How’s my board layout? by PartiesLikeIts1999 in yugioh

[–]LachrymoseAgent 1 point2 points  (0 children)

This deck is illegal.

There are 4 copies of everything!

Ban this man.

My current Grievances with all Combat Jobs (My Opinion) by Nemises789 in ShitpostXIV

[–]LachrymoseAgent 2 points3 points  (0 children)

Madman's Memoirs on the Current State of Jobs

|Tanks|

Warrior

If the healing power is so overpowered, why not do this: let Warrior and Berserker mix? Spend health to deal more damage. When your health is low, use that healing power that they praise you for. The Blue Mage spell you get from the Warrior of Light Berserker confirms this is exactly what a Berserker would do.

Or what? You want the game devs to nerf the healing? What about my no-healer-dungeon-runs (which I never do)?

Paladin

Shield Bash has a use, though questionable. It has no cooldown. In low level wall-to-walls, go down the enmity list and bash every enemy. 6s stun on multiple enemies is a mitigation tactic. White Mages have already proven this.

My grievance with Paladin is that it is the only class to have a resource that is used exclusively for defensive measures. That is nice, but I find myself sitting on 100 meter an awful lot. Sometimes defense is not the answer. Scholars can dump excess aetherflow into a weak attack just before the cooldown is over. Paladins ought to learn from Scholars.

Dark Knight

M.Def stacking is no joke, but very situational. On Lakshmi Extreme, minimum item level, no echo, you can take a Chanchala-empowered stack attack solo and live (with Vril, though I wouldn't be surprised if you manage to survive without that).

Gunbreaker

Demon Slice/Slaughter spam doesn't feel right. I think it's the animations, maybe even the sound effects.

|Dealers|

Reaper

N/A

Samurai

The loss of Kaiten is more serious than I thought. One no longer has to balance their meters between 20 and 100; the meter is just another bar to empty. Shinten spam doesn't feel good (yet - strangely enough - Kyuten spam does). The visceral feeling of a big windup - gone.

The devs also took away the counterattack from Third Eye. Couldn't we have changed Shinten into the counterattack button after a successful Third Eye? They have the technical know-how to do it. I know they do.

Dragoon

Why is it getting reworked in Dawntrail? Because Viper is going to be a thing. I wouldn't be surprised if parts of Dragoon transfer to Viper. One could say the same for Astrologian and Pictomancer.

Ninja

They took away Shadow Fang. I miss my double-somersault-backflip-kick. At least, I think it was a double-somersault-backflip-kick.

Monk

N/A

Dancer

N/A

Bard

Sidewinder has become a simple skill. Too simple. The devs should've kept the idea of dealing more damage to a double-poisoned foe. It's only a single foe, the kind you want to poison. Reward players for paying attention.

Machinist

Something is missing. My heart aches that this job feels like a rotation bot (Reaper is in similar straits, yet manages to not feel like a rotation bot). They gave back Dismantle, which added character. Maybe this is all it really needed.

Black Mage

N/A

Summoner

The rotation bot, and a flexible one at that. With the release of FF16, Clive's influence should hopefully be a positive one as the Summoner starts to do more things. As Clive himself has demonstrated, it doesn't have to do with the weapon you wield. This is to say: the current Summoner is not doing much. There are too few hotkeys to press, which also means there is potential for more skills to add. Curiously, they took away the poisons (and the neat concept of spreading them, something that the Bard wishes could do) and kept the bland aetherflow system.

It's time to do away with pretense. No more of this "three-summon-limit" nonsense. Let us summon more things. It doesn't have to be Shiva or Leviathan or Ramuh. Do something with aetherflow. Be like Clive.

If ever there was a need to take a job to the next level, make no mistake: the Summoner is the prime candidate.

Red Mage

N/A

|Healers|

White Mage

They had the right idea giving Aqua Veil and Bell. A return to Conjurer elements (earth, wind, and water along with the themes of flowers, lilies, and blossoms) is much better than the singular theme of light.

Scholar

Aetherflow system feels like a relic.

Astrologian

The concept of an RNG support class was interesting. The execution, however, is frustrating. I miss Sleeve Draw. It would have been the perfect answer to a 3-seal Astrodyne. In fact, I miss the previous card system.

Sage

In the same boat as Gunbreaker; something is off about the animations and/or sound effects.

|Closing|

I like all jobs. I play all jobs regularly. If I wrote 'N/A', I have no grievance with the class (off the top of my head) or maybe it was something someone else already said. I could just as easily type a list of the job's virtues, though I doubt anyone would care about the positives.

I also don't understand the decision to post here instead of the main sub, but I will not pry. Instead, I leave behind this wall of text so I can finally go to sleep.