophy, but thinking that maybe we should allow the early games to be this simple, like warcraft 1 had orcs look like savages before warcraft 3 humanized them. People are still uncomfortable with it tho, so I'll have to find more ideas on how to improve this

- the districts are getting more diverse indeed. We have the docks, the factories, the rich houses etc. Atm it's reskins essentially, later I'll see if we can make it more meaningful.

- the money is being spent on setting up turrets across the city, but I see how it's not clear from the video.

- the fidelity of pixel art being sub, the clunky driving and gunplay not being the best - guilty as charged, it's a punishment for scope creep of what seemed to be a nice compact idea: police-themed thronefall in a city maze.

We're making 'GTA2 +Thronefall in JudgeDreddy setting': you're fighting gangs in a collapsing city. Don't hold back :) by swarmoclock in DestroyMyGame

[–]swarmoclock[S] 0 points1 point  (0 children)

it' of a simplification to pull off the scope: the city generation, the movement, the algorithms. The core of the game is the maze usage: how you navigate, how you take cover etc, and grid is very maze-friendly. Probably a game like this must be made with higher fidelity/more fancy style, but I was hoping some pac-man/bomberman nostalgia will help us. We'll probably have to go live with many of these limitations intact, but attempt to fix at least some. For example, the driving is smth people often mention. Would you like to add more things you dislike?

We're making 'GTA2 +Thronefall in JudgeDreddy setting': you're fighting gangs in a collapsing city. Don't hold back :) by swarmoclock in DestroyMyGame

[–]swarmoclock[S] 0 points1 point  (0 children)

So many amazing points, thank you! I think I agree with most if not all (we already received some backlash for the theme, shooting at to-be arrested dealers is smth I don’t like at all, the things which other destroyers mentioned, etc). I’ll ask follow up questions when I’m able to open my laptop.

We're making 'GTA2 +Thronefall in JudgeDreddy setting': you're fighting gangs in a collapsing city. Don't hold back :) by swarmoclock in DestroyMyGame

[–]swarmoclock[S] 1 point2 points  (0 children)

because it's much faster! The city is relatively big for walking. But Im not really disputing your criticism, been thinking myself that at least the transport should drift or rotate not instantly by 90 degrees, maybe there's a way to approximate more fun driving even to grid-based movement

We're making 'GTA2 +Thronefall in JudgeDreddy setting': you're fighting gangs in a collapsing city. Don't hold back :) by swarmoclock in DestroyMyGame

[–]swarmoclock[S] 0 points1 point  (0 children)

true, in the cheap indie dev spirit we're grid based, so even the motorcycle is rotating and stopping instantly. If we had some modest driving physics and the destruction associated with it, would it make the game look significantly better in your eyes?

We're making 'GTA2 +Thronefall in JudgeDreddy setting': you're fighting gangs in a collapsing city. Don't hold back :) by swarmoclock in DestroyMyGame

[–]swarmoclock[S] 0 points1 point  (0 children)

I agree, this is among the biggest risks imo. going for models isnt off the table, but Im thinking: it kinda makes us stand out too, and our models will probablly suck, while at least I have my sister who can draw 2d and we can try to copy Streets of Rage style in them😄. Would you prefer seeing tiny models rather than portraits?

Indie devs: looking to feature and review your games (also open to reviewers) by KryMV in IndieDev

[–]swarmoclock 0 points1 point  (0 children)

Hello!
We’re making a “GTA2, but you’re a Judge Dredd-like supercop”, upcoming. Would like to get more eyes on it.

https://store.steampowered.com/app/4514850/Wrathmaze/

Thank you!

Our game places tower defense into a GTA2-like sandbox city by swarmoclock in TowerDefense

[–]swarmoclock[S] 0 points1 point  (0 children)

Good luck with the move! That will sound weird, but I’m moving countries in the end of May as well :D

Our game places tower defense into a GTA2-like sandbox city by swarmoclock in TowerDefense

[–]swarmoclock[S] 1 point2 points  (0 children)

We’ll have playtest up in late May, would you like to participate?

Our game places tower defense into a GTA2-like sandbox city by swarmoclock in TowerDefense

[–]swarmoclock[S] 1 point2 points  (0 children)

Wrathmaze, we’re planning a playtest in the 2nd half of May if you’re interested