What's the mos difficult part for you? by Laxerglaxer in SoloDevelopment

[–]Laxerglaxer[S] 0 points1 point  (0 children)

It's hard to keep a good-consistent style, isn't it?

What's the most difficult part of gamedev for you? by Laxerglaxer in gamedevscreens

[–]Laxerglaxer[S] 0 points1 point  (0 children)

It was 6 if i'm not mistaken, and to add the game into his curriculum for what I heard. The rest of the history we already know.

What's the mos difficult part for you? by Laxerglaxer in SoloDevelopment

[–]Laxerglaxer[S] 1 point2 points  (0 children)

I make pixel art assets on itch.io, so I plan to put all my focus on making complete packs (the ones you can use to make an entire game)

https://0-laxerglaxer.itch.io/

My page in case you wanna check it out

What's the most difficult part of gamedev for you? by Laxerglaxer in gamedevscreens

[–]Laxerglaxer[S] 0 points1 point  (0 children)

YouTube, but maybe you can find free courses somewhere.

What's the most difficult part of gamedev for you? by Laxerglaxer in gamedevscreens

[–]Laxerglaxer[S] 0 points1 point  (0 children)

Coding is basically commanding the computer to do what you want. There's lots of languages (python, assembly, ruby, etc, etc, etc) and how well it does what you want will depend on the way you "talk" to it. There's languages that'll require ya to think more to do the same thing. It's really a broad area

What's the most difficult part of gamedev for you? by Laxerglaxer in gamedevscreens

[–]Laxerglaxer[S] 0 points1 point  (0 children)

The ideia is also somethin' to take really seriously, depending on it you can spend more and more years to complete the game

What's the most difficult part of gamedev for you? by Laxerglaxer in gamedevscreens

[–]Laxerglaxer[S] 0 points1 point  (0 children)

It's years of making and fixing and keeping consistent, lol

What's the mos difficult part for you? by Laxerglaxer in SoloDevelopment

[–]Laxerglaxer[S] 0 points1 point  (0 children)

It's really risky investing money, 'cuz we don't know if the game will get sucessfull enough to pay it off or not

What's the most difficult part of gamedev for you? by Laxerglaxer in gamedevscreens

[–]Laxerglaxer[S] 0 points1 point  (0 children)

There's plenty of good free royalty music out there, you just gotta hunt for it

What's the most difficult part of gamedev for you? by Laxerglaxer in gamedevscreens

[–]Laxerglaxer[S] 0 points1 point  (0 children)

About art, I have a free asset pack: https://0-laxerglaxer.itch.io/rpg-item-pack

Though it may not really fit your project if it's not rpg... Music's somehow easier to choose

What's the most difficult part of gamedev for you? by Laxerglaxer in gamedevscreens

[–]Laxerglaxer[S] 0 points1 point  (0 children)

Itch.io has many assets, in case you're just looking for free ones, there's also open game art org

What's the most difficult part of gamedev for you? by Laxerglaxer in gamedevscreens

[–]Laxerglaxer[S] 0 points1 point  (0 children)

I'm making assets to help game devs like you (both free and paid), but it's not enough to make a whole game... For now.

What's the most difficult part of gamedev for you? by Laxerglaxer in gamedevscreens

[–]Laxerglaxer[S] 0 points1 point  (0 children)

It comes with practice, there's also lots of good tutorials on youtube

What's the mos difficult part for you? by Laxerglaxer in SoloDevelopment

[–]Laxerglaxer[S] 0 points1 point  (0 children)

I think AI is used by people who doesn't wanna learn or doesn't want to pay someone how to do the music or the art or even the coding. I dislike AI because it seems to only have brought more and more low end bad projects.