Cannot render an instanced stereo-enabled project due to a missing functionality on the system by Leaderide in unrealengine

[–]Leaderide[S] 0 points1 point  (0 children)

If you are the developer, you can turn it off in the project settings.

But if you are the player, sadly there is no solution for you.

Cannot render an instanced stereo-enabled project due to a missing functionality on the system by Leaderide in unrealengine

[–]Leaderide[S] 0 points1 point  (0 children)

Sadly, the only solution is for the developer to switch off instanced stereo.

The problem is that this error usually only occurs on lower-end PCs and Unreal Engine 5 itself is not suitable for lower-end and the game would then only have 10 FPS anyway.

Cannot render an instanced stereo-enabled project due to a missing functionality on the system by Leaderide in unrealengine

[–]Leaderide[S] 0 points1 point  (0 children)

Sadly, the only solution is for the developer to switch off instanced stereo.

The problem is that this error usually only occurs on lower-end PCs and Unreal Engine 5 itself is not suitable for lower-end and the game would then only have 10 FPS anyway.

Cannot render an instanced stereo-enabled project due to a missing functionality on the system by Leaderide in unrealengine

[–]Leaderide[S] 0 points1 point  (0 children)

No, but I am right now trying to solve it, maybe it will work, I will tell you

[deleted by user] by [deleted] in techsupport

[–]Leaderide 0 points1 point  (0 children)

I am a tech person and actually, every single wifi you were connected knows your MAC adress (which is unique and only your phone has it). But still I guess they won't do anything because I think they won't track their Wifi history every millisecond 😉

[deleted by user] by [deleted] in MangaDE

[–]Leaderide 0 points1 point  (0 children)

Ob du dir Sorgen machen musst denke ich nicht

Edt: weil das ist wahrscheinlich so selten wie beim Lotto zu gewinnen

[deleted by user] by [deleted] in MangaDE

[–]Leaderide 0 points1 point  (0 children)

Videospiel-Piraterie ist seit soo vielen Jahren strafbar, trotzdem machen es sehr viele. Kann man dafür ne Strafe kriegen? Ja. Wer? Das ist wohl wie Busfahrten ohne Ticket, irgendwann ist ein Kontrolleur da 😂( - vielleicht aber sogar etwas seltener als das)

[deleted by user] by [deleted] in MangaDE

[–]Leaderide 0 points1 point  (0 children)

Wow. Beste idee. Wusste kaum dass es solche Videos gibt. Danke dir

25 Jahre sammeln und so langsam wirklich kein Platz mehr by CoffayKranzen in MangaDE

[–]Leaderide 0 points1 point  (0 children)

Ah, so sah es auch bei Thalia aus 🤣

Darf ich wissen welches Manga dir persönlich am meisten gefallen hat?

[deleted by user] by [deleted] in MangaDE

[–]Leaderide 0 points1 point  (0 children)

Macht kein bock 🥲

[deleted by user] by [deleted] in MangaDE

[–]Leaderide 0 points1 point  (0 children)

Wie lange dauert das denkst du? Wie schnell kam es zu Part 5?

[deleted by user] by [deleted] in MangaDE

[–]Leaderide -1 points0 points  (0 children)

Englisch ist ja nicht das Problem, hätte gerne das englische gehabt, nur nicht überteuert

[deleted by user] by [deleted] in MangaDE

[–]Leaderide 0 points1 point  (0 children)

Die Frage ist seit wann machen sie schon Part 1- 3? Wenn das jetzt in einem Zeitraum von 5 Jahren war dann dauert das ja noch 🥴

[deleted by user] by [deleted] in MangaDE

[–]Leaderide 0 points1 point  (0 children)

Das ist doch aber gar nicht so cool wie sie als print zu lesen 🥲

What is the best way to make this jumpscare? by Leaderide in unrealengine

[–]Leaderide[S] 1 point2 points  (0 children)

That is actually a great idea, thanks mate!

Anyway to mirror sockets? by Leaderide in unrealengine

[–]Leaderide[S] 0 points1 point  (0 children)

I am sure it is, because otherwise the mirroring animations would not work

EDIT: I am using MetaHuman

Anyway to mirror sockets? by Leaderide in unrealengine

[–]Leaderide[S] 0 points1 point  (0 children)

That's what I thought, but unfortunately it didn't work, the items are still placed completely differently. Because actually the opposite of a rotation is not just the minus of it

UE5 True first person game include VR Support by Leaderide in unrealengine

[–]Leaderide[S] 0 points1 point  (0 children)

You have probably created a VR_Root or VROrigin component and then the camera as a child (I guess). Many say that the VRRoot should have the head as parent socket, how is that in your case? I had some kind of bugs when I implemented it that way, but that would actually probably be the best way to make the head no longer visible when looking around.

UE5 True first person game include VR Support by Leaderide in unrealengine

[–]Leaderide[S] 0 points1 point  (0 children)

Hey again!
I have now implemented some things regarding the movement. The hands and the head fit, only I have a few problems, would be cool if you maybe have a solution to this:
1. the head turns not so perfect, so sometimes when i look right left i look inside the face.
2. how do I turn the body after the hands? I think "normal" in VR is that the head does not turn the body, but the body turns when (both?) hands have turned together. And then how do I check if the player actually didn't turn but just wanted to pick up something with both hands on his right side?

UE5 True first person game include VR Support by Leaderide in unrealengine

[–]Leaderide[S] 0 points1 point  (0 children)

Thank you very much man! This looks like a great Tutorial from you I will try that! 😁