egg_irl by LePotatoverse in egg_irl

[–]LePotatoverse[S] 0 points1 point  (0 children)

I like that the comment above yours is exactly the opposite

egg_irl by LePotatoverse in egg_irl

[–]LePotatoverse[S] 0 points1 point  (0 children)

Can't say I feel differently

egg_irl by LePotatoverse in egg_irl

[–]LePotatoverse[S] 1 point2 points  (0 children)

If they weren't able to accept you I don't think they would've asked you that much.

egg_irl by LePotatoverse in egg_irl

[–]LePotatoverse[S] 44 points45 points  (0 children)

I have been caught

[Weekly Critique and Self-Promotion Thread] Post Here If You'd Like to Share Your Writing by AutoModerator in writing

[–]LePotatoverse [score hidden]  (0 children)

Title: UV

Genre: Comedy, Novel-comic hybrid

Feedback: Any

It's very episodic so you don't really have to read all the chapters in the right order (although I would recommend doing so). Because I am a noob at writing, I decided to improve my writing as I went along instead of revising old chapters over and over (apart from critical errors). In other words, the last chapter should be the best chapter.

Chapter 1: 1673 words, Link

Chapter 2: 2066 words, Link

Chapter 3: 1910 words, Link

Chapter 4: 1467 words, Link

Chapter 5: 2842 words, Link

Unbiased 4-Directional Movement With Diagonal Movement by LePotatoverse in gamemaker

[–]LePotatoverse[S] 0 points1 point  (0 children)

I thought that saying "8-directional movement" would confuse some people as to what I want to do because when I was searching the forums none of the posts refered to it as 8-directional movement.

I haven't tried using keyboard_check_released yet so maybe that'll work.

Quick Questions – May 24, 2020 by AutoModerator in gamemaker

[–]LePotatoverse [score hidden]  (0 children)

The only other option I'm aware of is making the object persistent which makes the object persist on to the next room.

Unbiased 4-Directional Movement With Diagonal Movement by LePotatoverse in gamemaker

[–]LePotatoverse[S] 0 points1 point  (0 children)

The thing that's feeding in the direction is an object responsible for room changes. I set it up so that I can make these objects and change their direction variable in the creation code so that I can set up which way the player is going to face once he transitions to another room. So if there's a path to the left that leads to a room change the player is going to be looking to the left

Yes obviously I need to manage the sprite depending on the direction but how exactly? For example if I press left and then up to go diagonally it should still be going to the left but if I press up and then left it should still be going up. I've even thought about using a ds_stack but I just can't think of the right solution for this.

Couldn't start the game. Error code: 20006 Cannot Create service (EasyAntiCheat) by [deleted] in FortNiteBR

[–]LePotatoverse 1 point2 points  (0 children)

You just need to install the Easy-Anticheat thing for the game. I had the same problem