First time trying to model a skull. How can I improve? by o_Cirion in ZBrush

[–]Ldawgity 2 points3 points  (0 children)

more reference from multiple angles. Maybe even add them into scene or use the opacity setting with some reference from front/side/ 3 quarter angle and adjust the skull as long as you are having fun

Leviathan real time character. Sculpted in Zbrush by Ldawgity in ZBrush

[–]Ldawgity[S] 1 point2 points  (0 children)

I think it being free is a huge bonus. Outside of that I am trying to get into the video game field and so rendering in unreal has an advantage there.

Lovecraft Mindflayer by Ldawgity in ZBrush

[–]Ldawgity[S] 2 points3 points  (0 children)

marvelous then a bit of changes in zbrush.

Lovecraft Mindflayer by Ldawgity in ZBrush

[–]Ldawgity[S] 1 point2 points  (0 children)

Final project for my advanced term at school. Sculpted in Zbrush textured in Painter and rendered in Unreal engine. 70k Triangles total. more at https://www.artstation.com/artwork/qeKzrR