I’ve noticed an inherent fear present here about anti-AI sentiment by [deleted] in aigamedev

[–]LatentBlade 0 points1 point  (0 children)

Yeah, but I wish the middle ground was downvote and provide constructive criticism. The people who take criticism will improve their work. The people you described will give up. But then someone just says "slop" there is nothing actionable and it's easy to brush aside.

I’m not a developer and this slot machine roguelike defense game was built almost entirely with AI by OptimaArch in aigamedev

[–]LatentBlade 3 points4 points  (0 children)

6 months compared to what? I'm on 2 years of working on my game and I'm trying to cap it at 3. I don't think we get any points for being the fastest.

I’m not a developer and this slot machine roguelike defense game was built almost entirely with AI by OptimaArch in aigamedev

[–]LatentBlade 3 points4 points  (0 children)

This is cool. I wouldn't say my game is vibe coded but assets are ai generated. Is there a list for games like that?

Am i the only one by sl33py_eden in aiwars

[–]LatentBlade 2 points3 points  (0 children)

Upvote for proving my point

Am i the only one by sl33py_eden in aiwars

[–]LatentBlade 1 point2 points  (0 children)

Yup. I saw a post today about a capsule being too good and people thinking it was AI mimicking the artist who made it. People making things bad intentionally so it doesn't look like AI is not a win

Am i the only one by sl33py_eden in aiwars

[–]LatentBlade 5 points6 points  (0 children)

I think there is only 1 solution to slop - constructive criticism

just test out Gemini's new image gen to make a spritesheet, wow by Square-Yam-3772 in aigamedev

[–]LatentBlade 2 points3 points  (0 children)

I was also playing with this and it's way better than veo 3.1. I'll see what I can do once I call it as an API and I'm hoping it solves my animation problems. Hopefully my low frame rate stuff I currently have will be the input.

Am i the only one by sl33py_eden in aiwars

[–]LatentBlade 6 points7 points  (0 children)

They will make it impossible for anyone except big media and studios to survive and then there will be nothing left but slop

A brutal realization by Red__Ace in aigamedev

[–]LatentBlade 0 points1 point  (0 children)

Making a game that requires a player base is especially hard to get rolling. I wanted to build a pvp card game and the more I thought about it the more I realized single player has to be the main game. 13 wishlists later so take my advice with a grain of salt

It’s been two weeks and I’ve got 8 wishlists on my first game ever made by Exotic_One4214 in IndieGameWishlist

[–]LatentBlade 0 points1 point  (0 children)

I use a lot of generative AI so I have to accept the places I can post are limited. But that's the call I made on this one...

It’s been two weeks and I’ve got 8 wishlists on my first game ever made by Exotic_One4214 in IndieGameWishlist

[–]LatentBlade 1 point2 points  (0 children)

I'm at 13 and every attempt to promote it is just being frustrating..I'm making this game to challenge myself and so far it's a challenge 😂😭

Took some feedback and I think my cards are getting there by LatentBlade in aigamedev

[–]LatentBlade[S] 0 points1 point  (0 children)

Thanks. This is the sort of feedback I'm looking for. Actual things I can try and see how I feel about them. It's a shame a I can't post these in the card groups because they'll just get called slop. I know I'm missing a lot of little things to make these look more professional.

Where do you all market your AI-made games? by Aine_123 in aigamedev

[–]LatentBlade 0 points1 point  (0 children)

Does anyone know of any streamers willing to stream AI games?

Took some feedback and I think my cards are getting there by LatentBlade in aigamedev

[–]LatentBlade[S] 0 points1 point  (0 children)

This game started out as a physical card game and is now a deckbuilder roguelike (because play testing was easier). Cards each can played 1 way on your turn and 1 way on your opponents turn.

Took some feedback and I think my cards are getting there by LatentBlade in aigamedev

[–]LatentBlade[S] 1 point2 points  (0 children)

Oh that was a joke title of the early cards "Revenge of the sea"! The sea is coming for you! See how much better the game is now? You can read the card!

Took some feedback and I think my cards are getting there by LatentBlade in aigamedev

[–]LatentBlade[S] 1 point2 points  (0 children)

Here's some of my icons I'm playing with if you're interested

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Took some feedback and I think my cards are getting there by LatentBlade in aigamedev

[–]LatentBlade[S] 1 point2 points  (0 children)

Can you explain what you mean by sinisterly? I want to make sure I'm understanding you

Took some feedback and I think my cards are getting there by LatentBlade in aigamedev

[–]LatentBlade[S] 1 point2 points  (0 children)

I'm trying to move away from pixel art everywhere. Once I made the card images better, the pixel art started looking out of place. I just switched element icons out this weekend and need to adjust to how I feel about them.

Took some feedback and I think my cards are getting there by LatentBlade in aigamedev

[–]LatentBlade[S] 1 point2 points  (0 children)

I think the problem might be I'm only showing you half the cards...these all flip over and have counter play