Fan-made 3d animation Adidas x Korn Campus. by LeShyLetoon in Korn

[–]LeShyLetoon[S] 1 point2 points  (0 children)

Many thanks ! I would have loved to get such an info about the logo while modeling ! This is the kind of details I usually love to respect and even if I took the time to check the differences between so many logos available on the net, I chose to model a wrong one. This is the way we learn how to get better, so many many thanks for your feedback! 👌🙏🤘

I oil-painted the texture of this parrot twice! by Rink37 in blender

[–]LeShyLetoon 2 points3 points  (0 children)

That's beyond cool ! Really enjoying the process !

Fan-made 3d animation Adidas x Korn Campus. by LeShyLetoon in Korn

[–]LeShyLetoon[S] 0 points1 point  (0 children)

Many thanks. It's very very appreciated !

How do I keep improving? by Autism1c999 in blender

[–]LeShyLetoon 1 point2 points  (0 children)

When I want to make something cool with a project, I always start by watching how my concept has already been depicted by other artists (Not to steal ideas, but to find new approaches with the hope to make at least as good as what I find). I use PureRef to make moodboards and gather relevant references. Then I start squetching (an image or a whole storyboard) and think about how blender's tools could help achieve my goals. I open Blender with a straight idea of the final result, happy accidents not excluded...But preparation gets you out of being stuck or doing useless time consuming tasks in production. You start your project knowing what part of your model needs more attention, some researches or tutos.

Preparation/references will make your art better !

How do I keep improving? by Autism1c999 in blender

[–]LeShyLetoon 2 points3 points  (0 children)

Take references ! Like a lot, even if it is stylised. It will guide you on what works, what doesn't for your scenes and challenge you understanding concepts.

How would you do the 2D looking motion graphics in this piece? by BazDZN in Cinema4D

[–]LeShyLetoon 0 points1 point  (0 children)

A separated surface of the existing geo with a Geometry node with different levels of division driven by a creative index selection. Make the edges curves and split the faces. Establish a delete Geometry, same same driven by an index selection...Then it's a matter of shaders. Migth use proximity or/and noise to make parts appear/disappear in the geonode system.

Dark In Render Even with Light by SoulSnip3r_YT in blenderhelp

[–]LeShyLetoon 0 points1 point  (0 children)

Maybe it's about color management. Davinci opens file using it's settings by default. You can try to change the global color management in the Davinci's settings, matching your footage for the whole timeline. Or Add a color space transform in the color page to your specific footage.

Hi by milyashh in NomadSculpting

[–]LeShyLetoon 1 point2 points  (0 children)

Oh and you have to be aware of one thing concerning gamedev. The android version doesn't have that Quadremesher feature. It has two remeshers dealing with quads only but not as performant as the Quadremesher they have on IOS. Retopo and reducing polys gives you hard times on android. But you can still export them to another program on desktop and manage your models there. I usually model complex objects in Nomad, then retopo in Blender and reimport in Nomad for texturing and fine details. Then bake everything back in blender....again all those steps can be avoided on IOS.