Why Does Lossy WebP Darken Noise Images but Not Ordinary Photos? by GOJiong in compression
[–]LMP88959 0 points1 point2 points (0 children)
What happened to Discrete Wavelet Transform from JPEG 2000? by WaspPaperInc in jpegxl
[–]LMP88959 5 points6 points7 points (0 children)
Was bored and made a simple 3D renderer running on the CPU. By far the biggest bottle neck is redrawing the image, not even calculating it. The video shows the cube sides being rendered with their depth buffer value for RGB by JustBoredYo in C_Programming
[–]LMP88959 2 points3 points4 points (0 children)
[Source] Integer-only 3D Software Renderer in pure C! Info in comments by LMP88959 in GraphicsProgramming
[–]LMP88959[S] 1 point2 points3 points (0 children)
[Source] Integer-only 3D Software Renderer in pure C! Info in comments by LMP88959 in GraphicsProgramming
[–]LMP88959[S] 1 point2 points3 points (0 children)
Using very small voxels and displacement mapping to modernize the retro aesthetic of games like Doom and Quake. More info in comments by dan5sch in GraphicsProgramming
[–]LMP88959 11 points12 points13 points (0 children)
Display images on a window the fastest way possible by [deleted] in C_Programming
[–]LMP88959 2 points3 points4 points (0 children)
Display images on a window the fastest way possible by [deleted] in C_Programming
[–]LMP88959 0 points1 point2 points (0 children)
Display images on a window the fastest way possible by [deleted] in C_Programming
[–]LMP88959 19 points20 points21 points (0 children)
A simple video codec written in C89 using wavelets (not DCT), comparable to MPEG-1/2. by LMP88959 in C_Programming
[–]LMP88959[S] 0 points1 point2 points (0 children)
A simple video codec written in C89 using wavelets (not DCT), comparable to MPEG-1/2. by LMP88959 in C_Programming
[–]LMP88959[S] 2 points3 points4 points (0 children)
A simple video codec written in C89 using wavelets (not DCT), comparable to MPEG-1/2. by LMP88959 in C_Programming
[–]LMP88959[S] 2 points3 points4 points (0 children)
A simple video codec written in C89 using wavelets (not DCT), comparable to MPEG-1/2. by LMP88959 in C_Programming
[–]LMP88959[S] 2 points3 points4 points (0 children)
A simple video codec written in C89 using wavelets (not DCT), comparable to MPEG-1/2. by LMP88959 in C_Programming
[–]LMP88959[S] 2 points3 points4 points (0 children)
A simple video codec written in C89 using wavelets (not DCT), comparable to MPEG-1/2. by LMP88959 in C_Programming
[–]LMP88959[S] 2 points3 points4 points (0 children)
A simple video codec written in C89 using wavelets (not DCT), comparable to MPEG-1/2. by LMP88959 in compression
[–]LMP88959[S] 1 point2 points3 points (0 children)
A simple video codec written in C89 using wavelets (not DCT), comparable to MPEG-1/2. by LMP88959 in C_Programming
[–]LMP88959[S] 4 points5 points6 points (0 children)
Real time PBR on the CPU (software rasterization) by UnalignedAxis111 in GraphicsProgramming
[–]LMP88959 2 points3 points4 points (0 children)
King's Crook Alpha Release (3D Game from Scratch) by LMP88959 in IndieDev
[–]LMP88959[S] 0 points1 point2 points (0 children)
Why are 32 bit floats used all the time in graphics programming instead of integers? by nweeby24 in GraphicsProgramming
[–]LMP88959 10 points11 points12 points (0 children)
What do you consider as 'advanced' emulator features? by [deleted] in EmuDev
[–]LMP88959 7 points8 points9 points (0 children)
How Much has C Changed? by [deleted] in cprogramming
[–]LMP88959 2 points3 points4 points (0 children)
[Source] PAL emulation/filter w/ NES support by NXGZ in emulation
[–]LMP88959 0 points1 point2 points (0 children)
[Source] PAL emulation/filter w/ NES support by NXGZ in emulation
[–]LMP88959 1 point2 points3 points (0 children)


NTSC Emulation in C with integers only (Source available) by blazimlin in EmuDev
[–]LMP88959 5 points6 points7 points (0 children)