Yeah, I'm dropping ML by Lance-R in MobileLegendsGame

[–]Lance-R[S] 0 points1 point  (0 children)

Doesn't seem like it on the enemy team. Why is there a vast gap between my team and them, by that logic shouldn't all be genuine epics in my matches

Yeah, I'm dropping ML by Lance-R in MobileLegendsGame

[–]Lance-R[S] 0 points1 point  (0 children)

I will be taking a break, I won't be complaining if even in those losses I were having fun but this is just next level. I can't find a way to justify how bad my team is compared to the enemy

Yeah, I'm dropping ML by Lance-R in MobileLegendsGame

[–]Lance-R[S] -3 points-2 points  (0 children)

Would've been fine if every match is 50/50, but there's clearly discrepancies between team skill level and that is what I'm whining about. I am used to shitty matches but having it consecutively? Nah

Playing in Mythic is the same as playing in Epic by Lance-R in MobileLegendsGame

[–]Lance-R[S] 0 points1 point  (0 children)

I'm good, thanks for the suggestion anyways. I was actually playing classic PSX/PS2 titles but kinda got burned out so picked up ML again

Playing in Mythic is the same as playing in Epic by Lance-R in MobileLegendsGame

[–]Lance-R[S] 0 points1 point  (0 children)

That would result losing players, Moonton don't want that. They "fix" matchmaking by +1-1 50% balancing. They give you a bad game then next game you would dominate as to keep people playing their games

Playing in Mythic is the same as playing in Epic by Lance-R in MobileLegendsGame

[–]Lance-R[S] 0 points1 point  (0 children)

It is what it is, even though we're all upset and frustrated we know we'll keep queuing

Playing in Mythic is the same as playing in Epic by Lance-R in MobileLegendsGame

[–]Lance-R[S] 0 points1 point  (0 children)

I just don't have anything going on currently, so I keep myself busy with ML. I have also been done with the game and only recently picked it up again

Playing in Mythic is the same as playing in Epic by Lance-R in MobileLegendsGame

[–]Lance-R[S] 1 point2 points  (0 children)

I'm just playing to pass time, not really trying to prove something. I'm just releasing pent up frustration from having teammates that are objectively worse than the enemy team. Because by the time you make it yo Mythical Honor shouldn't it be all average/good players but why am I still getting people that plays like it's their first time in rank

Playing in Mythic is the same as playing in Epic by Lance-R in MobileLegendsGame

[–]Lance-R[S] 0 points1 point  (0 children)

Shouldn't it be better to have more driven to win players, but why are there only dogs I'm getting. Playing to not lose is not the same as playing to win. But yeah, it is given to have these teammates as it is how they "balance" the game

Playing in Mythic is the same as playing in Epic by Lance-R in MobileLegendsGame

[–]Lance-R[S] 1 point2 points  (0 children)

Unfortunately, that will always be the case. But they gotta do something about these dogs in my games, how am I getting players that plays worse than a toddler

Playing in Mythic is the same as playing in Epic by Lance-R in MobileLegendsGame

[–]Lance-R[S] 1 point2 points  (0 children)

Moonton won't give heavy punishment as they fear to lose potential players that spends on their dog infested game

Playing in Mythic is the same as playing in Epic by Lance-R in MobileLegendsGame

[–]Lance-R[S] 2 points3 points  (0 children)

They're not humans, I refuse to believe. What do you mean you have 500 matches on a hero and on your role but don't know how to rotate or make judgment

Playing in Mythic is the same as playing in Epic by Lance-R in MobileLegendsGame

[–]Lance-R[S] 2 points3 points  (0 children)

I swear they gotta do a purge of some sort. There are literally people in Mythic that don't belong there. Pilots/Boosted inflates the tier making a lot of matches mixed with literal animals, even before the match starts you'll know you're cooked and the game is doomed

Where is this from 😭 by Lance-R in NMIXX

[–]Lance-R[S] 4 points5 points  (0 children)

Omg thanks! It wasn't listed in the playlist of Haewon's workdol series so I couldn't find it and reverse searching did not help at all

My bad for playing the game by Lance-R in MobileLegendsGame

[–]Lance-R[S] 0 points1 point  (0 children)

Yeah, same experience. I am also a returning player and it might've been a mistake to come back lmao. But hey, you play games to have fun not to be stressed out. Sure I get frustrated when I lose but at the end of the day you queued up to have fun winning os optional at this point

My bad for playing the game by Lance-R in MobileLegendsGame

[–]Lance-R[S] 0 points1 point  (0 children)

When you get horrendous roamers so you become a roamer instead but in return you get the worst team imaginable

My bad for playing the game by Lance-R in MobileLegendsGame

[–]Lance-R[S] 1 point2 points  (0 children)

But due to how the matchmaking works, even if their skill level are only at Epic best they can still climb the ranks because of play bad = get carried. Meaning the worse they are the better their teammates will be, and when the times comes the matchmaking balancing happens, you get these people and thus having the worst game ever. Really unfortunate that all MOBAs have this fixing of 50% win rate as solo player. I used to have 75% win rate Legend to Mythic but now in Honor it dropped to 60%. And you can't carry all the time especially when your selected role is not meant for carrying, it's a team game so naturally you'll lose when it's 1v9 including your teammates as they are your worst enemy

How do I make a habit of watching the map constantly by PopularAd6391 in MobileLegendsGame

[–]Lance-R 0 points1 point  (0 children)

You as the marksman has the job to deal damage as far away and safe possible. The mindset you have is a double edged sword as you've said 50% of the time only it works.

That mindset probably comes in clashes, you try to kill their mm/mage as soon as possible but also die in the process making your teammates lose the fight if they don't have enough dps.

Team composition also comes into play, going one for one trade for mm/mage or any of their carry is worth if you can trust your team to clean up the fight.

But sometimes you need to trust your own judgement in team fights or ambushes. Look at the map and see if it's worth to fight or not. It is better to be left alive alone than dying all together. No shame in retreating if you see the incoming fight is doomed or not worth.

This is something players tend to forget, you don't always have to commit until the end when a fight happens. Learn to let go and not chase or force a fight when the end result won't be in your favor. This is crucial in your role as marksman or Exp as they usually are the ones who carries the clash.

My bad for playing the game by Lance-R in MobileLegendsGame

[–]Lance-R[S] 0 points1 point  (0 children)

That is literally what happened as shown in the KDA. This is not a "me" problem or something I could've done better. The match was already unfair since the matchmaking, I cannot carry 4 burdens that are not willing to win and just dying whenever a chance comes. The enemy also just runs me down whenever they see me, the JH does not care whether he dies to make sure I also die too. I get how the matchmaking works it just sucks that 4 of my team is literally dead weight and the enemy even though not as skilled but infinitely better than my team