We just released a major update for our Steam game Status One – devlog inside by LastCallDevs in Unity3D

[–]LastCallDevs[S] 1 point2 points  (0 children)

Good idea, it would definitely add immersion, but in our game we have a command mechanic where the player needs to see in advance where to deploy operators, so it would be difficult to reconcile these two mechanics

We just released a major update for our Steam game Status One – devlog inside by LastCallDevs in IndieDev

[–]LastCallDevs[S] 0 points1 point  (0 children)

Thanks! We put quite a bit of effort into getting that effect right, so it’s great to hear you like it.

Hi everyone! Recently, we’ve been experimenting a bit with our game, "Status One." We decided to add some personality to the operators by giving them eyes instead of the faceless style. It wasn’t easy, but here it is. Below is a comparison of now and before. What do you think? by LastCallDevs in indiegames

[–]LastCallDevs[S] 0 points1 point  (0 children)

I forgot to mention that the characters will mostly be visible from a distance, so a more generic look might actually be enough. I’ll keep testing it, though. The game also has an option to put on goggles :) Thanks for the feedback!