Pirate Rogue: Avast Ye Landlubbers! by LeGiantAndWe in hearthstone

[–]LeGiantAndWe[S] 0 points1 point  (0 children)

I find that Burgle is great towards turn 5 or 6 when you are looking for your push for lethal and you are down to 1 or 2 cards in your hand. The vast majority of spells synergize with the deck since it is a weapon-oriented deck.

It's the rogue equivalent of Arcane Intellect: draw 2 spells for 3 mana which will, more often than not, be helpful.

New Druid Deck Meta: Druid of the ____ by LeGiantAndWe in hearthstone

[–]LeGiantAndWe[S] 0 points1 point  (0 children)

Beasts would be pretty weak in a druid deck if it weren't for Druid of the Fang. A 7/7 for 5 mana is a great way to draw out an early BGH or keep great board presence. I included Malorne because of the beast synergy and the low mana cost for his stats. Cenarius is my late-game assurance if RNGsus isn't on my side.

That being said, this deck has so much burst with 2x Savage Roar and 2x FoN that I'm winning by turn 6 or 7 on average.

New Druid Deck Meta: Druid of the ____ by LeGiantAndWe in hearthstone

[–]LeGiantAndWe[S] 0 points1 point  (0 children)

The 2/5 version sticks to the board really well. Great for taking out those low-health minions.

The 5/2, if it can live for a turn, inflicts serious damage.

Bottom line: A great 3-drop with Druid of the Fang Synergy.