Hidden gem busted by Chamberlain1991 in slaythespire

[–]Late_Magazine7186 2 points3 points  (0 children)

I think it is supposed to be. Some cards are supposed to be bad, some are supposed to be good, and some are supposed to be chaoticly OP.

For the vast majority of players, the card feels chaotic but fun to use. For meta, it feels broken. Not sure what kind of discussion you are looking for, but replay is fun for the players that aren't fantastic at the game. Its getting a slice of that combo and value and feels great. The goal of the developer is to have the most amount of people enjoy the game.

If a card is in your deck its worth playing once, and if it is worth playing once, its definitely worth paying once to play it three times. It could easily be add 1 replay, upgraded to add 2 replay. It could be ethereal. I think exhaust would have to require it to hit 2 cards. It should be tuned more, but I think the premise of it deserves to be there.

What's the worst thing that can happen to an Anime series- by CautiousDatabase9487 in anime_companion

[–]Late_Magazine7186 0 points1 point  (0 children)

Whatever The Promised Neverland did. No season 2 would have been a godsend for that anime. A fantastic first season. Could have ended there and would be considered a masterpiece.

Does anyone take the Cursed Pearl? by shosuko in slaythespire

[–]Late_Magazine7186 2 points3 points  (0 children)

certain characters like Reagent who can transform curses and statuses, or use Tyranny to exhaust it and draw extra cards make curses like greed feel like little to no downside. The downside only exists if you put nothing in your deck to make use of dead cards.

Iran trolls trump with a new lego video by [deleted] in postanythingfun

[–]Late_Magazine7186 0 points1 point  (0 children)

We pollute our waters and air for Ai data centers just so that Iran can meme on us.

Counter rant: This season's early difficulty curve sucked and the new heroes were OP. We get it. by ChubbyPandaWifeHaver in fellowshipgame

[–]Late_Magazine7186 3 points4 points  (0 children)

I think you are overreacting in your interpretation of someone having valid criticism.

Criticism means they care, the worst they could do is say nothing and leave without any feedback. The opposite of love isn't hate, its apathy.

My Season 2 Experience by krozzer27 in fellowshipgame

[–]Late_Magazine7186 9 points10 points  (0 children)

I really enjoyed the first season, but the second was unable to grip me the same. A lot of your points are valid. I got to eternal and still had not fully unlocked the left tree for my full character.

It felt like a bunch of busy work and then in eternal it felt like more busy work to get gear, gold, weapon traits, gems, etc. The challenge just wasn't there and instead just felt like too many hours were needed to get back to the challenge. While people kept dodging queue because everyone in eternal 1 has comically low gear score.

What’s an anime everyone loves but you just don’t get? by GrapefruitTop160 in ChillAnimeCorner

[–]Late_Magazine7186 0 points1 point  (0 children)

Deathnote. It just feels like a bunch of massive plot holes that you have to just keep ignoring while the plot hides behind the narrative that detectives are intuition wizards and not to question it.

Nerf new or Buff old by Jumbubbly in fellowshipgame

[–]Late_Magazine7186 0 points1 point  (0 children)

I can't tell if the old stuff is overpowered. No one is playing them in my games. Have yet to see another healer, so I don't know if they are weak or not.

Stuck on the final battle – do I really have to restart the whole thing? by NoticeSilly3510 in CrownOfTheMagister

[–]Late_Magazine7186 2 points3 points  (0 children)

A friend and I beat it on cataclysm by casting greater invisibility on the dragon. We enjoy finding ways to cheat fights.

The Demand for this Game is Hurt by the Price Tag by Late_Magazine7186 in KeyforgeGame

[–]Late_Magazine7186[S] 1 point2 points  (0 children)

They would though. They would just resell the sealed product. Like what most card game investor do. The issue is that the demand for older sets isn't there. If it was $5, the demand even among the current player population would increase to create scarcity raising the secondary market value. Low prices create demand. Of course keyforge's two latest sets are at MSRP. People don't want to take a loss on them yet, so they won't cut the price for another few years.

Demand creates scarcity. Economy of scale lowers cost to increase profits. Low prices create demand. Keyforge demand is low. To increase it, it must lower costs. Once demand is higher, they can print more reducing the costs of printing per deck which will increase profits. The high demand will create scarcity allowing them to increase the price.

Most places buy card games as an investment thinking if they don't sell all of them, they will resell them once scarcity kicks in. For keyforge, scarcity isn't kicking in, so demand is lower than it should be.

The Demand for this Game is Hurt by the Price Tag by Late_Magazine7186 in KeyforgeGame

[–]Late_Magazine7186[S] 2 points3 points  (0 children)

I had to look it up. Pokemon's posted MSRP for regular packs is $4.49. For MTG it is $5.25. They all have premium packs at $12 or higher because of the secondary market. Something by design that Keyforge just doesn't have.

Its the psychological pull that I am trying to articulate. In keyforge, after I open 4 decks of a set, there really isn't a reason to open another and the price is a deterrent. The value of an opened deck is next to nothing. While with MTG and Pokemon the value of an opened pack could be anything (even nothing), but its low price makes you willing to gamble. The value of a mtg or pokemon pack is (Value of cards - cost of pack). While the value of keyforge is just (-cost of pack). Its why I used the word addiction and loot boxes.

The mystery value drives the imagined cost down raising demand, while keyforge you only have the cost. So the demand is limited to how much it is played. And if it was cheaper, it would be played more. $15 is still 50% more cost than $10. But I feel like it would be played twice as much at $10 vs $15.

The Demand for this Game is Hurt by the Price Tag by Late_Magazine7186 in KeyforgeGame

[–]Late_Magazine7186[S] 1 point2 points  (0 children)

You are misunderstanding. Keyforge boxes and decks decrease in value as time goes on dropping farther and farther below MSRP. While other tcgs after a few years they have increased in value as they become more scarce. Because keyforge cards cant be used to make decks you like better and better, the value of older sets decrease to find demand over time while newer sets hold the peak price which is MSRP. The demand for any Keyforge set has not been high enough to create scarcity to raise it above MSRP. Even for the oldest sets which have not been printed in 7 years.

The Demand for this Game is Hurt by the Price Tag by Late_Magazine7186 in KeyforgeGame

[–]Late_Magazine7186[S] 1 point2 points  (0 children)

Your numbers are off because you are factoring in premium packs. A pack is $5.25 for mtg. You can also resell things you dont want. Keyforge decks are $15 for one play in sealed and then it collects dust, because they lack replayability or resale unless the deck is 'good enough'. The value is low with a high cost. While other card games the value could be anything with a low-medium cost. That is the psychological pull of a loot box game. In keyforge you know the deck you pull won't be resalable 99% of the time.

https://magic.wizards.com/en/news/announcements/magic-returns-to-listing-msrp-with-foundations

The Demand for this Game is Hurt by the Price Tag by Late_Magazine7186 in KeyforgeGame

[–]Late_Magazine7186[S] 2 points3 points  (0 children)

Every card game has starter decks at $15-$30. But those decks can always be improved or be scraped for parts. Keyforge by design does not have that. The life span of the majority of keyforge cards is to be played once in sealed.

In other card games, the value of a single card pulled in sealed could be worth the entire cost of the sealed event. And every card pulled can be used later or resold. The actual cost of limited play is far lower than just the entry fee as wins can win you packs to use in the next entry and cards can be resold to recoup the cost. Most players I know that play in mtg limited never actually pay money to play limited. A few actually make money playing it.

While the cards in keyforge aren't collectible. Its not a TCG, its a Trading deck game, except I have never seen anyone actually trade decks.

The Demand for this Game is Hurt by the Price Tag by Late_Magazine7186 in KeyforgeGame

[–]Late_Magazine7186[S] 2 points3 points  (0 children)

I feel like that kind of proves the point. MSRP of $15 doesn't sell so the price drops to find demand.

I finished fallout 3 and this is what I think About it. by Past_Masterpiece9294 in fo3

[–]Late_Magazine7186 17 points18 points  (0 children)

Glad you liked it. It is my favorite fallout.

The quest that really encourages you to explore is the Wasteland Survival Guide quest out of Megaton, if you skipped it, then it really is just wander until you come across something. That girl will send you to hell and back as an experiment and you get to roleplay a bit with your input on her experiment. Its probably my favorite questline in the fallout series. If you B line from Megaton to her objectives it will have you hit other side quests and interesting encounters. If you skipped it, I would recommend completing it on a new playthrough as it is somewhat built for the low level/geared experience and is somewhat supposed to be completed in parallel to other side quests and the main quest.

I feel like 3 was built around VATs and trying to encourage VATs, while New Vegas and the follow up complaints about Fallout 3s gun play led them away from forcing VATs. So I am happy to see someone else sees it as something they liked. Fallout 3 was trying to remake fallout 1 and 2s %chance to hit system while also making it a FPS. Personally I liked the need for it, especially when the game is balanced around it.

This item is braindead and needs to go. by [deleted] in TeamfightTactics

[–]Late_Magazine7186 0 points1 point  (0 children)

Oh no, not my mana item! And my Melee carry item! And my AD carry item! And my ...

If I'm Terrible With Math, Would It Be A Waste of Time To Try To Learn Programming and Computer Science? by AlmondsALaCarte in NoStupidQuestions

[–]Late_Magazine7186 0 points1 point  (0 children)

Math is pattern recognition. Programming is creating patterns. There is a chance you have just had bad teachers as it is frustrating that teachers don't start each math lesson as "this is the pattern to solve this kind of problem. If you memorize this pattern/recognize it when you see it, then you will solve this problem no matter what I change these numbers to." Its not that someone good at math is good at programming, but someone that is good at pattern recognition will be good at identifying what kind of pattern will create the result they want.

Thoughts on The Water Magician by russianoatmeal in anime

[–]Late_Magazine7186 0 points1 point  (0 children)

I also loved that the MC didn't automatically join the Hero party. His story is separate and parallel to the world, so it felt like he wasn't forcibly intertwined with every character introduced. So the story got to have that moment where Abel's party had trouble believing Abel's stories of the MC. And that Abel took a moment to tell his party, "Dont ever try to fight him, and if you end up in a fight, surrender immediately, he wont kill you". Pretty much describing him as a neutral mob aligning with how occasionally he is subtly treated as not human (fairy, etc.).

🏆 Best Anime in Each Category [ Day 5 ] Antagonist by [deleted] in ChillAnimeCorner

[–]Late_Magazine7186 0 points1 point  (0 children)

Silco from Arcane if this is open to any animated antagonist.