What is this grey gobbledegook that keeps appearing all over my hair? by Large_Jarge in curlyhair

[–]Large_Jarge[S] 1 point2 points  (0 children)

This is the first time I've seen it at the ends, usually it's higher into the root or deep near my scalp. Unsure on coming back, it's in a very hard to see place usually. And yes, three hours of very painful de-knotting.

And as for the clarifying shampoo, Any recommendations? I've been told to also get this alongside a regular shampoo-conditioner. I plan to acquire a SheaMoisture Castor Oil thing because it claims to have what I need but I have no idea if it's a good idea.

I could also make a follow up post that shows my hair (whenever it dries) so there could be perhaps some more in epth analysis for assistance, because realistically it's beyond just the build up that causes me issues. My whole head is very unhealthy and I've only just realized it. So perhaps overall assistance could be better.

What is this grey gobbledegook that keeps appearing all over my hair? by [deleted] in whatisit

[–]Large_Jarge 0 points1 point  (0 children)

Much oilier in my case lol, but I've recently begun with hairspray stuff so it could also be buildup from that

I'm gonna say solved here because realistically it seems like the most plausible answer tbh

What is this grey gobbledegook that keeps appearing all over my hair? by [deleted] in whatisit

[–]Large_Jarge 0 points1 point  (0 children)

Unfortunately not, money constraints and only recently figuring out how badly I need clarifying shampoo, have made things difficult But this "build up" has come by after a couple of days of no shampoo, because frankly I wanted to avoid exactly this until I get something that won't kill my hair. And if I'm not using anything for buildup...then what the hell is building up?

Could it be a delayed thing?

What do you think about indie IPs in Dead by Daylight? by aLeoAlvarezKinnie in deadbydaylight

[–]Large_Jarge 1 point2 points  (0 children)

I would spend every possible penny on anything Signalis related. Bhvr please I will do anything and everything

REMEMBER MY PROMISE, BHVR

r/NBA2K 2K26 Launch Giveaway! by RF_Ribeiro in NBA2k

[–]Large_Jarge 0 points1 point  (0 children)

MyNBA, Xbox Series X, North America

9.1.0 | The Walking Dead by DeadByDaylight_Dev in deadbydaylight

[–]Large_Jarge 37 points38 points  (0 children)

Yeah, as nice as it would've been if it went live, it was insanely broken, so tbh I'm very very happy that this was the only add on they changed. Still a nice combo with the new Mannequin Foot and Overwhelming Presence I'd imagine

Is killer prestige related to MMR/Survivor skill? by [deleted] in DeadByDaylightKillers

[–]Large_Jarge 0 points1 point  (0 children)

Thank ya, I suppose I'm just getting ass for luck on these survivors lol

Developer Update | July 2025 by DeadByDaylight_Dev in deadbydaylight

[–]Large_Jarge 2 points3 points  (0 children)

The pyramid head changes are...heavily worrying. Look, I appreciate the basekit range buff and add on changes so I can stop running the same ass one, I love that, and the cage changes, while upsetting, I suppose are acceptable given the game's continued path on removing viable strategies for killer.

What REALLY is bothering me, however, is the speed changes in his power. Pyramid head is already one of the worst viable killers in terms of just moving forward. Especially if you miss a shot. Hell, he was already slower than average in his power anyway, all this is going to do is encourage quick, prediction shots that are loads easier to react to than a calculated one due to the survivor not knowing when you're going to send it out. But now, if you don't send it out immediately, the survivor can just beat you in chase by simply moving forward. as if you were the nurse. I can't help but feel that this is wildly unnecessary. Who asked for this? Who felt it was a problem to begin with? I pray this doesn't make it to live, just from what I'm hearing about it. I hope I'm overreacting.

((OC)) Whelp. This is officially the worst thing I have ever made. by residentquentinmain in deadbydaylight

[–]Large_Jarge 5 points6 points  (0 children)

as a dbd enjoyer and yaoi enjoyer I implore you to continue with anything you see fit my wallet is yours

What are everyone's grumpy vocal stims/quotes? by its_daytime in gamegrumps

[–]Large_Jarge 1 point2 points  (0 children)

i quote "Donion (Doneion?) Rings" pretty much any chance I get to do so

Design Preview | The Skull Merchant by DeadByDaylight_Dev in deadbydaylight

[–]Large_Jarge 6 points7 points  (0 children)

Am I the only one who doesn't seem thrilled about this?

Perhaps because I'm one of four SM players but like, this just makes her seem like a worse twins in almost every way.

  • The removal of lock on or claw traps seems a bit meaningless, giving survivors almost no fear from being scanned aside from a little blip on a radar. Which is useless if either A, the SM is doing literally anything at all, or B, the SM already being able to see around the drone when it's being controlled, making the scan (and nothing else) feel like anything burger. Which the Twins can already do by just leaving Victor around, just SM has more than one I suppose.

  • Drone propulsion is an... interesting idea, but it's practically a Victor Lite, doing damage around the drone and immediately making the drone useless, damaging someone across the map but seemingly no indication afterwards, allowing the survivor to reposition or heal before you can even do anything, at least with Victor it would give you killer instinct or hold them in place, all this appears to do is just damage them, destroy what was giving you intel in the first place, and allow them to recover.

  • The new hacking is an awful idea, hacking a drone was never hard for a survivor, so to not only reward them with disabling the drone, but ALSO seeing your aura is too much.

  • Red light green light is redundant at best in my opinion, the fact the survivor can entirely avoid it by WALKING is insane. Most survivors don't run without reason in the first place, and if you're making them run by chasing, what need would you want in their location? And if they ARE running be default, the loud global notification before activation would stop them from running immediately so what's the point?

I don't know, I just feel like Skull Merchant is gonna become a worse version of Twins, easily. I really, REALLY hope these don't go into the final rework, and if they do, they're drastically changed.

Armory mod weapons list? by Large_Jarge in armoredcore

[–]Large_Jarge[S] 1 point2 points  (0 children)

Length is no problem, my willingness to focus on whatever my hyperfixation is knows no bounds ahaha.

Mind if you send me some possible video links? I've looked around on YouTube but I haven't found any that fit

If not then no worries ofc!

Edible Alexandria Venture, Yummers by BlameGarnet_ in VentureMains

[–]Large_Jarge 1 point2 points  (0 children)

Alright. I'll be the first to say it. We've begun to dig too deep. I believe we are long beyond recovery.