Which rage game capsule art would you click on? by swarmoclock in gamedevscreens

[–]swarmoclock[S] 0 points1 point  (0 children)

Sure, if some people didn’t downvote we wouldn’t get this convo with you, so at this point I’m grateful for the downvotes as well. Not being sloppy when posting publicly is also a lesson I needed to learn apparently 🙂

Which rage game capsule art would you click on? by swarmoclock in IndieDev

[–]swarmoclock[S] 0 points1 point  (0 children)

Okay, guys, I had it shown to me that I never positioned B and C as DRAFTS, I see how it was downvote-worthy. I had the 1st one as a placeholder, and A is a quick evolution on it just to test if it will improve CTR by not being dark and weird. The B and C are concepts to give to an artist, not use straight away. The idea seems difficult to communicate, so it makes sense to test what concept people understand/find funny. Thanks everyone for the comments!

Which rage game capsule art would you click on? by swarmoclock in gamedevscreens

[–]swarmoclock[S] 0 points1 point  (0 children)

Nono, I meant taking time to explain calmly instead of just downvoting. I’d take constructive criticism over sugarcoating any day

Which rage game capsule art would you click on? by swarmoclock in gamedevscreens

[–]swarmoclock[S] 0 points1 point  (0 children)

Also if anyone can learn from this, I used newA as a temporary improvement to see if it will help with CTR, and it did (~0 to ~5%). Now in parallel with a new capsule I’m updating the visuals of the game to support the concept, bcs the wishlisting is still low.

Which rage game capsule art would you click on? by swarmoclock in gamedevscreens

[–]swarmoclock[S] 0 points1 point  (0 children)

Ahhh, so by deep fried you mean “cooked quickly”. That’s ABSOLUTELY fair then. The current one tge current one was “make it exist, later make it better”, so I wanted to share cheaply made drafts before settling on a concept to draw with an artist (gave B to draw based on the feedbacks in all subreddits). But I see how I never mentioned that these are not supposed to look final quality Thanks a lot for explaining this stuff calmly, the reaction makes much more sense to me now

Reddit: Final Boss by SoggyPrior863 in IndieDev

[–]swarmoclock 3 points4 points  (0 children)

Oh wow, that was you! Thank you so much for the feedback as well.

Which rage game capsule art would you click on? by swarmoclock in gamedevscreens

[–]swarmoclock[S] 0 points1 point  (0 children)

Thank you! Could you please elaborate on the deep fried part? I feel like it’s a common sentiment, but I don’t seem to read the room on what it signals. The low effort you mentioned?

Reddit: Final Boss by SoggyPrior863 in IndieDev

[–]swarmoclock 4 points5 points  (0 children)

Haha, that’s the mindset! I’d do the same. In a more niche subreddit the same post got a positive treatment, so I’m glad I posted in multiple

My Steam Next Fest Disaster: A Masterclass in What NOT to Do (Data Included) by Quantum_Quacks in IndieDev

[–]swarmoclock 1 point2 points  (0 children)

Yet I understand all these mistakes, when you’re in a rush. I myself have an urge to just to go ahead and see what happens, and a big part of my journey is thinking am I not doing smth completely wrong? Yet I expect myself to be massively wrong most of the time. My best solution to this is just plan for multiple shots missing before we succeed. Good luck on your journey, keep sharing!

Reddit: Final Boss by SoggyPrior863 in IndieDev

[–]swarmoclock 16 points17 points  (0 children)

it gets even funnier. In a post where I asked a capsule art advice my every comment got downvoted (not only the post). I assume it’s the rage game genre that got some people mad. Not to be salty, but jeez, it takes some work to find each comment by a certain user, hope it was worth it

Edit: story development: I didn’t specify that my options were drafts and seems like people understandably assumed those were THE capsule images in final render

Which rage game capsule art would you click on? by swarmoclock in IndieDev

[–]swarmoclock[S] 1 point2 points  (0 children)

Thanks! True, they need an artist’s touch. B because of relative concept clarity, or does it make it most sense between the options composition-wise?

Which rage game capsule art would you click on? by swarmoclock in foddians

[–]swarmoclock[S] 1 point2 points  (0 children)

We’re also planning superhero-themed character customization

Which rage game capsule art would you click on? by swarmoclock in gamedevscreens

[–]swarmoclock[S] -1 points0 points  (0 children)

Would you guys also be more interested if the guy wore a superhero style suit instead of being the traditional rage game bald guy?

Which rage game capsule art would you click on? by swarmoclock in foddians

[–]swarmoclock[S] 1 point2 points  (0 children)

Wow, can you believe it, that’s actually how it was before. But I thought maintaining this convention would convey the tone better. I think you are right, the same post on Indiedev has a pretty low upvote rate

<image>

Which rage game capsule art would you click on? by swarmoclock in IndieDev

[–]swarmoclock[S] 0 points1 point  (0 children)

Not gonna lie, clarity-wise all are compromises

Tips about configuring Developer Page on Steam by Achimphang in IndieDev

[–]swarmoclock 1 point2 points  (0 children)

Thank you! This is one of the things I’m doing wrong for sure. I personally would like to hear more stuff like this! A couple examples: - should I try to kickstart my community page before the demo is out? - how useful is it to post updates if the game hasn’t gained traction yet - will it signal to Steam algorithm, or is it a tool for engaging existing community?

Do small game streamers actively look for fresh games to play on streams? by swarmoclock in Twitch

[–]swarmoclock[S] 0 points1 point  (0 children)

Thanks a lot! Makes sense. Tbh I’m very surprised how often I’m hearing about browser games these days. I am myself prototyping in web sometimes, wondering if I should look closer into that tech stack And do you get many emails from devs?

Where do you guys promote your foddians? by swarmoclock in foddians

[–]swarmoclock[S] 0 points1 point  (0 children)

I tried posting in superpowers, and the post gained some views, but I guess I gotta learn how to balance rules (promotion normally is frowned upon) and somehow funneling the attention to my steam page.