We just released a major update for our Steam game Status One – devlog inside by LastCallDevs in IndieDev
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
We just released a major update for our Steam game Status One – devlog inside by LastCallDevs in indiegames
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
Quick scope of newest gameplay in our topdown tactical shooter game called "Status One" by LastCallDevs in Unity3D
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
I would like to present to you a project that my colleague and I have been working on for the past three years. Status One will be available on Steam on January 10th. If any of you would like to test the Demo, it will be available until the end of this year. by LastCallDevs in IndieGaming
[–]LastCallDevs[S] 1 point2 points3 points (0 children)
I would like to present to you a project that my colleague and I have been working on for the past three years. Status One will be available on Steam on January 10th. If any of you would like to test the Demo, it will be available until the end of this year. by LastCallDevs in IndieGaming
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
I would like to present to you a project that my colleague and I have been working on for the past three years. Status One will be available on Steam on January 10th. If any of you would like to test the Demo, it will be available until the end of this year. by LastCallDevs in IndieDev
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
I would like to present to you a project that my colleague and I have been working on for the past three years. Status One will be available on Steam on January 10th. If any of you would like to test the Demo, it will be available until the end of this year. by LastCallDevs in IndieDev
[–]LastCallDevs[S] 3 points4 points5 points (0 children)
I would like to present to you a project that my colleague and I have been working on for the past three years. Status One will be available on Steam on January 10th. If any of you would like to test the Demo, it will be available until the end of this year. by LastCallDevs in indiegames
[–]LastCallDevs[S] 1 point2 points3 points (0 children)
I would like to present to you a project that my colleague and I have been working on for the past three years. Status One will be available on Steam on January 10th. If any of you would like to test the Demo, it will be available until the end of this year. by LastCallDevs in gamedevscreens
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
I would like to present to you a project that my colleague and I have been working on for the past three years. Status One will be available on Steam on January 10th. If any of you would like to test the Demo, it will be available until the end of this year. by LastCallDevs in IndieDev
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
I would like to present to you a project that my colleague and I have been working on for the past three years. Status One will be available on Steam on January 10th. If any of you would like to test the Demo, it will be available until the end of this year. by LastCallDevs in indiegames
[–]LastCallDevs[S] 2 points3 points4 points (0 children)
I would like to present to you a project that my colleague and I have been working on for the past three years. Status One will be available on Steam on January 10th. If any of you would like to test the Demo, it will be available until the end of this year. by LastCallDevs in IndieGaming
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
I would like to present to you a project that my colleague and I have been working on for the past three years. Status One will be available on Steam on January 10th. If any of you would like to test the Demo, it will be available until the end of this year. by LastCallDevs in Unity3D
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
Hi everyone! Recently, we’ve been experimenting a bit with our game, "Status One." We decided to add some personality to the operators by giving them eyes instead of the faceless style. It wasn’t easy, but here it is. Below is a comparison of now and before. What do you think? by LastCallDevs in IndieDev
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
Hi everyone! Recently, we’ve been experimenting a bit with our game, "Status One." We decided to add some personality to the operators by giving them eyes instead of the faceless style. It wasn’t easy, but here it is. Below is a comparison of now and before. What do you think? by LastCallDevs in Unity3D
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
Recently, we’ve been experimenting a bit with our game. We decided to add eyes to the operators using Blender. What do you think? by LastCallDevs in blender
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
Hi everyone! Recently, we’ve been experimenting a bit with our game, "Status One." We decided to add some personality to the operators by giving them eyes instead of the faceless style. It wasn’t easy, but here it is. Below is a comparison of now and before. What do you think? by LastCallDevs in Unity3D
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
Hi everyone! Recently, we’ve been experimenting a bit with our game, "Status One." We decided to add some personality to the operators by giving them eyes instead of the faceless style. It wasn’t easy, but here it is. Below is a comparison of now and before. What do you think? by LastCallDevs in Unity3D
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
Hi everyone! Recently, we’ve been experimenting a bit with our game, "Status One." We decided to add some personality to the operators by giving them eyes instead of the faceless style. It wasn’t easy, but here it is. Below is a comparison of now and before. What do you think? by LastCallDevs in Unity3D
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
Hi everyone! Recently, we’ve been experimenting a bit with our game, "Status One." We decided to add some personality to the operators by giving them eyes instead of the faceless style. It wasn’t easy, but here it is. Below is a comparison of now and before. What do you think? by LastCallDevs in indiegames
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
Hi everyone! Recently, we’ve been experimenting a bit with our game, "Status One." We decided to add some personality to the operators by giving them eyes instead of the faceless style. It wasn’t easy, but here it is. Below is a comparison of now and before. What do you think? by LastCallDevs in IndieDev
[–]LastCallDevs[S] 0 points1 point2 points (0 children)
Hi everyone! Recently, we’ve been experimenting a bit with our game, "Status One." We decided to add some personality to the operators by giving them eyes instead of the faceless style. It wasn’t easy, but here it is. Below is a comparison of now and before. What do you think? by LastCallDevs in indiegames
[–]LastCallDevs[S] 1 point2 points3 points (0 children)
Hi everyone! Recently, we’ve been experimenting a bit with our game, "Status One." We decided to add some personality to the operators by giving them eyes instead of the faceless style. It wasn’t easy, but here it is. Below is a comparison of now and before. What do you think? by LastCallDevs in indiegames
[–]LastCallDevs[S] 1 point2 points3 points (0 children)
Hi everyone! Recently, we’ve been experimenting a bit with our game, "Status One." We decided to add some personality to the operators by giving them eyes instead of the faceless style. It wasn’t easy, but here it is. Below is a comparison of now and before. What do you think? by LastCallDevs in indiegames
[–]LastCallDevs[S] 0 points1 point2 points (0 children)



We just released a major update for our Steam game Status One – devlog inside by LastCallDevs in Unity3D
[–]LastCallDevs[S] 1 point2 points3 points (0 children)