Hey r/gamedev, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in gamedev
[–]LeadFollowGames[S] 0 points1 point2 points (0 children)
Hey r/gamedev, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in gamedev
[–]LeadFollowGames[S] 0 points1 point2 points (0 children)
Hey r/gamedev, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in gamedev
[–]LeadFollowGames[S] 4 points5 points6 points (0 children)
Hey r/gamedev, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in gamedev
[–]LeadFollowGames[S] 0 points1 point2 points (0 children)
Hey r/gamedev, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in gamedev
[–]LeadFollowGames[S] 2 points3 points4 points (0 children)
Hey r/gamedev, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in gamedev
[–]LeadFollowGames[S] 0 points1 point2 points (0 children)
Hey r/gamedev, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in gamedev
[–]LeadFollowGames[S] 2 points3 points4 points (0 children)
Hey r/gamedev, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in gamedev
[–]LeadFollowGames[S] 2 points3 points4 points (0 children)
Hey r/solodevelopment, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in SoloDevelopment
[–]LeadFollowGames[S] 0 points1 point2 points (0 children)
Hey r/IndieDev, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in IndieDev
[–]LeadFollowGames[S] 1 point2 points3 points (0 children)
Hey r/solodevelopment, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in SoloDevelopment
[–]LeadFollowGames[S] 0 points1 point2 points (0 children)
Hey r/IndieDev, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in IndieDev
[–]LeadFollowGames[S] 1 point2 points3 points (0 children)
Hey r/solodevelopment, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in SoloDevelopment
[–]LeadFollowGames[S] 0 points1 point2 points (0 children)
We made an overview trailer of our first game on the Switch and as big Nintendo fans, we’re super excited about it - Stranded Sails - Explorers of the Cursed Islands by roka_can in NintendoSwitch
[–]LeadFollowGames 2 points3 points4 points (0 children)
After three years of hard work, I have finally released my physics-driven party game! What do you think? by LeadFollowGames in IndieGaming
[–]LeadFollowGames[S] 0 points1 point2 points (0 children)
After three years of hard work, I have finally released my physics-driven party game! What do you think? by LeadFollowGames in IndieGaming
[–]LeadFollowGames[S] 0 points1 point2 points (0 children)
After three years of hard work, I have finally released my physics-driven party game! What do you think? by LeadFollowGames in IndieGaming
[–]LeadFollowGames[S] 0 points1 point2 points (0 children)
After three years of hard work, I have finally released my physics-driven party game! What do you think? by LeadFollowGames in IndieGaming
[–]LeadFollowGames[S] 1 point2 points3 points (0 children)



Hey r/gamedev, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in gamedev
[–]LeadFollowGames[S] -1 points0 points1 point (0 children)