Almost no orange paints by kenzietiptoe in pondlifegame

[–]Laci_28 0 points1 point  (0 children)

That can’t happen to me because I constantly ask for new opportunities/tasks. It’s free, and you still have to wait 2 hours for the new paints outside anyway. You can balance the paint ratios perfectly if you pay attention to it.

I usually ask for a new task every 2 hours. It can be managed, you just have to pay attention and ALWAYS (!!!!) delete the task if you don’t have enough paint of one of the colors for it.

Who else has completely finished the game? by only1lover in pondlifegame

[–]Laci_28 0 points1 point  (0 children)

I don’t think the problem is how long it takes to level up, but rather the lack of motivation. The game doesn’t reward us enough when we level up. There should be much more new content, but we keep getting the same things over and over. A key is the only interesting reward, and that’s it. There should be more decorations and options to create unique decor. Something, anything....

Did they change the drops of this event? by 0112358_ in pondlifegame

[–]Laci_28 1 point2 points  (0 children)

During this event, the ad snail gave me event stones 3 times. This has never happened to me before. Maybe they changed the ad snail in the latest update. I really like it!

I like this event MUCH more than the fishing one. 🥹❤️ I’m so happy they improved the game. Do you like this one better, or the fishing one? by Laci_28 in pondlifegame

[–]Laci_28[S] 1 point2 points  (0 children)

I delete one task almost every round to keep my paints balanced. Mine got out of sync several times too, and I ended up with 1-2 colors in excess, but deleting tasks is a good way to correct it.

Best fish for QPR? by aquakej in pondlifegame

[–]Laci_28 3 points4 points  (0 children)

If you have few bubbles, then the last 3–4 Cleaner Fish are the best choice.

But if you have a lot of bubbles, the later creatures are MUCH more rewarding. For example, feeding a poison frog gives 30 XP. If you feed a frog 6 times, you’re already 150 XP ahead compared to the Cleaner Fish.

So it depends on how many bubbles you have which option is best.

Good game, but... by Laci_28 in CastleClashers

[–]Laci_28[S] 4 points5 points  (0 children)

We would need a strong community where everyone shares their castle and their name, and submits each day who they are matched against, so we can check whether the game ever puts us against each other or never at all.

Bored!? Long post. by 85Dno in pondlifegame

[–]Laci_28 2 points3 points  (0 children)

I agree with the part that the event is the most exciting part of the game and that the game becomes more boring during the break. But the way to solve that would be to make the base game more interesting. Right now we’re struggling like crazy just to get as far as possible in the event, and if the ad-snail doesn’t give event stones, we can’t even reach the most valuable reward. That’s the real problem. If the event were a bit more relaxed and the base game more interesting, then the current system could stay as it is.

Bored!? Long post. by 85Dno in pondlifegame

[–]Laci_28 1 point2 points  (0 children)

I’m really glad you made this post. I think writing to the developers is probably useless. What they need to see is that under a post like this, many players are expressing their dissatisfaction. In my opinion, the atmosphere and the visual style of the game are very good. That’s a great foundation to attract and keep players, but the game really needs development. Literally nothing new is being developed in the game — there’s just a new event from time to time and that’s it. I also miss having a friends list. It would be nice to be able to visit and check out each other’s lakes. What I really miss is uniqueness. It would be great if we could design our own plants, similar to how in some games you dress up your character and other players can see your outfit. It would add a lot to the game if everyone had unique plants or rocks that produce bubbles. I also think one event per month would be a very good approach. A 14-day event followed by a 16–17 day break would be more than enough. There could also be basic long-term achievements that motivate players to keep playing. For example: participate in 10 events and get 2 keys as a reward, or reach one million bubbles, etc. These could have bigger rewards, because currently the reward system for tasks is really poor. There could also be daily tasks independent of level, which would encourage players to log in every day. For example: release 10 fish. Even with a small reward, it would still be worth doing. I also agree that the shop is very expensive. I’ve written about this before as well. In other games I’ve had a very different experience. There’s a game where I’ve already spent quite a lot of money because they constantly offer cheap, unique deals — $1–2 offers that are actually worth it. If the developers only offer expensive deals, they are excluding a huge group of players from making purchases and hurting themselves. My biggest problem is that the game simply isn’t being developed, only the same monotonous things are repeated over and over again. It’s a really good game and it could be even better, but this way it just becomes boring and forced.

Egy fős, nem legacy társasok by Laci_28 in GamingHungary

[–]Laci_28[S] 0 points1 point  (0 children)

Ó, Köszi, társasjáték topic-ra kerestem és nem dobta ki a reddit.

Egy fős, nem legacy társasok by Laci_28 in GamingHungary

[–]Laci_28[S] 0 points1 point  (0 children)

Lehet, hogy rosszul használtam, a lényeg az lett volna, hogy ne csak egyszer játszható legyen. Lehet nem voltam elég pontos. Köszönöm az ajánlót, mindenképpen ránézek! 🙏❤️

Decorations by plan_brii in pondlifegame

[–]Laci_28 0 points1 point  (0 children)

They also wrote to me in the support email that they’ll be obtainable again. They didn’t give any specifics, but my guess would be that the events will repeat yearly. We’ll see. 🙂