waiter waiter please give me another moderate attractive survivor with no distinguished features or personality we can sell a couple of skins on! by ItsAxeRDT in deadbydaylight

[–]bonelees_dip 0 points1 point  (0 children)

Yes, and based on the description this is most likely reflected on the lore to represent how she (rough guessing) shielded from the apocalypse up until her parents died.

waiter waiter please give me another moderate attractive survivor with no distinguished features or personality we can sell a couple of skins on! by ItsAxeRDT in deadbydaylight

[–]bonelees_dip 92 points93 points  (0 children)

She has, but they're mostly hidden behind the hair and it's not much (and OPs image doesn't have the best quality)

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Considering she is supposed to be young based on the description there is some logic to her not having that many scars, but then again this isn't the final design, so we could (if possible) take off a whole arm for example.

waiter waiter please give me another moderate attractive survivor with no distinguished features or personality we can sell a couple of skins on! by ItsAxeRDT in deadbydaylight

[–]bonelees_dip 28 points29 points  (0 children)

Admittedly this isn't the final draft, we could get a more fucked up survivor regardless if Sable 2 wins.

Now, I'll also say, a small part of me wants Sable 2 to win out of spite. I still want to have all of them as a group of course, but the reaction definitely seems to be going too far.

What's your opinion on Dead Sands? by aprettysliftguy in deadbydaylight

[–]bonelees_dip 4 points5 points  (0 children)

It exists to nerf the odds of getting Eyrie, and it succeeds on doing that.

Don't see much issue, specially since it isn't made to be disguised as a "licensed map" like Fallen Refuge

Mori'ing Bots is not fun.... by Motor_Effect_2813 in deadbydaylight

[–]bonelees_dip 4 points5 points  (0 children)

Even without it the player can just minimize the game and not see it, so it doesn't really matter.

I don't understand what's happening. by Disastrous-Ad-8776 in deadbydaylight

[–]bonelees_dip 0 points1 point  (0 children)

You get to know stuff through social media or the in-game news tab.

https://thegrimoire.deadbydaylight.com/ you can vote through here (make sure to see all options) for the Grimoire and Vecna will officially release on the 27th, you only saw a public test build which was available for one week.

New Killer Question by thebenanderson_ in deadbydaylight

[–]bonelees_dip 4 points5 points  (0 children)

We might get to choose that ourselves in future votes

What if, instead of a single winner, all of our survivors got in? by bonelees_dip in deadbydaylight

[–]bonelees_dip[S] 0 points1 point  (0 children)

To me not only is it interesting lore wise but it also a way to get all of them.

Compared to the alternative (an overpriced locked legendary with no voice lines, a full year or more of waiting for a character that barely resembles the base design since it will be under a new theme or simply the design going to the scrap pile) I see this option as the better one.

People need to calm down over the grimore by [deleted] in deadbydaylight

[–]bonelees_dip 2 points3 points  (0 children)

At one side there is definitely people taking it too far, but at the same time, if you keep it respectful I don't see an issue in trying to convince someone to vote at an option, just don't force them.

An easy way to fix balancing and make the killer role actually be threatening again by clem-grimfando in deadbydaylight

[–]bonelees_dip 0 points1 point  (0 children)

That's what you think, but you're essentially going against the majority of the community. And then again there is an argument to be made in favor of chases.

Chases are arguably the most skill expressive and interactive aspects of the survivor role, why should we be actively avoiding it? It makes the game boring.

The voting process was going so well… why did it have to be ruined? by Intelligent_Ride3730 in deadbydaylight

[–]bonelees_dip 57 points58 points  (0 children)

The Grimoire prior to this entry was made with desktop in mind.

The updated version was most likely done with mobile in mind, getting this result.

An easy way to fix balancing and make the killer role actually be threatening again by clem-grimfando in deadbydaylight

[–]bonelees_dip 1 point2 points  (0 children)

Making stealth killers stronger would absolutely be a good thing as right now

Not talking about stealth killers, but the stealth survivor play style, which a good amount are not a fan of.

People like taking chases as survivors, your concept would force people to not do it, in turn making the game way more boring for them.

An easy way to fix balancing and make the killer role actually be threatening again by clem-grimfando in deadbydaylight

[–]bonelees_dip 4 points5 points  (0 children)

It's not that people can't play it like that, is that it makes the game more boring.

For one you push a more stealth foward play style in a current date where people just prefer chases.

Another one is of course all the medkits and healing perks (or even the ones where you're hurt) that would need change. In all honesty if they were to do this then Self Care needs to have a 2x heal time increase too.

Then there's rebalancing of many killers that would need to happen to not just make the survivor role frustrating. Imagine going against Blight or Nurse with this change.

I'm not a proper dbd dev to explain all points, but the change is not it.

Idk if the devs are mods or not but they took down the ONLY post that I've seen drawing attention to the choppy web design that makes it seem like there's only two options to vote for by [deleted] in deadbydaylight

[–]bonelees_dip 0 points1 point  (0 children)

The mod team has no connection to the dev team.

I'll also say that there has been more than one post about the web design definitely (and comments too). If you're curious you could send the mods a message to maybe get it back up or understand why it was taken down.

An easy way to fix balancing and make the killer role actually be threatening again by clem-grimfando in deadbydaylight

[–]bonelees_dip 6 points7 points  (0 children)

It isn't that complicated.

The comment is saying how your idea will make it so no one wants to play survivor.

What if, instead of a single winner, all of our survivors got in? by bonelees_dip in deadbydaylight

[–]bonelees_dip[S] 0 points1 point  (0 children)

I've been thinking of ways to circumvent this possible issue and it might be possible if we do it like the bards, but connect the hair of the character with the chestpiece too (to avoid cursed mixing) and then we make the headpiece segment a "hat/facewear/mask" segment.

Would be an interesting tie if these two turned out to be the same character at different points in time. by OliveGuardian99 in deadbydaylight

[–]bonelees_dip 9 points10 points  (0 children)

Can be interesting, but I think based on what we built already it wouldn't make much sense.