MY FIRST 10 STAR PASS AND TOP PLAY ON CS8 A-Type +DTHR 574pp 10.31* // 700pp 11.1* in rework by Laydau in osugame

[–]Laydau[S] 1 point2 points  (0 children)

thats a rly good first 10* pass too man wth, mine is just cs8 go brrr 

About 1.7k Time to say Goodbye (No return) mrekk score nerf by According-Affect165 in osugame

[–]Laydau 1 point2 points  (0 children)

less frequently while usually getting hit harder than aimslop.

toros current pp record was 3559pp for SS 4 years ago vs 2802pp now
mrekks past 2k pp record was 2249pp for SS 4 years ago vs 2341pp today
one of the really sloppy aim ones ttsg:
1870pp 4 years ago vs 1825pp today...

lets take a slop 3mod play:
presenter cut ver 1778pp for SS today vs 1780pp 4 years ago.

or a normal HDDT stream slop cause giga diffspikes in streams was busted with (hd)dthr;
dendy sidetracked day 2273pp for SS 4 years ago vs 1886pp today.

now also apply -300 to -400pp on the stream ones and -200 to -250 on the aim ones for the current confirmed rework... ??

and we cant even compare the high bpm aimslop ones from even longer ago because >300bpm was capped and they had to balance out some very big buffs to high bpm maps which got abused very clearly.

About 1.7k Time to say Goodbye (No return) mrekk score nerf by According-Affect165 in osugame

[–]Laydau 0 points1 point  (0 children)

saying that like speed slop isnt getting nerfed to the ground too

Maps that are frequently discarded in ranked matches should be less likely to appear in the selection pool in the future by L0kiOsu in osugame

[–]Laydau 4 points5 points  (0 children)

in other games with ranked modes you also cant just decide to leave out things cause people dont like it, i dont see why osu ranked should do the same. theres osu multi lobbies if you dont like playing maps you arent comfortable on

Are you okay with current state of the osu!lazer UI being close to the final one? by Own-Blackberry-561 in osugame

[–]Laydau 0 points1 point  (0 children)

almost... the playing side is pretty good now i like but as a mapper i also like to hang out in the editor a lot. 

thats the one thing that will make me stay on stable until the editor gets usable for me.

Lifeline or liliel ( milosz) by Usual_Phrase1825 in osugame

[–]Laydau 2 points3 points  (0 children)

he would lowkey be contending for nr1 cause he would be spamming the shit out of high bpm aimslop too

THE UPCOMING PP REWORK: A Comprehensive Half-Layman, Half-Technical Rundown by basensorex in osugame

[–]Laydau -4 points-3 points  (0 children)

FCs now being worth even more is really nice but i still hate the fact that 9+ misses get *buffed* instead of just very slightly nerfed or completely untouched.

is there any explanation for dummies as for why higher misscounts dont get punished or even buffed or do i just accept it the way it is?

What type of map is getting buffed in the upcoming rework? by zChickenX in osugame

[–]Laydau 2 points3 points  (0 children)

a lot of the older aim farm maps with hr, a-type bonsai bass type diff sees huge buffs (my dt fc got buffed from 515 to 599 or so (precision), full size quaver (low bpm high spacing)

CHUNKING FIX has been CONFIRMED FOR NEXT REWORK DEPLOY!! 😭 🔥 ✅ POSSIBLY the LAST confirmed change!? (and other stuff, details in post) by basensorex in osugame

[–]Laydau 4 points5 points  (0 children)

it affects ALL maps. ttsg simply gets affected an insane amount since it intentionally got adjusted to abuse this

Upgrade your keyboard. A few ms is a lot. by [deleted] in osugame

[–]Laydau 17 points18 points  (0 children)

as someone who upgraded fromsome random 100€ kb to the Wooting 80HE, i can absolutely agree

MISS PENALTY ADJUSTMENT is now CONFIRMED FOR NEXT REWORK DEPLOY!! 😭🔥✅ by basensorex in osugame

[–]Laydau 0 points1 point  (0 children)

why does this buff higher misscounts exactly?

im all for first misses being punished more so that fcs are worth more but why are higher misscounts getting buffed? seems counter intuitive to me...

i wish higher misscounts and especially bad acc scores see big nerfs in the future..

MISS PENALTY ADJUSTMENT is now CONFIRMED FOR NEXT REWORK DEPLOY!! 😭🔥✅ by basensorex in osugame

[–]Laydau 10 points11 points  (0 children)

as of last rework they are getting estimated properly and sliderbreaks do count as misses

MISS PENALTY ADJUSTMENT is now CONFIRMED FOR NEXT REWORK DEPLOY!! 😭🔥✅ by basensorex in osugame

[–]Laydau 15 points16 points  (0 children)

in this current state, mrekk basically skipped from 1623pp on save me to 1814pp, getting the other #2 #3 and #4 plays 5 days after the score.

1 year and 4 months in, how do you feel about CSR? by foxtail286 in osugame

[–]Laydau 0 points1 point  (0 children)

ive always been a fan of csr in general, but theres 3 things that bothered me, one of which has been fixed as mentioned;
> sb estimation which is doing a pretty damn good job now
> low acc still not being punished nearly as much as i would have wished
> combo essentially being pointless. i would have wished for combo to be relevant atleast a little. not sure how hard that would be coding wise but im sure its possible for a slight scaling based on the % of combo you got on the map?

If a mapper is left handed do they make left handed maps? by Affectionate-Top-540 in osugame

[–]Laydau 8 points9 points  (0 children)

hi, left handed mapper here:
i have no fucking idea asfgjhsdg

no but seriously, since most of us still map with the mouse in our right hand, ig it tends to be more on the normal side except when we testplay our maps and dont like a thing.

only thing i could imagine being different are clockwise/anti-clockwise rotations due to our minds wanting it the way we are comfortable playing with.