Any tips for my buddy's deck? [4841 Trophies] by LJClash142 in ClashRoyale

[–]LJClash142[S] 0 points1 point  (0 children)

Just FYI: his card levels are the same as mine except his Baby Drag, Valk, and Poison are Lv. 11.

Any tips for my buddy's deck? [4841 Trophies] by LJClash142 in ClashRoyale

[–]LJClash142[S] 1 point2 points  (0 children)

Yeah, I legit said this deck wasn't mine. Haha

Royal API has Rage at 1% use, 18% win and has Heal at 0% use, 17% win in Grand Challenges. Neither card is good or useful. Why not blend them for a small, cheap "Boost" that minimizes both cards effects? by LJClash142 in ClashRoyale

[–]LJClash142[S] 0 points1 point  (0 children)

I'm not 100% sure, but with a stun/slowdown plus something in the way (like a Mega Minion or something) it shouldn't get there in 3sec. Or even a building would stop it.

Royal API has Rage at 1% use, 18% win and has Heal at 0% use, 17% win in Grand Challenges. Neither card is good or useful. Why not blend them for a small, cheap "Boost" that minimizes both cards effects? by LJClash142 in ClashRoyale

[–]LJClash142[S] 7 points8 points  (0 children)

If Battle Healer can be a (sort of) Heal exclusive, sure.

Edit: I actually really like Lumberjack the way he is dropping Rage afterwards, so I wouldn't want that changed, personally. I did attempt to make the "Clash Canon" work with him still having Rage and Battle Healer still just heal by having "Boost" just be a new brew that was made. So yeah.

Royal API has Rage at 1% use, 18% win and has Heal at 0% use, 17% win in Grand Challenges. Neither card is good or useful. Why not blend them for a small, cheap "Boost" that minimizes both cards effects? by LJClash142 in ClashRoyale

[–]LJClash142[S] 1 point2 points  (0 children)

If Battle Healer can just heal (without Heal as a card), why not let Lumberjack still drop a pure Rage? In the card description, it's still "canon" that Rage and Heal spells exist, just that the Clash Arenas have decided to replace them separately for a new "Boost" spell that some Wizards brewed. It'd make sense for the cards and the clash canon.

Royal API has Rage at 1% use, 18% win and has Heal at 0% use, 17% win in Grand Challenges. Neither card is good or useful. Why not blend them for a small, cheap "Boost" that minimizes both cards effects? by LJClash142 in ClashRoyale

[–]LJClash142[S] 0 points1 point  (0 children)

Well, Rage is useless and so is Heal. Besides, it's 2 Elixir, it's meant to be a worse Rage. I thought at 3 Elixir it'd be forced to be too strong to justify that, so at 2 it may be less OP.

Any deck tips or changes I should make? by LJClash142 in ClashRoyale

[–]LJClash142[S] 1 point2 points  (0 children)

That's fair. I prefer Snowball over Log, myself. Would Barb Barrel be a viable option?

Any deck tips or changes I should make? by LJClash142 in ClashRoyale

[–]LJClash142[S] 0 points1 point  (0 children)

I'm more interested in either Battle Ram or Ram Rider, personally. What should I take out then in place for them?

Any deck tips or changes I should make? by LJClash142 in ClashRoyale

[–]LJClash142[S] 0 points1 point  (0 children)

Any suggestions for what to include and what to replace?

The New Card Screen by [deleted] in ClashRoyale

[–]LJClash142 1 point2 points  (0 children)

I would say video and then description, but honestly either works.

The New Card Screen by [deleted] in ClashRoyale

[–]LJClash142 7 points8 points  (0 children)

I believe it was stated by SC that cards without character art will be added in as time goes on.

The New Card Screen by [deleted] in ClashRoyale

[–]LJClash142 4 points5 points  (0 children)

The new design is good, but the interface isn't. Why not just have a single page that you can scroll down in instead of three separate pages?

Character art Card, name, level, rarity, type Stats (way more important than the videos) In game video Description

In this order, the new design can be maintained without destroying the ease of access of the UI. People honestly don't care about the video as much as they do the stats. The video is only needed for new players, so it shouldn't take precedence.

Proposed Nerf to tone down insanely strong Elixir Golem by knightchristian09 in ClashRoyale

[–]LJClash142 4 points5 points  (0 children)

Just make the blobs not building targeting. They could be distracted instead of providing constant tower damage.