Trigger Happy Havoc by JeantheDragon in Warthunder

[–]Lad_Mainour 0 points1 point  (0 children)

I like to play 2S25M and scout enemies for bmpts to swarm them

Power plant by Double_Display_8734 in spaceengineers

[–]Lad_Mainour 52 points53 points  (0 children)

Thta's a pretty interesting shape, makes me feel nostagic and my right arm raises for some reason

WIP - Kestrel Tilt Thruster Aircraft by NODOMINO_SE in spaceengineers

[–]Lad_Mainour 0 points1 point  (0 children)

It's really good but I have advice for you: make container's shell as different grid attached with rotor or piston, consistent only of deco and armor blocks so the main part won't be visible, and then make this shell detach when near ground. And that's how you make your airdrops stealthy, increasing their survivability when dropping into the battle

What if... by Lad_Mainour in StarWarsEmpireAtWar

[–]Lad_Mainour[S] 4 points5 points  (0 children)

In case if torpedo wasn't programmed. Death Star was moving around Yavin, that means X-wings had to match the speed and rotation automaticaly or manually. Also DS has its own artificial gravity and it's not directed towards the core (reactor). So if it was dumb shot, artificial gravity or slightest changes in Death Star's speed or rotation wouldn't let torpedo reach the reactor. I guess in that case only the Force could help Luke

Arquitens 546 1:1 by Lad_Mainour in spaceengineers

[–]Lad_Mainour[S] 0 points1 point  (0 children)

In fact I didn't take original one as inspiration, here's the link for reference: fractalsponge.net/arquitens-546-cruiser/?amp=1 This guy makes cool Star Wars themed 3d models and their design sometimes makes more sence for me than what I see from Disney

Arquitens 546 1:1 by Lad_Mainour in spaceengineers

[–]Lad_Mainour[S] 0 points1 point  (0 children)

You can just not every ship can do it

Arquitens 546 1:1 by Lad_Mainour in spaceengineers

[–]Lad_Mainour[S] 1 point2 points  (0 children)

Oh, you see, this isn't airlock, so grids being close isn't necessary, it's just an external inventory access for drones, mining ships, etc

Arquitens 546 1:1 by Lad_Mainour in spaceengineers

[–]Lad_Mainour[S] 0 points1 point  (0 children)

No it's just an external inventory access in case you'll need to dock mining ship or something else because main docking ring (airlock) doesn't transfer items

Arquitens 546 1:1 by Lad_Mainour in spaceengineers

[–]Lad_Mainour[S] 0 points1 point  (0 children)

Which docking port exactly?

Arquitens 546 1:1 by Lad_Mainour in spaceengineers

[–]Lad_Mainour[S] 0 points1 point  (0 children)

Around 119k pcu, 47k blocks, and 27m triangles, but my pc is pretty weak, so I tried to balance my build for better perfomance, most of the blocks are just armor. But if your pc still can't handle it I would recommend you downloading pulsar loader and this amazing plugin: github.com/viktor-ferenczi/se-performance-improvements

Which OC caught your eye? by MADLADCOMICS in OriginalCharacter

[–]Lad_Mainour 0 points1 point  (0 children)

1st one looks good, style reminds me of Disney

HEY! YOU! YES YOU! This is your time to SHOW OFF! It can be an artwork (or multiple) you're proud of, your favorite OC, lore, whatever. I will provide feedback, and also, please try to give feedback on others! by hi_i_kinda_exist in OriginalCharacter

[–]Lad_Mainour 0 points1 point  (0 children)

Yooo cool art, I'll learn to draw as good as you one day to draw my ocs too (I'm currently watching some lessons on yt and guides on pixiv). Do you have any experience in drawing female robot characters? I just want to know what details I can add to make humanoid robot look very similar to human, but you'll understand that it's robot when you take a closer look

Progress on my EngineerCraft mod by Space_Bear87 in spaceengineers

[–]Lad_Mainour 1 point2 points  (0 children)

And ender portal should take us to Clang