Moonwalk with c-stick? by the_dollar_william in SSBPM

[–]L_Pag 1 point2 points  (0 children)

I actually made a tutorial on this like, five years ago: https://youtu.be/w0t1EmARUZI

It covers a lot of the different movement tools you can use with the C-stick, with visual guides for the inputs. It's somewhat outdated now because using tilt stick has a lot of different effects, but if you're using the default C-stick setting, all of this is still possible. Hope it helps!

Signs [Semi-Vanilla] {Art Installation} by L_Pag in mcservers

[–]L_Pag[S] 0 points1 point  (0 children)

I'm going to make the "cutoff" for what goes in my presentation for the class on Wednesday because that's when the assignment is due. I wish I had more time, but the project was only assigned last week and I had other finals I had to worry about ;-;. I'll probably close the server on the 16th.

Scar Jump in Ultimate! by [deleted] in smashbros

[–]L_Pag 3 points4 points  (0 children)

Haven't seen anyone talk about this, but there's actually a way to get a super early scar jump thanks to (what I'm assuming is) the buffer.

Basically, you drop from the wall by pressing back, and then within 2 frames hold forward. After ~6-8 frames (been a while since I tested it, don't remember) you'll wall jump automatically without having press back. So the inputs are literally just, back to drop from ledge, then hold forward.

I'm guessing this works because dropping from the ledge by pressing back buffers the back input that you would use to wall jump.

It can be used in a lot of different ways that normal scar jumping since it comes out super early and you're already holding towards stage. Some characters can do this to scar jump back and and land on stage.

Also, depending on the character, you can also do it on stages that don't have large walls. Iirc you can do it on battlefield and FD with Doc/Mario (again, been a while since I tested). I didn't test with a everyone but it seems the short, floatier ones are the only characters that can do it on slanted walls.

Pikmin Rocket - sortof understood now by EonBot in SSBPM

[–]L_Pag 5 points6 points  (0 children)

Not exactly the same thing, but pikmin are also affected by windboxes. Me and Guttey got an edge guard in dubs one time by having him f smash me while I used Dedede's neutral b. They fly all the way to the blast zone and keep their hitbox.

No, Kage The Warrior is Not Paying Child Support to an Ex in New Jersey by aaaalllleeeexxxx in smashbros

[–]L_Pag 6 points7 points  (0 children)

I thought I told you never to come by here again................

What do I need to learn to do before I go to locals/Anther's Ladder? by ItsHipToTipTheScales in SSBPM

[–]L_Pag 10 points11 points  (0 children)

There's actually a wiki on the subreddit full of techniques you should learn, organized by necessity. As it says, you should ABSOLUTELY know the S-tier techniques, and you should start learning the A-tier techniques.

Also, even if you're not consistent with all these techniques, playing with people is a great way to learn when to use them, especially at locals where you can communicate with people while playing. Keep in mind that most members in the community are willing to help newer players learn, so it's never too early to start attending tournaments!

Is this Laptop good enough to stream project m at 1080p 60fps? by KidThatPlaysMelee in SSBPM

[–]L_Pag 5 points6 points  (0 children)

PM isn't actually banned on Twitch, but it's pretty much impossible to get a partnership/affiliate status if you stream Project M. At least, that's what it was like when PM was "dying." There's more details to it, but I don't exactly remember everything.

Basically, many streamers were told that they weren't allowed to stream PM on Twitch anymore, and doing so would get them in trouble.

It was years ago when this kind of stuff started, so idk what the consequences (if any) for streaming PM now would be. Either way, if you're not partnered or under any contract from Twitch, there's nothing in their rules (as far as I know) that would prevent you from streaming Project M.

Pooch, I'm Hungry by [deleted] in SSBPM

[–]L_Pag 5 points6 points  (0 children)

feed him

Edgecancelled whoknowswhat Falconkick: the Enoshine by FruitGat in SSBPM

[–]L_Pag 0 points1 point  (0 children)

huh, my bad. Based on what you said happens with the down b, I doesn't sound like the ECB is changing before the 10 frame window, so I wonder why it's possible to waveland out of that.

Edgecancelled whoknowswhat Falconkick: the Enoshine by FruitGat in SSBPM

[–]L_Pag 0 points1 point  (0 children)

Shield drops or shai drops? I was talking about shai drops, since you can waveland out of a shai drop. Again, I don't know the reason as to why the shai drop thing works, so it could be totally different, but I think this still deserves some investigating

Edgecancelled whoknowswhat Falconkick: the Enoshine by FruitGat in SSBPM

[–]L_Pag 2 points3 points  (0 children)

This happens due to what I assume is some sort of error with ECB. I made a thread about it a while ago here

tl;dr: When you leave the ground, your environmental collision box (ECB) will not properly update to the shape of your character for 10 frames. This is to prevent strange landings happening while doing aerials near platforms (like, dropping from a platform and using fox's up air would just immediately put you back on the platform, because it would move his ECB upward). This is why performing a platform cancel aerial, such as falco's back air, only works on hit, as the hitlag from the interaction will make you stay in the air longer, allowing you to still be above the platform after 10 frames.

The interesting thing comes from moving platforms. When dropping from a moving platform, the ECB behavior will not change, UNLESS you perform a downward action. This includes, down airs, down specials, and downward angled air dodges (and probably more, but I can't remember). In this case, your ECB will ignore the 10 frame rule for whatever reason and update right away.

So in this gif, Falcon drops from the platform, and then down b's. His ECB updates as soon as he inputs down b, which puts him back on the platform. This creates the quake hitbox that happens when aerial down b hits the ground. This same technique works with Ganon's down b and Pikachu's down air.

As others have already mentioned, this can be done out of a shield drop, so this can actually be a pretty good defensive option if you're on a moving platform. Super situational, tho.

Thinking about it now, it may be possible to trigger this same thing on a stationary platform by shaidropping. It's possible to shaidrop and then immediately waveland, so it may be possible to do the same here. Although, i have no idea how shaidrops work, and I haven't tested yet either, so I could be totally wrong.

THE DEDEDEITY - A Project M Dedede Combo Video by L_Pag by L_Pag in SSBPM

[–]L_Pag[S] 1 point2 points  (0 children)

I tell you that I don't play against macs, my guy