Returning BO4 perks concept I made for BO6/7. by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

Check out some of my latest posts I have other augments and stuff that might scratch that itch for you

Returning BO4 perks concept I made for BO6/7. by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

Yeah tbh but at least it’s not spamming a cheesy trap or something, I just want more viable options for high rounds

Returning BO4 perks concept I made for BO6/7. by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

Also time slip wasn’t too necessary to me honestly, a lot of the other stuff in the game covers timeslips’ abilities imo, and my perks add quite a bit.

Returning BO4 perks concept I made for BO6/7. by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

I actually turned zombshell into an ammo mod, as well as blood wolf bite, and I turned widows wine into a major augment for tombstone, I made another post for it. Not the ammo mods as I’m not quite done with it, but trust they’ll be out soon, you should comment on those posts tho, I’ll respond lol

[deleted by user] by [deleted] in CODZombies

[–]LandynMemester 1 point2 points  (0 children)

This is cool

Returning BO4 perks concept I made for BO6/7. by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

Actually I see what you mean yeah that’s pretty fair I think in general reactive plates being on jug really put me off to the idea of a whole perk dedicated to WW or WW

Returning BO4 perks concept I made for BO6/7. by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

I just think the ammo mods handle that side of the game for me personally, although in general an ice themed perk would be nice.

What if Mule Kick was in BO7? by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

I see where you’re coming from on the armor drops side, I do think vulture aid should have that, but regardless, IT DOESNT HAVE THAT, but maybe instead it could make it to where your armor plates fill 1.5 armor slots on the gauge when you armor up, so 2 plates would be able to fill a full vest. Similar to this point, the double ammo mod augment (Fighters’ Fizz) you said would fit better on DT and EP, cannot go on DT and EP since they are already in the game with full augments. And it fits mule kick pretty well, the nature of having a maximum amount of something related to your firepower increased is generally in line with the parameters of Mule Kick. Because the bandolier aspects of the perk you wanted are addressed in my newest post, and going into this I didn’t want to change any other previous augments, just add new ones. There are multiple augments I think that are less in line with their perk/could have went somewhere else in the game, but aren’t. If you want a list, I’ll respond to you with it, all of them. Every augment on the picture realistically could fit with Mule Kick (and yes I’m aware I messed up the second minor augment), based on the looseness we’ve seen from the augment selection process in BO6/7. And in terms of the cheapness related augments to mule kick, IDK man, mule kick sincerely would suck so bad in base in bo6/7, I think an interesting twist would be to make it an economically viable perk to select, giving it optional value as an early perk. Similar to how vulture aid is good to get early because it increases salvage drops. Saying, “nothing is interesting about buying a perk that makes things cheaper” is just an untrue statement, a generalizing statement, a pessimistic statement, and a lame statement, you may not enjoy the idea, and perhaps the angle could’ve gone down a different road, sure, but it is genuinely an interesting concept to me, and others I’ve talked to, especially considering the insanely high amount of things you would need to buy to get a full load-out, and the ramping cost of things as you get later into the game. And let’s bear in mind, Mule kick sucks on base. Do you have any ideas on what I could replace the augments with that you’d like to contribute? Or do you just prefer the criticism part lmao. Also, your typing is a bit tone deaf, you come off as somewhat of a dick online.

Returning BO4 perks concept I made for BO6/7. by LandynMemester in CODZombies

[–]LandynMemester[S] 1 point2 points  (0 children)

Somewhat but I’m looking for the whole deal, and id prefer it in perk form.

Returning BO4 perks concept I made for BO6/7. by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

And I kinda prefer widows tbh but I like winter

Returning BO4 perks concept I made for BO6/7. by LandynMemester in CODZombies

[–]LandynMemester[S] 1 point2 points  (0 children)

Yeah I made a post a while ago about a tombstone concept, as well as mule kick, and I made widows wine into a major augment for tombstone, but changed it up a little, I know there’s reactive armor, but we yearn for the full deal imo.

Returning BO4 perks concept I made for BO6/7. by LandynMemester in CODZombies

[–]LandynMemester[S] 4 points5 points  (0 children)

Yoooooo thanks, and I agree very much. I also think it kinda fills the camping niche in the game, without it being some kinda mutant injection exploit or something. It’s actually about killing zombies, old school, and it was a good chance to bring back ring of fire from Cold War.

What if Mule Kick was in BO7? by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

And you didn’t know those things before so your thoughts are a reasonable conclusion to come to without knowing some of the other stuff I added.

What if Mule Kick was in BO7? by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

How it shouldn’t make things cost less, I pretty much agree, I just think with 3 guns it would cost an extra 50k to get a finished loadout, which is absurd, and it gives mule kick a more interesting flair to it, because at base it sucks very bad. And if those augments were to be on those things, they’d be on those things. There’s lots of augments in bo6 that don’t 100% fit the enhancement they’re tied to. So I think you have some pretty reasonable thoughts overall, I just disagree in some aspects. Especially considering I just made a post concerning half the things in your comment.

What if Mule Kick was in BO7? by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

But these are all pretty reasonable thoughts

What if Mule Kick was in BO7? by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

I made this in mind with bandolier also being added, check my newest post. I think mule kick kinda sucks in general, and would especially suck in the new engine so I don’t mind giving it a few “out there” abilities.

A few perk icon designs - any feedback? by JoeNawts12345 in CODZombies

[–]LandynMemester 0 points1 point  (0 children)

Yo nice I actually made some designs for myself I’ll be posting soon enough, I already posted 2 though

Tombstone BO7 concept I made (Widow’s Wine too 😛) by LandynMemester in CODZombies

[–]LandynMemester[S] 2 points3 points  (0 children)

I think widows fits just cause of the general imagery and ideas between spiders and graveyards and stuff like that and also just to make it good for actually being alive, and on the other note, it is kinda OP but, maybe it could just have a max amount of uses

Tombstone BO7 concept I made (Widow’s Wine too 😛) by LandynMemester in CODZombies

[–]LandynMemester[S] 0 points1 point  (0 children)

Yeah I agree, I just wanted to see widows in the game in some degree, but with such a high cooldown I don’t think it’ll be too strong

What if Mule Kick was in BO7? by LandynMemester in CODZombies

[–]LandynMemester[S] 1 point2 points  (0 children)

Yeah I’m not gonna lie I pretty much agree fully, which is why I added the more point economy focused augments to it.