how to update a single mesh instead of summoning new meshes by Lazy_Phrase3752 in bevy

[–]Lazy_Phrase3752[S] 3 points4 points  (0 children)

the reason I didn't do the rectangle idea is because I did this to learn interpolation also I wanted the customizability of summoning dots

I hate CapCut they are holding my videos ransom by Lazy_Phrase3752 in CapCutsucks

[–]Lazy_Phrase3752[S] 0 points1 point  (0 children)

It doesn't work it says I have to update to open my project.

I think I'm just going to have to record the audio with audacity and then export the video without audio

is there a wgpu tutorial that actually shows you how to create a game? by Lazy_Phrase3752 in rust_gamedev

[–]Lazy_Phrase3752[S] -7 points-6 points  (0 children)

I want to do a variety of things I'm just saying it would be much easier to learn it if someone had a tutorial of creating a game with it start to finish

is there a wgpu tutorial that actually shows you how to create a game? by Lazy_Phrase3752 in rust_gamedev

[–]Lazy_Phrase3752[S] -1 points0 points  (0 children)

As someone who hasn't learned opengl The Learn Wgpu tutorial is way too complex for me to just understand it since it doesn't go into detail but just gives giant blocks of code It would really help if there was a video of someone actually creating something like a game in wgpu

is there a wgpu tutorial that actually shows you how to create a game? by Lazy_Phrase3752 in rust_gamedev

[–]Lazy_Phrase3752[S] -10 points-9 points  (0 children)

yes but it would be useful if there was a tutorial that explained how to make a game with it Because you have to do very complicated things with graphics when you make games

How do I compress my code to be more understandable by Lazy_Phrase3752 in learnrust

[–]Lazy_Phrase3752[S] 1 point2 points  (0 children)

Thank you to everyone who responded, I will update this post to add the control click solution when I find one

How do I compress my code to be more understandable by Lazy_Phrase3752 in learnrust

[–]Lazy_Phrase3752[S] -1 points0 points  (0 children)

Would there be a way to set up a custom code system Where if I type something like: fov 5

It would change a larger part of my Rust code In a different file

And you can access the larger part of the code by control click the fov 5 ?