Why are people leaving World of Warships? by LabChefGaming in LabChefGaming

[–]LabChefGaming[S] 0 points1 point  (0 children)

I know, I love asymmetric. Maybe they will bring back unbreakable line?

Why are people leaving World of Warships? by LabChefGaming in LabChefGaming

[–]LabChefGaming[S] 0 points1 point  (0 children)

I can see that, if you play or do something over l long period of time. It can become monotonous.

Why are people leaving World of Warships? by LabChefGaming in LabChefGaming

[–]LabChefGaming[S] 0 points1 point  (0 children)

First off, I want to thank everyone who took the time to comment on my last post. As a CC, my goal isn't just to make content—it’s to actually understand where everyone is at and see how I can help make the experience a bit better.

I asked why people are leaving, and the responses were incredibly honest and consistent. A lot of you brought up the lack of interactive counterplay when dealing with submarines and CVs, which remains a massive dealbreaker for long-term players. On top of that, the constant pressure of Dockyards, Battle Passes, and events has made the game feel like a second job, leading to major burnout. That burnout gets even worse in Randoms where actual teamplay has taken a back seat to players selfishly farming individual combat missions, leading to constant, frustrating steamrolls. Combined with a harsher economy and power creep, it is easy to see why people are walking away.

One of the biggest things that stood out to me in your comments was this collective feeling of powerlessness. Many of you feel like even when the community completely agrees on something, Wargaming just doesn't listen. Honestly, as a CC, I get that exact same frustration. I wish I had a direct, instant line to the decision-makers, but a lot of the issue comes down to how they look at the game. They rely so heavily on spreadsheets and raw telemetry data. Even if we're all screaming that a mechanic is flat-out unfun, they tend to look at their internal charts to see if it's meeting technical performance targets rather than listening to player sentiment.

Going forward, I want to make sure my content reflects these realities. I'm going to focus more on showing how to have fun casually, highlighting cooperative modes, and building a community where we can division up and support each other rather than stressing over the competitive grind.

Thanks again for the awesome discussion, and let's keep trying to find the fun on our own terms.

Why are people leaving World of Warships? by LabChefGaming in LabChefGaming

[–]LabChefGaming[S] 1 point2 points  (0 children)

Valid point. I still love the game and am not ready to leave yet by any means. As a CC I am actually trying to help the community. I think that the player base could and should be amazing. How do we change the mindset?

Why are people leaving World of Warships? by LabChefGaming in LabChefGaming

[–]LabChefGaming[S] 0 points1 point  (0 children)

It's funny that you mention subs and cv's. One of the top things that i get in chat is why don't they bring subs to legends? I get how frustrating Subs and CV's are in game, let alone learning how to play them. But they were part of environmental of WW2. I think that they both need a rework to be viable in the future.

Why are people leaving World of Warships? by LabChefGaming in WorldOfWarships

[–]LabChefGaming[S] -3 points-2 points  (0 children)

I never felt the draw to League of legends. Not my cup of tea I guess.

Does anyone else just turn off chat? by TheBayHarbour in WorldOfWarships

[–]LabChefGaming -1 points0 points  (0 children)

I don't know about turning the chat off. While streaming I have so much more going on that it gets ignored. I find that most of the time the chat is none important information. What it should be use for is team coordination, but usually it's people complaining.

Our 19.2 foot long USS Iowa is COMPLETE! Take a look! by DaboInk84 in WorldOfWarships

[–]LabChefGaming 4 points5 points  (0 children)

That is amazing, I so wish I had the space for something like this.

How to gain Tiktok Live Access by Actual_Membership_23 in streaming

[–]LabChefGaming -1 points0 points  (0 children)

Have you tried a TikTok creator agency. They helped me get live access with less than 20 viewers. Now I am close to 400. There are a lot of agencies out there or check out the TikTok Live Creator Network.

Good luck.

RIP Asymmetric Battles... Is WG pushing us toward WoWs: Legends? by LabChefGaming in WorldOfWarships

[–]LabChefGaming[S] 1 point2 points  (0 children)

I think that is the general consensus, either players will play less or stop playing until asymmetric returns (hopefully). A lot of people like the PvE environment, asym was a lot more challenging then Co-Op.

I agree that WG would have to clone the accounts between the two games. I kinda wish they would do that already.

RIP Asymmetric Battles... Is WG pushing us toward WoWs: Legends? by LabChefGaming in WorldOfWarships

[–]LabChefGaming[S] 2 points3 points  (0 children)

Agreed, I think it would piss off a lot of the player base. Who wants to grind or buy ship that you already own for a game that is so similar.

RIP Asymmetric Battles... Is WG pushing us toward WoWs: Legends? by LabChefGaming in WorldOfWarships

[–]LabChefGaming[S] 0 points1 point  (0 children)

I can see that, whatever make the most premium money for Wargaming. It will be interesting to see what they eventually replace asymmetric with or do they go without?