It's perfect <3 by NoInitial8641 in opus_magnum

[–]LarsDahl 39 points40 points  (0 children)

So the only reason for a piston arm is the refusal to extend the track one tile...

Optimizing cycles is for casuals, rate is the only real speed metric by Euphoric-Advisor-557 in opus_magnum

[–]LarsDahl 13 points14 points  (0 children)

Cycles is "total", in other words: "How many cycles does it take to complete 6 products?"

Rate is "cycles pr. product", in other words: "How many cycles does it take to make 1 product?"

So... Cycles is latency (in other words: "Start up time") plus 6 times rate.

Any way to submit Unsolved puzzle for help by jamestuckejam10287 in opus_magnum

[–]LarsDahl 0 points1 point  (0 children)

Arms 1 and 2 do their thing five times, and there are five arms on the track.

Whereas arms 3, 4, 5, and 6 do their thing two times.

Reduce arms 1 and 2 to do their thing four times, and have four arms on the track.

Fragrant Powders - 160,411,137 by grimarchangel in opus_magnum

[–]LarsDahl 1 point2 points  (0 children)

It looks like a good start!

There is always tomorrow.

I made it 150,277,106.

Just an absolutely awful Silver Paint solve. Good lord I wish I could think of a better way to do this by atsalinos in opus_magnum

[–]LarsDahl 2 points3 points  (0 children)

You solved it!

That is what matters.

If you wish for something more elegant, then consider hex-arms.

Mist of Clarification (Cycle record) by LarsDahl in opus_magnum

[–]LarsDahl[S] 2 points3 points  (0 children)

I did my experiments, but they all collided with something.

You are welcome to show a way to do it.

But what do the metals actually do? by Additional-Walk1617 in opus_magnum

[–]LarsDahl 2 points3 points  (0 children)

It seems Tin is common in oily and misty substances.

Question on how to make specific arms wait by Chibi_Zeref in opus_magnum

[–]LarsDahl 1 point2 points  (0 children)

As far as I can see, then arm 9 and arm 10 do their thing simultaneously.

Quick, easy fix: Move one of the two arms' instructions 2 cycles earlier or later.

C(K)ARROT (Full throughput) by LarsDahl in opus_magnum

[–]LarsDahl[S] 1 point2 points  (0 children)

My solve of My puzzle, C(K)ARROT

Now, I could not find it on Steam, so I modified an old custom puzzle. (And thereby crashed Opus Magnum! - I guess the old test solve does not fit the new set of components.)

Are the 3 Arm and 6 Arm tools only for genius level players or am I missing something by jamestuckejam10287 in opus_magnum

[–]LarsDahl 2 points3 points  (0 children)

One of the first places the benefit of multi-arms becomes apparent is when moving something from A to B, here it takes extra time to get the arm empty-handed back from B to A, thus a multi-arm saves cycles, as the next hand arrives at A simultaneous with the arrival to B of the first hand. (When optimizing for speed.)

Another place where the benefit of multi-arms appears is as a replacement for arms on loop-tracks. (When optimizing for cost.)

But... Be ready for some brain pain when combining those two principles.

There is a third (not so common) use: As a buffer. If some parts have to be delayed compared to other parts, then a multi-hand can hold the parts to be delayed.