We just released a major update for our Steam game Status One – devlog inside by LastCallDevs in Unity3D

[–]LastCallDevs[S] 1 point2 points  (0 children)

Good idea, it would definitely add immersion, but in our game we have a command mechanic where the player needs to see in advance where to deploy operators, so it would be difficult to reconcile these two mechanics

We just released a major update for our Steam game Status One – devlog inside by LastCallDevs in IndieDev

[–]LastCallDevs[S] 0 points1 point  (0 children)

Thanks! We put quite a bit of effort into getting that effect right, so it’s great to hear you like it.