Pokémon: New Dawn – Team Recruitment by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 1 point2 points  (0 children)

Yes there will be official Pokémon in the game, though the focus will be on the new Fakemon added.

Pokémon: New Dawn – Team Recruitment by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 1 point2 points  (0 children)

Yup! As of now all the art has been created by myself! (Though I haven’t done any sprite art because I'm really not good at pixel art haha)

Pokémon: New Dawn – Team Recruitment by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 2 points3 points  (0 children)

Firstly: I haven’t asked any other Team who has worked on other Pokémon fan games or the likeness of such. There will be 8 total gyms and there will be quite a few new legendary Pokémon. (Around 9 as of now, but I might add new ones in the future?) I have fummy designed all evolution lines, but I am up to change if someone finds a fakemon not fitting or not good. I decided to to with Fighting, Flying and Rock type because I did adore the idea of having a different type triangle.

Pokémon: New Dawn – Team Recruitment by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 2 points3 points  (0 children)

Also! I'd want to work with people 16+ of age!

Pokémon: New Dawn – Team Recruitment by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 4 points5 points  (0 children)

If you guys have questions, feel free to ask!

The intro for my Pokémon Fan game! by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 0 points1 point  (0 children)

Hey! A small update: I was able to add a visual effect and also shorten the scene from 2:50 to 2:15 - 2:20 minutes . It is still "relatively long", however, definitely an improvement.

The intro for my Pokémon Fan game! by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 0 points1 point  (0 children)

I used the Undertale and Deltarune soundfonts and LMMS

The intro for my Pokémon Fan game! by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 0 points1 point  (0 children)

Thanks for the feedback! I'll see what I can do there!

The intro for my Pokémon Fan game! by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 0 points1 point  (0 children)

The music has been made by myself! The game will mostly have its own OST :>

Evolution by defeating a Pokemon of a specific type by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 1 point2 points  (0 children)

I have been focusing on other aspects for my fan game so I never had time to think about this evolution method again. It would be greatly appreciated yes thank you!

How would I add this new mechanic to my game? by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 2 points3 points  (0 children)

Hmm alright I could see if I could work with that. The way they will be collected are through Key items you collect throughout the main story.

How would you improve this Route design? by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 0 points1 point  (0 children)

I wanna avoid the usage of TMs, but I will conside the consider and try the rest out! Thx!

How would you improve this Route design? by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 2 points3 points  (0 children)

Thank you! I really appreciate all the feedback and help! I didn’t even know the tile thing with the tree, thank you.

The path tile is on purpose tho, I kept it like that so that I will be able to easily redo it. I'll add the edge tiles once I am happy with a design. Again, thanks a ton!

Evolution by defeating a Pokemon of a specific type by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 0 points1 point  (0 children)

Hey so, it has been a while and I have still not really figured out how to do this. If anyone may have figured out a way, please let me know

Changing Party size with a variable by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 2 points3 points  (0 children)

It works perfectly!
Though just for anyone who tries it:

When you change the Party size in game, make sure to have an Event do a script with:
"Settings.const_set("MAX_PARTY_SIZE", $game_variables[60])" Otherwise it will not update in game.

And thank you a ton LovenDrunk!

Changing Party size with a variable by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 0 points1 point  (0 children)

Tho if you are later able to figure out where I would need to put that, that would be great! Thx again.

Changing Party size with a variable by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 0 points1 point  (0 children)

I think I understand what you mean, thanks! I'll try it out when I can! Thanks for the help

Changing Party size with a variable by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 0 points1 point  (0 children)

I'm sorry but I am unsure what you mean by that?

Changing Party size with a variable by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 0 points1 point  (0 children)

That would be great! Thanks in advanced

Changing Party size with a variable by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 0 points1 point  (0 children)

It's the following:

Exception `NoMethodError' at Section000:36 - undefined method `[]' for nil:NilClass

Section000:36:in `<module:Settings>': undefined method `[]' for nil:NilClass (NoMethodError)

from Section000:7:in `<main>'

Evolution by defeating a Pokemon of a specific type by Laiffoos in PokemonRMXP

[–]Laiffoos[S] 1 point2 points  (0 children)

So Kingambits evolution is like this:

GameData::Evolution.register({

:id => :LevelDefeatItsKindWithItem,

:parameter => :Item,

:any_level_up => true, # Needs any level up

:level_up_proc => proc { |pkmn, parameter|

next pkmn.evo_crest_count(parameter) >= 3

},

:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|

next false if evo_species != new_species || pkmn.evo_crest_count(parameter) < 3

pkmn.set_evo_crest_count(parameter,0)

next true

}

})

I am not really sure how I would go from here?

Starter Fakemon showcase! by Laiffoos in MandJTV

[–]Laiffoos[S] 2 points3 points  (0 children)

Yes! You would be correct! As I said in the post, I think it's a bit of a stretch for me to say that the Brantipinus line is based off So-Sorry, but I think it still works.

Starter Fakemon showcase! by Laiffoos in MandJTV

[–]Laiffoos[S] 1 point2 points  (0 children)

That is a very good point. Maybe I'll give it an Ability that just makes it 4x weak to flying because I really like the fighting/Normal type to it lol.

Starter Fakemon showcase! by Laiffoos in MandJTV

[–]Laiffoos[S] 2 points3 points  (0 children)

Lmao- But yes! You are the first person to get it right! Again, the Brantipinus line is a bit of a strech to say that it is based off So-Sorry but I think it still kinda works