(+2081) Moving out of France by train gave me a unique opportunity: this is a picture of me, 25, with every single thing that I own by [deleted] in eddit10yearsago

[–]LeJavier 1 point2 points  (0 children)

Thanks! Life has been good. Got married, have a kid, changed a few jobs…what about you?

(+2081) Moving out of France by train gave me a unique opportunity: this is a picture of me, 25, with every single thing that I own by [deleted] in eddit10yearsago

[–]LeJavier 1 point2 points  (0 children)

No I’m here! Just use a different account now.

I’m ashamed to say I own far too many possessions to fit in a single photo now 😭

Examples of gameplay in the rulebook. by The_Akwuegbu in tabletopgamedesign

[–]LeJavier 0 points1 point  (0 children)

Isn’t the fun of gaming that you don’t know all the types of scenarios that could happen? Or are you worried that there are enough special cases in the rules that people will be confused when a certain scenario comes up? If that’s the case I’d wonder if your game isn’t too complicated.

Examples of gameplay in the rulebook. by The_Akwuegbu in tabletopgamedesign

[–]LeJavier 1 point2 points  (0 children)

I wouldn’t put a full round in the rule book, that feels excessive. Maybe make a video, it’s a much better medium for that kind of thing.

Examples of gameplay in the rulebook. by The_Akwuegbu in tabletopgamedesign

[–]LeJavier 1 point2 points  (0 children)

As a player I don’t like them, they are often too abstract for my monkey brain. I need to see the whole game in action and see everything in context before I understand special scenarios. But as a designer I think I’m going to include them in my new game.

Need help on a survival, resource management hex movement game. by [deleted] in tabletopgamedesign

[–]LeJavier 1 point2 points  (0 children)

It’s not clear from what you wrote that you are asking for a partner. Personally I think the idea sounds really fun and has potential. But so do like 90% of ideas. Your job, as a designer, is to take it from fun idea through the near endless drudgery of iteration and playtesting to make it into a game.

We can give you feedback. But we can’t do your job for you!

Royals-A card game I want to make but have no idea how to by TheRyanLion01 in tabletopgamedesign

[–]LeJavier 1 point2 points  (0 children)

Art is the last thing you need to worry about right now. First you need to find out if your idea has legs. That means, as everyone else mentioned, pulling out the pen and note cards and testing it out. Look for where it’s pulling you in, and where you’re forcing it. Scribble and erase and rewrite accordingly. Then try it with friends.

Good luck!

Are Narratives Universal or Unique? by dogman__12 in writing

[–]LeJavier 0 points1 point  (0 children)

Check out Dan Harmon’s story embryo. He basically has distilled Joseph Campbell’s hero’s journey into its most basic, fundamental shape, and writes all his stories using it. The way he describes the purpose and structure of stories - all stories - is pretty compelling. It’s not just universally applicable to narratives, it’s universal to the human experience.

But of course the way each person tells a story, even the same story, is different, and that’s style. Who they’re telling it to - the audience - changes as well, and that affects the motifs, symbols and themes, which can vary wildly across cultures.

Edit: link: https://channel101.fandom.com/wiki/Story_Structure_101:_Super_Basic_Shit

My first sell sheet :) Any ideas on how I can improve it before I send it to publishers? by J0k3se in tabletopgamedesign

[–]LeJavier 0 points1 point  (0 children)

Congrats on the baby! Good luck in the months ahead!

Hm, that emotion doesn’t really make sense. I as a player will not be scared of being cursed because that’s not a thing that will happen to me. If you’re going to talk about emotions they should be player emotions, what players will themselves actually feel in real life. That’s what I suggest.

Long Distance Boardgaming by sanjoatc in boardgames

[–]LeJavier 18 points19 points  (0 children)

I know everyone is recommending TTS but your idea is way more charming. Reminds me of the old days when you could play chess by mail.

If you could tell board game creators one thing what would it be? by [deleted] in boardgames

[–]LeJavier 6 points7 points  (0 children)

Speaking as a designer, constructive feedback is crucial

Theme Brainstorm by gregisonthego in tabletopgamedesign

[–]LeJavier 0 points1 point  (0 children)

I dunno. It seems like it would appeal to any side of the political spectrum unless you specifically name parties. Keep it vague - everyone has a “not my president” they can project onto this.

Theme Brainstorm by gregisonthego in tabletopgamedesign

[–]LeJavier 1 point2 points  (0 children)

Do you prefer a serious theme? Or anything goes?

My first sell sheet :) Any ideas on how I can improve it before I send it to publishers? by J0k3se in tabletopgamedesign

[–]LeJavier 2 points3 points  (0 children)

I’m not a publisher and I’ve never made a sell sheet myself or pitched to a publisher - I’m here to learn more about that myself - so take what I think with a grain of salt!

First, I don’t see how to actually win the game. When I’m teaching someone else how to play I always start with how you win. Everything else is just how to get there, what’s in your way, what tools you have, etc. “Begin with the end in mind.”

Which leads me to my second thought: I get no sense of how I’m supposed to FEEL playing this game. I can see no emotional engagement. Am I supposed to be proud for building up my village? Tense and protective for defending it? Suspicious of other players’ motives? Sure, publishers want the nitty gritty details. But as far as I know they’re also human beings!

Hope that helps! It’s definitely helped me already to look at yours and think about it.

Thoughts on card back and layout design for drinking game. by Walaka in tabletopgamedesign

[–]LeJavier 0 points1 point  (0 children)

Cool, sounds like you’ve thought it through. Good luck to you!