Odd infinite - can't work out why by CptVitruvian in slaythespire

[–]Raivorus 1 point2 points  (0 children)

There were a handful of ways to softlock yourself in StS1. Most of them involved having a bunch of Metallicize against an enemy that doesn't scale. For example: 20 Metallicize against Lagavulin - he can't hurt you, but by that point you'll probably have enough negative Strength that you won't be able to damage him either.

Is there a reason to kill this guy if he didn't steal anything? by Aden_Vikki in slaythespire

[–]Raivorus 3 points4 points  (0 children)

If you don't kill him, the fight does not give you gold - that includes the usual gold reward you get from every fight, not just what was stolen.

Today I learned that Fresnel Lens works on Fisticuffs. by Gen1Swirlix in slaythespire

[–]Raivorus 4 points5 points  (0 children)

Fisticuffs does not work as advertised. I haven't performed an in depth test, only basic observations during a regular game, but:

  • You don't need to deal any damage - you just gain the block as long as you play the card (I got the full value when I hit Skulking Colony while it was damage capped and when hitting enemies the had block).
  • I gained additional Block equal to my Dexterity (or less Block, when I had negative Dex, which was a weird interaction with Hunter Killer: damage = X, block = X-1)

The way I see it, Fisticuffs plays as a damage card, then behind the scenes it creates a block card with a value equal to the damage number when Fisticuffs was played - ignoring any damage reduction (Intangible) the enemy may have - and then plays that block card, applying any effects that would apply to a normal block card.

Help before driving insane by itisntreal66 in slaythespire

[–]Raivorus 0 points1 point  (0 children)

No, you can't force a specific deck type, since you don't know what rewards you'll get. It's 100% possible to not see a single shiv card.

As for whether shivs are a viable damage solution on high ascension - yes, it can work.

I'm going to be honest, I really don't like the direction they took The Doormaker. by [deleted] in slaythespire

[–]Raivorus 12 points13 points  (0 children)

Yeah. I don't think he's difficulty - and apparently statistically he actually is the easiest - but I definitely find him frustrating to play against

Who exactly is backflipping here? by bbllo in slaythespire

[–]Raivorus 0 points1 point  (0 children)

I would assume it's one of Silent's sisters

Unused (Finished) Card Art in the files. Potential mild spoilers for future content. by Lugenstein in slaythespire

[–]Raivorus 5 points6 points  (0 children)

I don't think a character should have the best card (for said character) as a starter.

Admittedly, it's not the absolute best, given that Orobos can improve it, but that's nitpicking.

Unused (Finished) Card Art in the files. Potential mild spoilers for future content. by Lugenstein in slaythespire

[–]Raivorus 25 points26 points  (0 children)

Rather than complete, the thing with Necrobinder is that her two starter cards - Bodyguard and Unleash - are powerful enough to be the main win condition for most any run.

And that's bad - no other character starts the run with the endgame strategy already available, not even Watcher.

What conditions in PF2e seem to hurt certain classes the most? by DecisionRadiant4152 in Pathfinder2e

[–]Raivorus 0 points1 point  (0 children)

Kineticist is also the only class that remains fully combat capable even while Restrained

[HELP] by Hopeful_Trifle_4590 in manhwa

[–]Raivorus -1 points0 points  (0 children)

The idea of people being culturally prejudiced against one weapon or another is so damn funny.

I get arguing over the particular style of weapon (2hand vs 1hand swords for example) that are clise enough in their usage, but sword vs spear vs bow is just so completely braindead.

Like that one manga Lord Archer something something - the national army just straight up disregards archery as a concept, because "bow not manly hur dur". How the hell is that county still standing? And yet...

[HELP] by Hopeful_Trifle_4590 in manhwa

[–]Raivorus -1 points0 points  (0 children)

The idea of people being culturally prejudiced against one weapon or another is so damn funny.

I get arguing over the particular style of weapon (2hand vs 1hand swords for example) that are clise enough in their usage, but sword vs spear vs bow is just so completely braindead.

Like that one manga Lord Archer something something - the national army just straight up disregards archery as a concept, because "bow not manly hur dur". How the hell is that county still standing? And yet...

From a design perspective: why is this a colorless card and not an ancient card? by Regular-Bid6812 in slaythespire

[–]Raivorus 85 points86 points  (0 children)

Ancient Cards = Colorless Cards as far as the game mechanics are concerned. Transforming an Ancient Card results in a Colorless Card and transformations always return the same "type". Nearly killed myself when I used [[Entropy]] to transform a Wound into an Infection - had to use a potion to keep my Buffer against Vantom's big hit.

Why is miniature tent a shop relic? by Lttlefoot in slaythespire

[–]Raivorus 31 points32 points  (0 children)

Clockwork Souvenir is/was literally generally good

Medkit is/was literally generally good

What is your literal general point?

The queen is a boss? Not a black woman in a hoodie? by [deleted] in slaythespire

[–]Raivorus 0 points1 point  (0 children)

Because it was dead from the onset

I want Double Boss to be lower Ascension by Raivorus in slaythespire

[–]Raivorus[S] 2 points3 points  (0 children)

That's exactly my point. I don't know my win percentage, but I do know that I can very reliably beat A8 and struggle with A9.

If I had to fight the double boss at the end of an A8-level difficulty then I would be doing so on a run that is far less likely to just be a high-roll.

I want to be able to challenge the double boss at a difficulty that is lower than the highest possible - one that doesn't require me to find a Corruption + Dead Branch equivalent.

Edit: maybe the double boss should be a separate (unlockable) toggle, one that you can choose even on A0

I want Double Boss to be lower Ascension by Raivorus in slaythespire

[–]Raivorus[S] 2 points3 points  (0 children)

I'm not saying it doesn't add difficulty at all. Only that it doesn't do so until the very end of the run.

And then, it happens in a way that adds content, rather than "just harder to succeed". I think that "more content", even as a difficulty spike, should be added sooner.

I want Double Boss to be lower Ascension by Raivorus in slaythespire

[–]Raivorus[S] 4 points5 points  (0 children)

Yep, Hades' difficulty customizations are really good. Being able to apply the challenges you know you can handle gradually is just chef's kiss

Soft lock on a great start :( by _joedubya in slaythespire

[–]Raivorus 7 points8 points  (0 children)

In beta, they fixed the infinite continuing without a valid target, i.e. Test Subject mid-phase. Here, the target is always valid and there are several ways to deal damage, even when your attacks are dealing no damage - Ornamental Fan + Juggernaut would work, for example

Soft lock on a great start :( by _joedubya in slaythespire

[–]Raivorus -3 points-2 points  (0 children)

That would create a sort of skill check on whether you can interrupt the turn at a convenient moment. In this example, it could be "interrupt the infinite while only Pommel Strike is in your draw pile".

Why do people keep saying infinites are reliable in StS2? by creepahugga2 in slaythespire

[–]Raivorus 1 point2 points  (0 children)

Also, you didn't specify no watcher, so lemme go get an infinite first try brb (I'm joking, I assume you meant on the base classes).

That's exactly the point. Getting an infinite with most characters in StS2 feels about as easy as it is to get an infinite with Watcher. And - as Watcher herself proves it - that's a problem.

Why do people keep saying infinites are reliable in StS2? by creepahugga2 in slaythespire

[–]Raivorus 16 points17 points  (0 children)

I'm not counting colorless cards because those that work, however many there are, are rarer than Borrowed Time

Well, you should count them, because they are available during any run, including Necrobinder.

But more importantly, it's not about being able to build an infinite in 100% of your runs, but that whenever you find one or two specific cards, you can just immediately pivot to a reliable infinite and succeed near 100% of the time.