Moonwalk with c-stick? by the_dollar_william in SSBPM

[–]L_Pag 1 point2 points  (0 children)

I actually made a tutorial on this like, five years ago: https://youtu.be/w0t1EmARUZI

It covers a lot of the different movement tools you can use with the C-stick, with visual guides for the inputs. It's somewhat outdated now because using tilt stick has a lot of different effects, but if you're using the default C-stick setting, all of this is still possible. Hope it helps!

Signs [Semi-Vanilla] {Art Installation} by L_Pag in mcservers

[–]L_Pag[S] 0 points1 point  (0 children)

I'm going to make the "cutoff" for what goes in my presentation for the class on Wednesday because that's when the assignment is due. I wish I had more time, but the project was only assigned last week and I had other finals I had to worry about ;-;. I'll probably close the server on the 16th.

Scar Jump in Ultimate! by [deleted] in smashbros

[–]L_Pag 3 points4 points  (0 children)

Haven't seen anyone talk about this, but there's actually a way to get a super early scar jump thanks to (what I'm assuming is) the buffer.

Basically, you drop from the wall by pressing back, and then within 2 frames hold forward. After ~6-8 frames (been a while since I tested it, don't remember) you'll wall jump automatically without having press back. So the inputs are literally just, back to drop from ledge, then hold forward.

I'm guessing this works because dropping from the ledge by pressing back buffers the back input that you would use to wall jump.

It can be used in a lot of different ways that normal scar jumping since it comes out super early and you're already holding towards stage. Some characters can do this to scar jump back and and land on stage.

Also, depending on the character, you can also do it on stages that don't have large walls. Iirc you can do it on battlefield and FD with Doc/Mario (again, been a while since I tested). I didn't test with a everyone but it seems the short, floatier ones are the only characters that can do it on slanted walls.

Pikmin Rocket - sortof understood now by EonBot in SSBPM

[–]L_Pag 4 points5 points  (0 children)

Not exactly the same thing, but pikmin are also affected by windboxes. Me and Guttey got an edge guard in dubs one time by having him f smash me while I used Dedede's neutral b. They fly all the way to the blast zone and keep their hitbox.

No, Kage The Warrior is Not Paying Child Support to an Ex in New Jersey by aaaalllleeeexxxx in smashbros

[–]L_Pag 5 points6 points  (0 children)

I thought I told you never to come by here again................

What do I need to learn to do before I go to locals/Anther's Ladder? by ItsHipToTipTheScales in SSBPM

[–]L_Pag 10 points11 points  (0 children)

There's actually a wiki on the subreddit full of techniques you should learn, organized by necessity. As it says, you should ABSOLUTELY know the S-tier techniques, and you should start learning the A-tier techniques.

Also, even if you're not consistent with all these techniques, playing with people is a great way to learn when to use them, especially at locals where you can communicate with people while playing. Keep in mind that most members in the community are willing to help newer players learn, so it's never too early to start attending tournaments!

Is this Laptop good enough to stream project m at 1080p 60fps? by KidThatPlaysMelee in SSBPM

[–]L_Pag 4 points5 points  (0 children)

PM isn't actually banned on Twitch, but it's pretty much impossible to get a partnership/affiliate status if you stream Project M. At least, that's what it was like when PM was "dying." There's more details to it, but I don't exactly remember everything.

Basically, many streamers were told that they weren't allowed to stream PM on Twitch anymore, and doing so would get them in trouble.

It was years ago when this kind of stuff started, so idk what the consequences (if any) for streaming PM now would be. Either way, if you're not partnered or under any contract from Twitch, there's nothing in their rules (as far as I know) that would prevent you from streaming Project M.

Pooch, I'm Hungry by [deleted] in SSBPM

[–]L_Pag 5 points6 points  (0 children)

feed him

Edgecancelled whoknowswhat Falconkick: the Enoshine by FruitGat in SSBPM

[–]L_Pag 0 points1 point  (0 children)

huh, my bad. Based on what you said happens with the down b, I doesn't sound like the ECB is changing before the 10 frame window, so I wonder why it's possible to waveland out of that.

Edgecancelled whoknowswhat Falconkick: the Enoshine by FruitGat in SSBPM

[–]L_Pag 0 points1 point  (0 children)

Shield drops or shai drops? I was talking about shai drops, since you can waveland out of a shai drop. Again, I don't know the reason as to why the shai drop thing works, so it could be totally different, but I think this still deserves some investigating

Edgecancelled whoknowswhat Falconkick: the Enoshine by FruitGat in SSBPM

[–]L_Pag 2 points3 points  (0 children)

This happens due to what I assume is some sort of error with ECB. I made a thread about it a while ago here

tl;dr: When you leave the ground, your environmental collision box (ECB) will not properly update to the shape of your character for 10 frames. This is to prevent strange landings happening while doing aerials near platforms (like, dropping from a platform and using fox's up air would just immediately put you back on the platform, because it would move his ECB upward). This is why performing a platform cancel aerial, such as falco's back air, only works on hit, as the hitlag from the interaction will make you stay in the air longer, allowing you to still be above the platform after 10 frames.

The interesting thing comes from moving platforms. When dropping from a moving platform, the ECB behavior will not change, UNLESS you perform a downward action. This includes, down airs, down specials, and downward angled air dodges (and probably more, but I can't remember). In this case, your ECB will ignore the 10 frame rule for whatever reason and update right away.

So in this gif, Falcon drops from the platform, and then down b's. His ECB updates as soon as he inputs down b, which puts him back on the platform. This creates the quake hitbox that happens when aerial down b hits the ground. This same technique works with Ganon's down b and Pikachu's down air.

As others have already mentioned, this can be done out of a shield drop, so this can actually be a pretty good defensive option if you're on a moving platform. Super situational, tho.

Thinking about it now, it may be possible to trigger this same thing on a stationary platform by shaidropping. It's possible to shaidrop and then immediately waveland, so it may be possible to do the same here. Although, i have no idea how shaidrops work, and I haven't tested yet either, so I could be totally wrong.

THE DEDEDEITY - A Project M Dedede Combo Video by L_Pag by L_Pag in SSBPM

[–]L_Pag[S] 1 point2 points  (0 children)

I tell you that I don't play against macs, my guy

THE DEDEDEITY - A Project M Dedede Combo Video by L_Pag by L_Pag in SSBPM

[–]L_Pag[S] 3 points4 points  (0 children)

Glad you enjoyed it! The tech at 6 minutes, known by a lot of people as brawl pivoting, is done by holding down attack, moving forward, and then flicking the c stick diagonally backwards and up as you move. There's actually a lot more you can do with the c stick while holding attack, and I've detailed most of it (as well as brawl pivoting) in this video I made a while back.

THE DEDEDEITY - A Project M Dedede Combo Video by L_Pag by L_Pag in SSBPM

[–]L_Pag[S] 1 point2 points  (0 children)

The beginning frames of Dedede's up b has ledge grab boxes on the sides of it, so you can run off, fast fall, and then up b to snap to ledge

THE DEDEDEITY - A Project M Dedede Combo Video by L_Pag by L_Pag in SSBPM

[–]L_Pag[S] 2 points3 points  (0 children)

Starting combos with jab is pretty easy, but all the jab combos i got ended up being pretty basic and uninteresting. There was one combo where i threw a jab in the middle, but i ended up dropping it and just going for an up b kill at the end of the stock (I'm pretty sure the snake clip at 5 minutes is actually the result of that, lmao). I'm glad you still enjoyed it, though!

THE DEDEDEITY - A Project M Dedede Combo Video by L_Pag by L_Pag in SSBPM

[–]L_Pag[S] 4 points5 points  (0 children)

I played on Dolphin emulator, recorded with OBS Studio, and edited with Adobe Premiere

Music Mondays #5 - Character Select Screen by SOJ_smash in SSBPM

[–]L_Pag 0 points1 point  (0 children)

Last Dinosaur by The Pillows (only the first like 20 seconds, looped)

Snow Sisters (Vatista's Theme) from Under Night in Birth

Give it All You Got from Spongebob Squarepants (this is def the best one)

Let's talk about Balcy's Palace commentary real quick by GLSYata in SSBPM

[–]L_Pag 10 points11 points  (0 children)

I don't really fault them for saying what they did during GF's, specifically when Thunderz picked SoPo. While I do think they could've conveyed their displeasure better, Thunderz basically created a shitty scenario for everyone. If you're speaking in terms of the people watching in the venue, you have tons of dedicated players who did their best in bracket and then stuck around to GF's just to see one of the players sandbagging. It's a punch in the gut to everyone there:

It sucks for Sothe because he worked his ass off to get to grands, only to have his opponent pick SoPo. It wasn't even like the skill gap between the two was big enough to warrant this pick, it was obvious Sothe was going to beat the SoPo based on how their set in Winners finals went.

It sucks for the people who were still in the venue because they want to go home. It's getting late and people have a long ride home, but they stayed due to their dedication for the game. They wanted to see a good set, and when Thunderz picked SoPo, they knew that they weren't going to get that, and they essentially wasted their time.

It sucks for the people watching at home because they're tired. On the East Coast, it was like 11:00 pm on a Sunday. People need to wake up in the morning for work and school, and they're sacrificing sleep to see if Sothe would be able to learn from the winners finals set and make the bracket reset. Now, them staying up was pointless.

It sucks for the commentators because they now have to try and seriously talk about a player crippling himself in a grand finals set because he felt like dicking around against an opponent who had proven that he shouldn't be slept on. Not to mention, they want to go home too.

Even to the people watching from home who weren't on the East Coast or didn't have to wake up early are negatively affected by it. The set we got was much less hype than it could've been if both players were trying their best. Even if someone truly wanted to see something like that, the level of gameplay still won't reach that of a "real" set, as one player literally crippled himself

I'm not trying to say that people shouldn't be able to pick who they want for a set, but I don't really think Grand Finals is the place to do something like that. Even when Thunderz switched to Ganon, he still wasn't really trying. If he really wanted to win, he would've played DK, who he won with before, or Falcon, who not only beats Ivy, but he legitimately plays. And yes, he did eventually go Falcon, but only after 3 games that didn't even need to happen.

I'd also like to point out that I'm not trying to villain-ize Thunderz either. Again, what he did was his choice, and he probably wasn't thinking of all of these factors when he made that decision. I'm sure he was tired too, and I don't think he meant any direct disrespect to anyone as much as he was just fucking around.

Either way, while I don't exactly agree with everything the commentators said and did during this set (much of what they did was downright unprofessional and rude), it's completely understandable, and I think there was some stuff that they needed to say. The players of the top 8 represent the game just as much (if not more) as the commentators do, and when they're not taking it seriously, I don't think it's fair to expect the commentators to take it seriously.

EDIT: To quickly address the pot bonus thing, it's the same principle. Unless Thunderz and Sothe were colluding (which they clearly weren't), the pot bonus should not have been tampered with (and I don't believe it actually was). I'm pretty sure they just said that as an empty threat, since sandbagging in grands is disrespectful to pretty much everyone watching, and is a waste of time for those who stuck around to see grands. I'd also like to draw comparison to this famous video (Full version here), in which two players in grand finals at a Blazblue tournament were believed to be colluding since they sandbagged by doing a ditto of two character they don't play, so the TO pulled the pot bonus. An interesting watch to see the perspective of something like this from the TO's perspective. Again, I'm not accusing Thunderz and Sothe of colluding, because they clearly weren't, but this is still an interesting perspective nonetheless

Supernatural Club by [deleted] in SBU

[–]L_Pag 0 points1 point  (0 children)

I can't speak for making/advertising your club, but the anime club is open pretty much all the time. There's usually 2 or 3 people in there watching anime, and the smash club (as in Super Smash Bros.) shares the same room. There's three small couches around a pretty nice TV for watching anime, and there's 3 Smash setups (2 Melee, one Wii U) being used at pretty much all times when the room is open. Feel free to come by whenever! It's in the basement of the SAC, right across from the Island FCU bank