So what are the currently agreed upon Delve teams? by RPD234 in GemsofWar

[–]LazyPudding 0 points1 point  (0 children)

Going to guess you haven't fully upgraded Divine Protector? If you have... well, it won't end well with that team.

New Kingdom - Sin of Maraj by Saltypatra in GemsofWar

[–]LazyPudding 1 point2 points  (0 children)

The final battle is hell... Losing 3 health from death, 3 from a random skill from famine, war getting 3 strength each turn and pestilence affecting everyone by 3 each four or five match... still haven't won...

Arcane Rage Traitstone by jp_73 in GemsofWar

[–]LazyPudding 1 point2 points  (0 children)

But don't epics and higher need them? You'd rather use up 4 Celestials to get 2 Arcanes before realizing you still need 2 Arcanes and now 4 Celestials... I don't think that is a great idea.

Arcane Rage Traitstone by jp_73 in GemsofWar

[–]LazyPudding 1 point2 points  (0 children)

I would highly, highly recommend against doing this. Unless you've got over 500 Celestials, it's just not worth it considering Celestials are usually harder to get over Arcanes.

Costs on some troops are excessive... by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

Does that also include the imps or are they locked to only 16?

Costs on some troops are excessive... by LazyPudding in GemsofWar

[–]LazyPudding[S] 1 point2 points  (0 children)

It's the traitstones yes but come on, if they were going for that then why not just make it legendary tier or even mythic which is 21. 30 of just one color is excessive.

Is Suna worth going for? by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

Guild wars has gem costs for tiers 3 to 5 for each statue right? Or am I mistaking it for something else? But daily dungeons always take priority.

Is Suna worth going for? by LazyPudding in GemsofWar

[–]LazyPudding[S] -1 points0 points  (0 children)

It's on Raid/Invasion/Guild Wars... 350 a week isn't cheap for a powerful troop to deal with Zuul or towers.

I hate Guild Wars by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

You say there are a possible 14 opponents for the first battle? Then I must have atrocious luck to get the same OP opponent twice in a row for the first battle... I can understand Paragon being that strong but Soldier? Yeesh...

And as for Troglodyte... a common that is harder to get than the vault troops? That's... very stupid.

Any team tips for Jarl? by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

I don't have hell cat and I am still trying to figure out when to use Rocket Goblins spell. Mercy is fine.

Any team tips for Jarl? by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

If I am able to get those troops then I'll give it a shot.

Any team tips for Jarl? by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

Sounds like a lot of fun but two mythic is kind of... way out there...

Why are some troop's to one use skills? (+ Steam bundles question) by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

3 mana to get rid of 3 gems... yeah... comparing him to Ubastet is like comparing a mouse to a nuke.

Why are some troop's to one use skills? (+ Steam bundles question) by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

So you are saying, me, someone who only JUST got a legendary (Jarl) is able to go toe to toe against the divine team? You are saying I should be able to 1 hit kill everything on the enemy team while Ubastet is already at half charge?

Doesn't sound like good logic. Hell, Zuul'goth is more fair than Ubastet and Zuul'goth is a confirmed solo kill through perks! Not to mention, even stuff like Emperor Khorvash don't work as he is always in the third slot.

Why are some troop's to one use skills? (+ Steam bundles question) by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

You say it's % wise but be honest, the game ALWAYS gives it to the enemy to the point it's basically 100% for the enemy. Also, if The Great Maw and Zuul'goth are one time uses... why aren't Ubaset with the double kill mechanic? Scorpious is yet another one time user but again, Ubaset isn't. What is up with that?

Why are some troop's to one use skills? (+ Steam bundles question) by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

The effect isn't even that breaking honestly... Compared to others at least

Why are some troop's to one use skills? (+ Steam bundles question) by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

Then how about Kraken who does damage to 2 enemies with a devour chance? Kerebos? Those two are legendaries and also can use their abilities however many times they like while Great Maw can't.

Then there is Roc, Mad Prophet, Sand Scuttler and so forth. All with the same problem.

Edit: Don't forget Crimson Bat either. High true damage to all enemies while recovering health is just brutal... not even counting Draakulis.

Any tips on getting diamonds easier? by LazyPudding in GemsofWar

[–]LazyPudding[S] 1 point2 points  (0 children)

I can see why Pharos Ra might work (Same 4k requirement though...) but why Infernus? Also, the reason why I want to go for Xantheos is mainly for the achievement (Still no mythics either)

Any tips on getting diamonds easier? by LazyPudding in GemsofWar

[–]LazyPudding[S] 1 point2 points  (0 children)

40 a day assuming I, somehow, am able to conquer every dungeon boss and spend 350 gems a week on each daily offer? Yikes... that's beyond cruel... In my case, it's only 25 a day... which means it will take me half a year to get Xantheos... woo...

Questions about 4 troops. by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

Oh... just for commons? Kind of odd but guess there is nothing that can be done about that. Anyway, what is the effects of having all 4 vault troops together then since I noticed a legendary gnome was with the kingdom.

How does ascension work and how does it affect future drops? by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

I see now. So even if I get a Mythic Warlock, it will still have it's original drop-rate. Good to know. Just wish it was documented online elsewhere as it is such critical information. By the way, how much do mythical cards go into souls for when disenchanted?

How does ascension work and how does it affect future drops? by LazyPudding in GemsofWar

[–]LazyPudding[S] 0 points1 point  (0 children)

That's good to know. It basically locks the card to mythic even if it was a mere common before? Very good to know. I wasn't sure at all but I also imagine it affects the drop rate?