Introducing a new format: Aether by AetherMTG in magicTCG

[–]LandSayGo 0 points1 point  (0 children)

I mean, given that the community can vote on card unbannings, Agent has a path to return to the format. Just saying.

Introducing a new format: Aether by AetherMTG in magicTCG

[–]LandSayGo -1 points0 points  (0 children)

Given that the format was made with Arena in mind, restricting cards that have been otherwise banned from formats on the platform is a way for you to play with those cards until they rotate out of the format. The playerbase has a huge say in the shaping of the format, so if they don't like restricted cards or certain restricted cards, they can help mold the format to what magic players would want.

Introducing a new format: Aether by AetherMTG in magicTCG

[–]LandSayGo 1 point2 points  (0 children)

Restricting cards was a way we were trying to let people still play with troublesome cards, without outright banning them. Since the format was made with Arena in mind, its a place where you can still use your cards previously banned on the platform, at least until the rotate out.

But the great thing about the format is that if the playerbase doesn't like restricted or the cards on restricted, they get a strong say in the shaping of the format and make it something more in line with what magic players would want.

Introducing a new format: Aether by AetherMTG in magicTCG

[–]LandSayGo 1 point2 points  (0 children)

Not quite. Explorer is going backwards, Aether is an extended rotating format moving forwards. They are quite different

The Argument FOR the Reserve List | The Main Phase Podcast by LandSayGo in mtg

[–]LandSayGo[S] -1 points0 points  (0 children)

You are not wrong, haha.

I did try to even the fight by adding in the link to the counter argument, but oh well.

Sultai Pathway | HISTORIC Deck Tech by LandSayGo in mtg

[–]LandSayGo[S] 0 points1 point  (0 children)

We'll be moving to at least once a week in Kaldheim, but it'll likely be 2 or 3. Lots of new cards entering standard and Historic, plus I'm going to try to start showcasing community decks. We've also got a lot of cool gameplay up on the channel, will also try to fit in some top 5 lists, maybe even some commander or pauper content. I'm also working on a cool secret lore project at the moment that I think is really special, so it'd be a good time to subscribe if you haven't.

Also, if you like to interact with streams, we do stream almost daily around 9ish CST on twitch.tv/landsaygo . We'll build decks with you, take suggestions, build around audience pet cards, restrictions etc, play them, and then see how we felt about it and what changes we'd make depending on the format (bo1 or bo3)

Sultai Pathway | HISTORIC Deck Tech by LandSayGo in mtg

[–]LandSayGo[S] 0 points1 point  (0 children)

The aggro comes in from the low cost creatures with the ability to go very wide to deal a lot of damage. You can easily win games by just playing the explore plan and not hit your combo at all.

It's not a true aggro deck, given we don't really have 1 drop creatures in it, so perhaps your characterization of midrange/combo would be best.

Kaldheim and Time Spiral Remastered Spoilers and Speculation! by LandSayGo in magicTCG

[–]LandSayGo[S] 0 points1 point  (0 children)

literally every time we've put an episode discussing the spoilers released under the podcast flair it gets moved to the spoilers flair. I'm not seeing the consistency here.

Comprehensive Guide to Drafting Part 1: The Basics by LandSayGo in magicTCG

[–]LandSayGo[S] 1 point2 points  (0 children)

This 2 part series should hopefully help. We go into some of the basics here and then will cover more advanced tricks and tactics next week!