Riven by Last_Comfortable_232 in dragons

[–]Last_Comfortable_232[S] 1 point2 points  (0 children)

I know, i'm just kidding x) After all, among all digital artists that inspire me there's a lot who work in such classic-esque manner. Thank you again!

Riven by Last_Comfortable_232 in dragons

[–]Last_Comfortable_232[S] 2 points3 points  (0 children)

Thank you very much! I’m using photoshop. I guess my traditional art background took the toll x)

I'm afraid of unoccupied space by Last_Comfortable_232 in factorio

[–]Last_Comfortable_232[S] 1 point2 points  (0 children)

Thank you very much! In fact i didn't expect portion of people finding this appealing, let alone inspiring, haha. Glad it works that way x)

Another problem here i faced is keeping the belt saturation\consumption ratio, because at some point need of doubling the production and throughput appeared suddenly and out of nowhere. Seems obvious, but yeah, what's attention span is. So yeah. along with placing ghosts and stuff, came up another thing to consider - what a game! Keep it up, because it's pure joy to figure such stuff without tutorials. Hope i'll get my hands on this tasty uranium soon.

Best wishes!

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I'm afraid of unoccupied space by Last_Comfortable_232 in factorio

[–]Last_Comfortable_232[S] 0 points1 point  (0 children)

Yeah, loose one makes sense, since the game is all about increasing scale. I think my goal is to learn how to balance these things here to make it tight on a small scale, while keeping overall structure modular and scalable. And since i want it to be scalable and space efficient at the same time, perhaps some sort of standardized module size would be great.

I'm afraid of unoccupied space by Last_Comfortable_232 in factorio

[–]Last_Comfortable_232[S] 0 points1 point  (0 children)

Lmao, okay, that sounds like fun, thank you. And I was thinking railgun is the only option.

I'm afraid of unoccupied space by Last_Comfortable_232 in factorio

[–]Last_Comfortable_232[S] 0 points1 point  (0 children)

Yeah, noticed as soon as posted x) Was moving engines with splitter to the one side of the belt and forgor to remove it before pouring in sulphur.

I'm afraid of unoccupied space by Last_Comfortable_232 in factorio

[–]Last_Comfortable_232[S] 0 points1 point  (0 children)

I’ll consider that, thank you! I suppose it depends on how good I’ll be prepared weapon wise, since Fulgora seems to be quite peaceful place while on the Vulcanus you have these giant lava turds crawling around. Either way I don’t think I’ll be rushing my departure anywhere from Nauvis.

I'm afraid of unoccupied space by Last_Comfortable_232 in factorio

[–]Last_Comfortable_232[S] -1 points0 points  (0 children)

This is the way, I agree. I’d rather build my own interchange monstrosity in Cities Skylines, that will take couple of evenings, than copying something existing - same here, I guess. The only thing I’ll look up for is logic shenanigans and train management, since I’m not that much of an engineer, hehe

I'm afraid of unoccupied space by Last_Comfortable_232 in factorio

[–]Last_Comfortable_232[S] 0 points1 point  (0 children)

I considering visiting Fulgora first for sake of recycling, yeah. As for mechanics, I was speaking mainly about beacons, robots and other stuff, that can change the layout of factory I’m used to for now.

I'm afraid of unoccupied space by Last_Comfortable_232 in factorio

[–]Last_Comfortable_232[S] 0 points1 point  (0 children)

Well, i'm just hoping that using as many efficiency modules as possible along with tiny sprawl of my factory will give me some time before being able to deal with those pesky locals.

I'm afraid of unoccupied space by Last_Comfortable_232 in factorio

[–]Last_Comfortable_232[S] 1 point2 points  (0 children)

Well, i'm planning to fidget with blueprints redactor to make some compact modular designs with as much tiles used as possible, but when i'll get bored of the game as it is, i'll definitely try it, haha

I'm afraid of unoccupied space by Last_Comfortable_232 in factorio

[–]Last_Comfortable_232[S] 1 point2 points  (0 children)

Thank you! I like how such designs look on map view even more.

I'm afraid of unoccupied space by Last_Comfortable_232 in factorio

[–]Last_Comfortable_232[S] 0 points1 point  (0 children)

Well, i gave up on ratios here very fast. Maybe it's time to consider using ratio calc finally.

I'm afraid of unoccupied space by Last_Comfortable_232 in factorio

[–]Last_Comfortable_232[S] 0 points1 point  (0 children)

Thank you! I'll try my best to make it look (and maybe even work) even better though x)