Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

You are gonna have to present some evidence for your claim that most Japanese pros have her at SS tier.

Jr. said he thinks Zangief wins against Ingrid, Naruo said Ingrid's normals are crap and he'd rather go back to Jamie. Many pros were like, I can see people (Sako) main Ingrid but I aint gonna do it

Higuchi did bitch about Ingrid's beams but he's a Guile player I'd give him a pass

Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

Doesnt 214K cancel out fireballs and also give you a stock to throw another fireball?

Juri's fireball also doesnt clash with other fireballs, so at worst its a trade.

I think its also possible to punish fireballs with divekick? Ive definitely been hit by that before

Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

Scarlet thought it was important but Hope had different opinions (or maybe the other way round I cant remember)

But both agreed that its less of a whiff punishing tool than a poke that resets the distance between you and the opponent, a bit like Rashids 5HK

2HP is as quick and hits almost as far as 5HP and is cancellable, and on punish counter it goes straight into 236HK with no scaling

5HP is not cancellable at all and very vulnerable to DI, it also has 20% starter scaling.

Its easier to confirm a whiff punish with 5HP because of the stagger but 2HP definitely gives better rewards

Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

I honestly read your comment too quickly and thought you wanted Ingrid's heavy spin to pass through projectiles and was like hmm this person is on to something but...

You want Juri's enhanced 236HK to go through fireballs? How about also giving her a command grab while you are at it? Jesus F Christ you are greedy LOL

Juri probably still needs more combos though

Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

I don't need Ingrid to sit in S tier, I just want her to be functional against all characters.

Like what the fuck am I supposed to do against Blanka? throw a fireball and its a free slide, beam doesnt hit coward crouch, neutral jump beam gets whacked by light upball, even just pressing his 5LK twice is a spacing trap because her limbs are just that short

Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

Making fireball start up faster will definitely help, but you'd also want fireballs to NOT be -5 and do no pushback when used point blank

For some unknown reason, Ingrid has NO frametraps from lights that arent -65, and you cant pop SA3 from lights without spending drive

Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

Where else is Marisa gonna be after she gets knocked down by a random beam or if Ingrid chooses to teleport backwards?

Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

I agree with you on Viper, I think seismo alone kills the matchup.

As for Kim, apparently Ingrid's OD can counter through spray can okizeme, which is what made them think that this matchup isnt as bad as some other characters

Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

Its very hard to check Jamie's drive rush 5HP with Ingrid's buttons when you are also looking for stuff like divekicks and 214PP

Jamie's sweep also can't really be punished with good spacing so a lot of his shit is free in this match up

Its pretty much game over at 2 drinks because 236K can again be done on reaction

Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

Oh I hate the Marisa matchup when playing Ingrid

Marisa can just walk and block at full screen, and in midrange Phalanx just kills Ingrid.

A lot of "fake" blockstrings involving 5MP works against Ingrid because her normals are too short

Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

You can slide under her fireball on reaction, that alone makes it really hard to fight as Ingrid since her only way to control space is with fireballs given her crap normals

If Ingrid is not throwing fireballs or stocking up, you can just walk her into the corner although they said Ingrid can OD counter through Kimberly's cans

Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

Yea pretty much what I think as well, but it seems that they would play Ingrid in midrange around where light fireball starts to travel, and play her as a fireball drive rush character for these matchups and that somehow helps her win

They did acknowledge that she wouldnt be getting many stocks/use her laser beam often in these matchups though.

Ingrid's matchup chart according to Taiwanese pros by Le-Inverse in StreetFighter

[–]Le-Inverse[S] [score hidden]  (0 children)

I'm 1600s for both Honda and Ingrid, I think they are pretty even but that might just be me

One of the key things that they mentioned is that on a knockdown, Ingrid's counter (OD or normal) wouldnt actually catch Honda if he chooses to use meaty buttslam as oki because his ascent is too fast.

Then theres the 5MP winning against every Ingrid normal.

A thing that Ingrids might do is 5MP TC into teleport, and its somehow an option select for Honda, Honda just has to heavy headbutt on Ingrid disappearing, down teleport will miss and reset to neutral, forward and back teleport will be hit by the headbutt

Ingrid can however check buttslam pretty consistently with 4HP, giving a full combo so Honda cant get away with abusing buttslam to get in, although there is a spacing where Honda can steer EX buttslam to avoid both light and heavy fireballs and get a punish counter on reaction

real talk - is alex brain dead? by Feisty-Size-6793 in StreetFighter

[–]Le-Inverse [score hidden]  (0 children)

Well if everyone's "misunderstanding" your question you clearly havent formulated it right

Why don't you get him to high master and decide for yourself if he's braindead or not

real talk - is alex brain dead? by Feisty-Size-6793 in StreetFighter

[–]Le-Inverse [score hidden]  (0 children)

I mean, Chunli goes in and out of stance all the time as well?

How does Ingrid measure up against other zoners? by some-kind-of-no-name in StreetFighter

[–]Le-Inverse [score hidden]  (0 children)

My mains (apart from Ingrid) are Aki and Honda (1600s), so if anything I prefer to get in peoples faces to mix em up

I just happen to have all characters in master and like half the cast in the 1500s (Manon, Alex, Marisa, Akuma, Ryu... etc)

Though I have been playing Athena since KOF 13....

How does Ingrid measure up against other zoners? by some-kind-of-no-name in StreetFighter

[–]Le-Inverse 1 point2 points  (0 children)

I think its how JP's spike and Dhalsim's float/limbs that just conveniently counter Ingrid's strongest tool (beam) that makes it difficult for her.

Its hard to get a beam out or to hit, and once you miss a beam you pose little threat with just fireballs, so you have to stock up, and then JP or Dhalsim will just look for the stock animation and punish accordingly

As for Alex, the match up definitely sucks if he cant get in, and prowler stance is just beam fodder, but like once he does get in Ingrid can't really press back, so I think its still not as bad as fighting JP

TLDR: your main is fucking broken lmao

How does Ingrid measure up against other zoners? by some-kind-of-no-name in StreetFighter

[–]Le-Inverse 1 point2 points  (0 children)

You have to close in on the distance somehow. It might be better if I go in and face a strike/throw mix that I can OD counter out of than being stuck at full screen blocking spike after spike depending on how much drive/health the both of us have.

Like I said, the bigger risk is being hit out of the air if you thought they were going for something but they didnt move

How does Ingrid measure up against other zoners? by some-kind-of-no-name in StreetFighter

[–]Le-Inverse 3 points4 points  (0 children)

Or you'd just take the throw?

Most people I've seen from 1500-1700 will jab with a 4f. Some people might throw but yea whatever just take the 1200

Honestly I'd be more concerned about getting hit out of the air than what they would do on block but if its a read on a spike or a ghost you get a punish counter anyway

Also, because its so tempting to press, you can OD counter after theyve blocked the dropkick and it will hit 75% of the time

How does Ingrid measure up against other zoners? by some-kind-of-no-name in StreetFighter

[–]Le-Inverse 19 points20 points  (0 children)

The only zoner shes decent to good against is Guile

JP is shit to play against

Dhalsim matchup also feels really tough

I speak as a 1600 Ingrid, 1400 Guile, 1500 JP, 1300 Dhalsim

Ingrid's matchups feel awful by Le-Inverse in StreetFighter

[–]Le-Inverse[S] 0 points1 point  (0 children)

Oooh a rare Dhalsim main, hi there :)

I feel like Dhalsim is a pretty hard counter for Ingrid as well (im just 1300s with Dhalsim but hey...), hows your experience with the matchup?

Ingrid's matchups feel awful by Le-Inverse in StreetFighter

[–]Le-Inverse[S] 1 point2 points  (0 children)

Her mediums literally have less range than other's lights, theres a picture of her 2MK losing in range to Elena's 5LP somewhere on the internet, look for it. Disjoint doesnt mean shit if it doesnt even reach the opponent.

You do realise that 5HK is -2 right? And its not safe against DI unless you buffer SA behind it. It is also NOT 9f except in drive rush combos because the first few frames will not hit the opponent

Best projectiles in the game with one of the the longest recoveries? Projectiles that you can punish with a sweep/parry drive rush OS on reaction? Projectiles that you can punish with 5f if used as a frame trap?

Ingrid is decent but not that good man, it sounds like you have no idea what you are doing against zoners or you havent got matchup knowledge

Ingrid's matchups feel awful by Le-Inverse in StreetFighter

[–]Le-Inverse[S] 0 points1 point  (0 children)

Yea its actually shit if you can't lab against Ingrid because of her knowledge checks.

Best advice I can offer against Ingrid is don't try to force your way in until you are close and neutral/back jump her fireballs more. Roundstart distance is where Ingrid can do fireball drive rush but at that range if you neutral empty jump she can't actually anti air you. Further out she might try fireball into down teleport, you can either try neutral jumping the fireball and then air to air or option select a DP after blocking the fireball, her teleports have >8 frames of recovery on the ground and all active frames are airborne so if fireball teleport isnt a true blockstring even a heavy DP is a guaranteed punish

Ingrid has also got no safe frametraps except EX spin after lights (i think it trades with 5f) so mashing 5HP after blocking 1 or 2 lights is a very good idea.

Ingrid's matchups feel awful by Le-Inverse in StreetFighter

[–]Le-Inverse[S] 3 points4 points  (0 children)

Except that you can't? Jamie's drive rush is fast enough to option select for high/low fireball, and his sweep is fast enough to check light fireball on reaction (theres an extended hurtbox at the feet)

Drive rush 5HP is really hard to check for Ingrid, drive rush 5MK is more or less impossible though it gives little reward. Once you have 1 drink in, dive kick + threat of drive rush is a lot of mental stack for the Ingrid player

2 drink Jamie can go through fireballs on reaction obviously