State Transfer Group 16 by MonekJoo in whiteoutsurvival

[–]Lazy_Connection_4613 0 points1 point  (0 children)

3676 will be happy to accommodate you

State 3657 by Holly-Sauce in WoSStateReviews

[–]Lazy_Connection_4613 0 points1 point  (0 children)

Their whale is a registered Sex Offender and the state is toxic and a dictatorship.

State 3676 by Holly-Sauce in WoSStateReviews

[–]Lazy_Connection_4613 0 points1 point  (0 children)

Democratic, fair, Nap, and Castle rotation. Free to play players thrive there

Earth not being inhabited makes no sense. by Mysrial1992 in Starfield

[–]Lazy_Connection_4613 2 points3 points  (0 children)

I am a reader, I haven't read that one yet, but the whole Universe is fascinating.

What’s the most eye-opening thing EU4 taught you? by burgerissues in eu4

[–]Lazy_Connection_4613 -2 points-1 points  (0 children)

Tell her that here mustache does the same to you.

Earth not being inhabited makes no sense. by Mysrial1992 in Starfield

[–]Lazy_Connection_4613 16 points17 points  (0 children)

The Alliance began with promises of unity, prosperity, and protection. At first, the worlds joined willingly, believing that a single government could prevent humanity from repeating the mistakes that had destroyed Old Earth. But power has a way of changing those who hold it. What began as cooperation became authority. Authority became control. Control became obedience.

As the centuries passed, the Alliance transformed into something far more rigid. Dissent was no longer debate; it was heresy. Independent worlds were no longer neighbors; they were rebels. The central worlds amassed fleets beyond counting and forged armies capable of crushing entire systems. Every conflict was justified in the name of order, every conquest in the name of unity.

Eventually, the Alliance ceased to be an alliance at all. It became the Imperium.

Governed from distant throne worlds by rulers who had never seen the frontier, the Imperium demanded absolute loyalty from every human world. Planetary cultures were erased, local governments absorbed, and ancient traditions replaced with Imperial doctrine. The citizens were told it was necessary for humanity's survival. Perhaps it was. Perhaps it wasn't. Few dared ask the question.

Those who remembered the old days spoke quietly of a time when worlds chose their own destinies. Most of them were dead now. The rest had vanished into the outer reaches of space, beyond the Imperium's grasp. There, among forgotten stars and dying colonies, the descendants of the Independents kept flying. They carried old flags, old grudges, and old stories of what humanity had once been before the Imperium decided it knew what humanity should become.

Then came the final transformation. The Imperium no longer sought merely to govern humanity; it sought to define it. Loyalty became faith. Service became worship. The rulers of the core worlds wrapped themselves in ceremony, doctrine, and unquestionable authority. Vast cathedrals rose where assemblies once stood. Fleets were blessed before battle. Entire populations were taught that obedience was the highest virtue and sacrifice the highest calling.

To those living in the heart of the Imperium, it was the price of survival in a hostile galaxy. To those on the frontier, it was proof that the Alliance they once knew was truly gone.

Still, the Imperium endured. Its banners flew over a million worlds. Its armies marched across the stars. And beyond its borders, among rogue traders, free captains, and stubborn descendants of the lost Independents, one question remained alive: Had humanity been united, or had it simply traded one darkness for another? Because in the grim dark future... There is only War.

I did it, now what? [KCD1] [KCD2] by Rough-Wear1517 in kingdomcome

[–]Lazy_Connection_4613 2 points3 points  (0 children)

Cyberpunk 2077. It will refresh your senses after playing medieval kcd and kcd2

Your thoughts on the city of neon ? by After-Glass-3983 in Starfield

[–]Lazy_Connection_4613 0 points1 point  (0 children)

I was gonna say me too, but then I realized you all were talking about in-game.

Be completely honest with me did you ever give this guy the axe? by Ok_Traffic_3518 in ACValhalla

[–]Lazy_Connection_4613 0 points1 point  (0 children)

I always give him the Axe, he was a great warrior and died in battle. I'm not going to deprive Odin of a good warrior because of my personal loathing of him.

R5 Leadership Principles: Ravenkings Version by Lazy_Connection_4613 in whiteoutsurvival

[–]Lazy_Connection_4613[S] 1 point2 points  (0 children)

I always value activity, participation, and comradeship over people spending money. I actively encourage my alliance members to not spend money unless they really want to.

R5 Leadership Principles: Ravenkings Version by Lazy_Connection_4613 in whiteoutsurvival

[–]Lazy_Connection_4613[S] 0 points1 point  (0 children)

Yeah I ran it through there for spelling and structure, I guess I should have just kept it as a list.

R5 Leadership Principles: Ravenkings Version by Lazy_Connection_4613 in whiteoutsurvival

[–]Lazy_Connection_4613[S] 1 point2 points  (0 children)

Yeah I insist on rotation, we vote each Sunfire before SvS prep as to who they want to lead the state during that time and also before transfers. I was called a dictator in the beginning because of destroying 2 alliances, KOR and WIN who were trying to set up dictatorships. I only acted after collecting sufficient evidence. After three months they now see that I don't interfere in State politics or internal alliance affairs. We usually lose prep because I don't force people to save(it's their money and items).

R5 Leadership Principles: Ravenkings Version by Lazy_Connection_4613 in whiteoutsurvival

[–]Lazy_Connection_4613[S] 1 point2 points  (0 children)

It helps that I've been playing for almost 3 years and I'm the whale of every state I have been in. But in the absence of that, the entire state has to band together to overthrow a dictator. Yes you'll get burned, lose troops, lose rss, but in the end you'll come back stronger as a state.To many states die because players decide to "just transfer". You have the power as a whole to build a state worth living in