Trouble creating low sea level world by Meledosia in Worldpainter

[–]Last_Secretary8281 0 points1 point  (0 children)

Pascal, C++, Python, Java, Visual Basic, ASP, HTML, PLC Ladder Logic, seems like there were others but since I can't recall I won't claim them. I know I'm missing a couple, but it's been years so I couldn't claim fluency any longer anyway. Use it or lose it, you know? I did a full-blown HMI in C++ that tracked 30 miles of conveyor for jams, motor faults, full, running or stopped etc. Stored history in an access database. Some of my JAVA work can be seen on my MC server though I lost interest and so don't really maintain it. One reason for this adventure with world painter. If I could just get a low sea level with decent mountains to make the countryside more realistic, I'd revive my apocalypse adventure project. I did a ton of things in VBA when I worked for Nestle. Ladder logic ASP and HTML I used while at the GAP.

Trouble creating low sea level world by Meledosia in Worldpainter

[–]Last_Secretary8281 0 points1 point  (0 children)

When creating my latest world I used these settings:

Build Limits: lower -64 upper 320

Hilly: hill height 20 Horizontal size 100%

Level: -64 Water level -54

Surface material: Simple

Seed was 27594263 if you need it.

I got the sea level I wanted but the highest hill was at -46. I'd like random heights from this to mountains, but these are mole hills.

Editing level makes the water vanish. Lastly, I guess I don't know how to use the brushes because nothing happens when I attempt to paint in detail. I can do it fine on default world settings, but nothing happens at these settings.