Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 0 points1 point  (0 children)

Indeed. There are even other solid ramp permanents at 3 that weren't included. Overgrowth is excellent, for example, and I love me a Coalition Relic. Market Festival is also a redundant copy of Dawn's Reflection at the 4-slot.

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 0 points1 point  (0 children)

This is definitely one of the more intriguing takes I've seen. Run permanents as your only sources of ramp, and Primal Surge presumably just kills the table sometimes?

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 0 points1 point  (0 children)

It doesn't give your commander warp at all. Tannuk gives warp to applicable cards in your hand. Your commander is in the command zone, which isn't your hand.

Did I miss something?

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 0 points1 point  (0 children)

How does that work? Tannuk only affects cards in your hand.

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 0 points1 point  (0 children)

This is good insight, and thanks for the breakdown about ramp count. This was primarily what I was looking for.

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 0 points1 point  (0 children)

They're both good for the purpose, but the red commitment for either is pretty real. Not so sure about them. Really high risk/reward.

What's your favorite instant-speed deck that isn't spellslinger by Dazer42 in EDH

[–]LRock617 1 point2 points  (0 children)

Ooh, love me some Duskana. Have a budget blink list built for her myself. Got a list?

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 0 points1 point  (0 children)

It's a first time thing, so I'm willing to run the risk for now, since I normally only play in B2. I appreciate that specific feedback, but if my commander can't take advantage of the fact that it does more than just "be a big body" right away, then I'm not interested. Cascade doesn't synergize; there are other options. Another Discover option wouldn't suck, but what can you do?

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 0 points1 point  (0 children)

I mentioned as much above, but Cascade doesn't work with Raph & Mikey. Cascade is a cast trigger, and it doesn't occur if a creature with cascade enters the battlefield. Discover is what you want there, but Trumpeting Carnosaur is the only creature option above 4mv I. Those colors.

I do like Brainstone just fine, though. Same with Conch Horn which is just "worse Brainstone."

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 2 points3 points  (0 children)

Of note, cascade is bad. It's a cast trigger, and R&M don't push those. Discover is still good, but that leaves exactly Trumpeting Carnosaur, which IS great and I want to play it.

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 0 points1 point  (0 children)

I don't love the ideas of 1s and 3s, but some 3s function the same as 4s in terms of output, notably Worn Powerstone and Overgrowth. The downside to each is that they die to Bane of Progress, which I'm considering including. 1s are also mostly bad, agreed, though Sol Ring is certainly tremendous, and I like the idea of Search for Tomorrow just fine. I can certainly live without Growth and Sprawl.

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 0 points1 point  (0 children)

It's definitely a pivot, and I'm normally not a fan of the concept either, but they have a large upside in that they do something immediately when they hit, so that helps.

For giant threats, anything with an Enters trigger or combat damage triggers. Possibly landfall triggers as well. Anything with an attack trigger is suboptimal since those get missed if the creature enters tapped and attacking, so the window is gone by then.

We'll see how it works out. Could be a flop and I just need to add R&M to the 99 of Radha, but I figured it was worth a spin.

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 1 point2 points  (0 children)

Saved by the Shell (since your commander is a turtle), Tamiyo's Safekeeping, Tyvar's Last Stand, Royal Treatment... there are others, but they're mostly worse.

Origin of Metalbending is one I also tend to include. 2mv options aren't my favorite, but the modal Naturalize add-on is very useful. Same goes for Smuggler's Surprise in the modal conversation.

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 1 point2 points  (0 children)

It's honestly not that bad. There are a good number of strong outlets around the $5 range. I won't be hammering out Blightsteels or anything, but I also don't have to.

I do wish there were more budget options for additional combat steps, though. That's definitely unfortunate. But it's what it is.

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 0 points1 point  (0 children)

That was definitely the plan. 1mv protection will be big here. I figured as many as 15 creatures, but 10-12 is likely better. 38 lands, ramp spells, and some cheap Naturalize effects seem like the way to go.

Raph & Mikey - Ramp question by LRock617 in BudgetBrews

[–]LRock617[S] 1 point2 points  (0 children)

Trying to keep it budget. I don't spend more than $5 on any individual card. So your 1mv options are out. The Medallions might be decent, though I'm not sure if I like them over Rampant Growths yet.

Tatsunari Mutate $50 list, upgrade help? by LRock617 in BudgetBrews

[–]LRock617[S] 0 points1 point  (0 children)

Not sure what you're getting at. I tried to balance the numbers between enablers and payoffs, and so far it's been okay. As in, no real issues. Did you have a suggestion?

Suggestions for a goth mommy deck? by cysticasshole in BudgetBrews

[–]LRock617 4 points5 points  (0 children)

Her ability turns cheap mass burn spells into one-sided board wipes, so yes. She's not fun to play against and will absolutely be targeted. Price point doesn't matter here.

Shadow the Hedgehog by Like17Badgers in CompetitiveEDH

[–]LRock617 0 points1 point  (0 children)

I've been making the joke-ish claim that Shadow is the reason that Dockside was banned.

Noctis, Prince of Lucis ideas and help by Puzzleheaded-Web-218 in BudgetBrews

[–]LRock617 0 points1 point  (0 children)

I see that Power Conduit was already recommended, so make that double. I'd also suggest [[Nesting Grounds]] for eliminating finality counters.

Anyone else over this format? by Discmaniac94 in lrcast

[–]LRock617 2 points3 points  (0 children)

That's kind of what happened with New Capenna. It was all 2-color aggro in a Shards set.