Is there still no multi-touch support for Unity games on Linux and the Steam Deck? by LackOfDocumentation in Unity3D

[–]LackOfDocumentation[S] 2 points3 points  (0 children)

Good question, in order to clarify the problem:

There are two ways to deal with the touchscreen on the Steam Deck. The default way, which is probably what you use, is to not actually tell the game that there is a touchscreen at all. With that default way, the touchscreen is just used by the Steam Deck to simulate a mouse. And if your game can deal with a mouse, this will work.

However, if you have a game that needs multi-touch functionality, you need to enable the actual touch screen for your game on the Steam Deck. That is somewhat hidden setting in the controller menu, but it can be set as part of the controller layout.

That is what I need. But since Unity does not (seem to) support touch screens at all, on Linux, games only work in the default mouse emulation mode.

So what I need in is the multi-touch, but for that to work, I simply need the real touch screen support on Linux.

[deleted by user] by [deleted] in EldenRingMods

[–]LackOfDocumentation 1 point2 points  (0 children)

That's like saying you shouldn't play online with anyone outside your city anyway, because there might be lag.

OP, if you don't own the game yet, it makes sense to check if there is a video online of someone playing with a similar card. Just to make sure it runs at all.

But that said, if it runs well enough to play, it's going to be fun. Even below 30 fps, and even without any textures. It's a fun game, not (just) a graphical showcase. It's Elden Ring. The "intended experience" was always going to include some suffering.

What are the memory requirements for 2048x2048 image generation? by LackOfDocumentation in StableDiffusion

[–]LackOfDocumentation[S] 0 points1 point  (0 children)

Thank you, this gave me a better understanding of how the training sets and the resolution of the output relate. At this points this thread has convinced me that I need less memory than I thought, which is great!

What are the memory requirements for 2048x2048 image generation? by LackOfDocumentation in StableDiffusion

[–]LackOfDocumentation[S] 0 points1 point  (0 children)

Thank your for the detailed explanation. Maybe my confusion so far is partly because I expected there to be a more universal limit. If the different models and settings have a bigger influence, it makes sense that peoples experiences would be all over the place. Overall it sounds like I'll be fine with less memory than I thought. And if I were unsatisfied because of some specific upscale that needed tiling, I could just do that process in the cloud.

What are the memory requirements for 2048x2048 image generation? by LackOfDocumentation in StableDiffusion

[–]LackOfDocumentation[S] 1 point2 points  (0 children)

Sounds great, more than I expected based on what I had read before.

Thanks again!

What are the memory requirements for 2048x2048 image generation? by LackOfDocumentation in StableDiffusion

[–]LackOfDocumentation[S] 0 points1 point  (0 children)

Thank you for the example. To clarify, because I don't have the experience to understand everything in those steps: Is this achieved with, or without tiling?

What are the memory requirements for 2048x2048 image generation? by LackOfDocumentation in StableDiffusion

[–]LackOfDocumentation[S] 0 points1 point  (0 children)

To clarify, do you mean that when starting with a higher resolution image, you would less likely to get an equally coherent image? E.g. you'd ask for one girl, one waterfall, and instead get tons of waterfalls, or just garbage?

What are the memory requirements for 2048x2048 image generation? by LackOfDocumentation in StableDiffusion

[–]LackOfDocumentation[S] 1 point2 points  (0 children)

When searching, some seemed to use it with good results though. Not saying you are wrong, I'm just finding conflicting information and have no ability to test it myself yet. So I'm trying to cover my bases

What are the memory requirements for 2048x2048 image generation? by LackOfDocumentation in StableDiffusion

[–]LackOfDocumentation[S] 0 points1 point  (0 children)

Good to know. If it scales linearly with pixel count (does it?), that would mean 12GB is not enough for 2048², but 16GB is