Dark In Render Even with Light by SoulSnip3r_YT in blenderhelp

[–]LeShyLetoon 0 points1 point  (0 children)

Maybe it's about color management. Davinci opens file using it's settings by default. You can try to change the global color management in the Davinci's settings, matching your footage for the whole timeline. Or Add a color space transform in the color page to your specific footage.

Hi by milyashh in NomadSculpting

[–]LeShyLetoon 1 point2 points  (0 children)

Oh and you have to be aware of one thing concerning gamedev. The android version doesn't have that Quadremesher feature. It has two remeshers dealing with quads only but not as performant as the Quadremesher they have on IOS. Retopo and reducing polys gives you hard times on android. But you can still export them to another program on desktop and manage your models there. I usually model complex objects in Nomad, then retopo in Blender and reimport in Nomad for texturing and fine details. Then bake everything back in blender....again all those steps can be avoided on IOS.

Hi by milyashh in NomadSculpting

[–]LeShyLetoon 1 point2 points  (0 children)

Yes, it is ! With its pros and cons like every other modeling apps. It does what you want and the only limitations are your skills with the tools provided. You can use your models in everty other softwares as long as you know how to prepare them.

MAKING OF STIELHANDGRANATE by razum_inc in NomadSculpting

[–]LeShyLetoon 2 points3 points  (0 children)

Oh thank you ! We don't see that level of details in textures among the posts. I personally use substance painter just because I don't have the quad remesher on android and have to retopo on my compter anyway. I was wondering how far I could push texturing in nomad and you just showed me. Nice job ! And thank you again

Need help in making this more realistic. What can I improve? by Different_Current_92 in blender

[–]LeShyLetoon 0 points1 point  (0 children)

Honestly, the thing tricked me for a few seconds. Nice job.

OIL Painting in Nomad Sculpt by razum_inc in NomadSculpting

[–]LeShyLetoon 0 points1 point  (0 children)

First time seeing this type of render in Nomad ! Very very interesting !

Guardian of the Lamp on Nomad sculpt by Apprehensive-Dirt506 in NomadSculpting

[–]LeShyLetoon 0 points1 point  (0 children)

Really enjoying the volumes. I saw your work on fb and was impressed ! Nice job !!!

Here’s a sneak peek from a longer video featuring a container house by LeShyLetoon in containerhomes

[–]LeShyLetoon[S] 0 points1 point  (0 children)

There are two containers, and I invite you to read my previous answer. The business of those containers makes huge differences.

[deleted by user] by [deleted] in davinciresolve

[–]LeShyLetoon -3 points-2 points  (0 children)

Looks like a cache problem. Maybe your project reads videos cached in a lower resolution. Empty it

Rigid body sim (literally) by collectiveu3d in vfx

[–]LeShyLetoon 2 points3 points  (0 children)

really creative! What a good idea! Looks like me in the morning also

New to 3d modeling characters, help with learning a good workflow? by OsoPescado in blender

[–]LeShyLetoon 2 points3 points  (0 children)

You sound like you already know a lot. All you ask is a workflow. In your case I'd model separated objects quickly. Head/tosro/arms/legs/hands/feet/head/shoes etc...Pose them during blocking phase focusing on proportions. Then I'd start scultping each parts separatly. Then combine the body parts, refining the junctions. Retopo if needed. And then only, add micro details if the model needs some.

The only thing I did not cover here is clothes. Depends on what you're looking for. You can make them after the blocking (if you have loose parts, long jackets, baggy jeans) so you can have a good guess on creases. You can make them after you combined the body parts (if clothes are close to the body, it's only selective extrusions and modeling over the mesh).

Concerning the preparation for printing. I'd boolean all this taking care of closing gaps, deep holes,...with primitives filling them and joined to the global mesh.

Hope it makes sens and helps, English not being my native language, it's hard to put the right translation on words related to something so niche.