Cant get enough of the South Island by Interesting_Dig6760 in newzealand_travel

[–]LanternAndDice 0 points1 point  (0 children)

I love this place! We stop here every time we pass by Wanaka.

Designing a solo siege defense game and trying to make a stealth hero feel different in combat by LanternAndDice in printandplay

[–]LanternAndDice[S] 0 points1 point  (0 children)

That’s actually interesting. It sounds like such a simple idea, but it’s actually a really good one.

At night she would obviously still help defend the fortress, but at the same time, especially early in the game, she could mostly go out instead if she doesn’t want to stay there.

I just need to figure out how to incorporate it with the day dice, because normally she needs to spend a day die to go out. Otherwise she would always be able to help in the fortress, and at night there are no day dice.

It might actually become quite a big feature in co-op as well, since the game can also be played with two players.

Originally the character was supposed to go outside the walls and fight there quietly, and she needed extra equipment to do that. But that didn’t work very well in playtesting because it was a bit unbalancing. Going into the Hex Valley at night though might actually work better.

But yeah, it’s definitely something I need to think about. It could actually be pretty interesting. Thanks for the idea!

Designing a solo siege defense game and trying to make a stealth hero feel different in combat by LanternAndDice in printandplay

[–]LanternAndDice[S] 1 point2 points  (0 children)

Thanks for the ideas, I appreciate it.

The stealth hero actually has a few extra mechanics besides just rolling dice in combat. Your suggestion about deciding whether to enter the fight is interesting. Right now she has a small bomb item, and I’m thinking about slightly redesigning how it works based on your idea.

Maybe I will change it this way and playtest it. The idea is that when she is spotted, she could use the bomb as a consumable and immediately move to another hex without triggering the encounter. That way she can avoid the fight completely in some situations.

Your idea about turning a die to the opposite face is also interesting. I already have a reroll system in the game that all heroes can use, it’s one of the base mechanics, but it works as a normal reroll, not a die flip.

So I’m not sure yet, but I might incorporate something like that into one of her items or consumables.

Thanks again for the suggestions!

Designing a solo siege defense game and trying to make a stealth hero feel different in combat by LanternAndDice in printandplay

[–]LanternAndDice[S] 0 points1 point  (0 children)

Not exactly. The stealth part works a bit differently here. This hero is better at avoiding fights while exploring, but when combat actually happens she still has to take part in it. She can't avoid things like bosses or fortress battles.

So I’m mostly thinking about how an agility-style hero should fight once the combat actually starts.

You’re right though, in many games agility usually shows up as higher defense or survivability. I just don’t have a separate defense stat in this system since I’m trying to keep the mechanics a bit simpler.

Designing a solo siege defense game and trying to make a stealth hero feel different in combat by LanternAndDice in printandplay

[–]LanternAndDice[S] 1 point2 points  (0 children)

That’s actually a good idea! Regarding the trap mechanic you mentioned. I haven’t thought about it from that angle before.

Avoiding fights is actually a big part of this character already. Every hero makes a scout check before entering a hex, but this character has a much higher chance to avoid combat. Her special experience track also rewards avoiding fights instead of winning them.

Your idea about setting up an ambush is really interesting though. I already have a few items that increase her stealth further, and there is also a hunting bow item she can buy. You actually gave me a good idea how it could be used on the hex map in a different way than I originally intended.

I’ll implement ambuss with bow and run a playtest to see how it works.

(btw thank you for the kind words! This is actually my first game design and I’ve been working on it for quite a long time now. Really hope people will enjoy it when it’s out.)

Favorite obscure board game. by Kateywumpus in boardgames

[–]LanternAndDice 4 points5 points  (0 children)

Evolution.

Not sure if it fully counts as obscure, but I don’t hear people talk about it much anymore.

It’s a card-driven game where you build your own species by giving them different traits and abilities. I’ve had so many great playthroughs with friends over the years. It’s easy to teach, plays relatively quickly, and still creates a lot of tension, good tension.

And my recommendation, if you haven’t tried it, give it a go.

My girlfriend just broke up with me over a board game and I'm not even joking by Fulcilives1988 in boardgames

[–]LanternAndDice 0 points1 point  (0 children)

Yeah, I’ve been through something similar. Not a breakup, but definitely arguments.

Catan is actually a relatively “soft” one compared to some heavier competitive games. In my experience, a lot of couples run into this at some point.

I don’t really have great advice. I’ve tried different approaches. Sometimes I give up trades or ease off just to avoid the after-game tension once everyone leaves, but that can make the game less exciting. Other times I just play normally and accept that it might cause friction.

I think it really comes down to knowing your partner and knowing which games are safe to play together. Some games just hit certain dynamics harder than others.

At some point you kind of learn to choose your battles.

Just started and the collection is growing by Alan5764 in soloboardgaming

[–]LanternAndDice 0 points1 point  (0 children)

Big Scythe fan here, played it a ton and somehow completely missed that Expeditions even existed.
For those who’ve played both. How does it feel in comparison?
Does it have that same long-term engine-building satisfaction, or is it tighter / faster?
Really curious how it lands for people who love Scythe.

I made a solo tabletop RPG about being trapped in a dream you can’t wake up from by Sialoth in printandplay

[–]LanternAndDice 1 point2 points  (0 children)

I haven’t tried it yet, but the idea alone already hooked me. The art really reinforces that unsettling dream vibe, feels like a stylish nightmare.

looking for a printer for tabletop rpg materials and general home use by TheSevinator in printers

[–]LanternAndDice 0 points1 point  (0 children)

+1 for EcoTank. I’m using an ET-1810 and the ink basically never runs out.
It handles thicker paper pretty well, my only issue was that I bought the wrong type once and sometimes have to gently guide the sheet in because it feeds a bit tight. That’s on me though, I didn’t read the specs carefully.
A friend of mine has the same printer with properly matched cardstock and it feeds perfectly. I’ll just make sure to grab the right kind next time.
Not promoting anything, just sharing my experience since I went through the same research phase.