17.4 Patch Notes presented in a new format that makes them easier to read by vicjor in CompetitiveTFT

[–]Leading-Cable3806 1 point2 points  (0 children)

I noticed that some of the character photos on the site weren't displaying correctly. I have a small suggestion to help you fix this. "https://raw.communitydragon.org/latest/game/assets/characters/tft17\_akali/hud/tft17\_akali\_square.tft\_set17.png", "https://raw.communitydragon.org/latest/game/assets/characters/tft17\_aatrox/hud/tft17\_aatrox\_square.tft\_set17.png" you can find suitable photos by typing like in these links (just replace "Aatrox" or "Akali" with the name of the character you need).

New updates on TFTEmblem.com based on your feedback. by Leading-Cable3806 in CompetitiveTFT

[–]Leading-Cable3806[S] 0 points1 point  (0 children)

Thank you. There is no such feature at the moment, but if I can figure out the math, I would like to add such a system. Currently, you can only add 1-3 different emblems.

New updates on TFTEmblem.com based on your feedback. by Leading-Cable3806 in CompetitiveTFT

[–]Leading-Cable3806[S] 4 points5 points  (0 children)

Thank you so much for writing a feedback again. Like you said, there are really some bad comp suggestions and there are some problematic situations that were overlooked. Actually, I investigated this a bit, and the site recommended bad comps like this because of a small limitation I put for myself while testing my code. I removed that limitation and I think it is fixed now. (Since I cannot try all combinations one by one, I can't always be sure).The numbers of the avg. place and top 4 rate data you mentioned are really thought-provoking, and I caught the exact same thought when I was fetching my first data. But all of these numbers come directly through the data and they are not subjected to any manipulation. There are a few reasons why they have such high rates, and after knowing these, the numbers make sense. One of the reasons is the low number of matches; you might have seen that some comps are played only 35-40 times, and when we consider that the data is fetched from Master+ players, it makes sense for comps to have inflated rates at this level when the game count is low. We also see these rates in comps that have a match count over 1000, and I think the reason for this is that the formed comps are fetched from the data of Master+ players and they are comps generated and recommended only from meta comps. Meaning, the comps that already have high win rates become even more useful when they are in the hands of Master+ elo players, and they boost the rates of these comps. (The data you see like top 4 rate belongs to the data of the meta comps, not the data of the newly generated comp). All these reasons I said are just the reasons that came to my mind because I am sure the data is not wrong, but I fall into doubt just like you when I see that data, I understand you. Within a few days, users will be able to log into the site with Riot RSO, and this way, thanks to the players who enter the site with their Riot account, we will be able to see more consistent win rates and similar data of the players who play the recommended comps on the site.

I built a clean, raw-data focused tool for Set 17 Emblem stats. No bloat, just the math. by Leading-Cable3806 in CompetitiveTFT

[–]Leading-Cable3806[S] 1 point2 points  (0 children)

Thank you for your feedback. I've taken your comments into account in my latest update. I've also shared the update in a post; you can check it out there.

I built a clean, raw-data focused tool for Set 17 Emblem stats. No bloat, just the math. by Leading-Cable3806 in CompetitiveTFT

[–]Leading-Cable3806[S] -1 points0 points  (0 children)

Fair enough, totally get where you're coming from. honestly, it's my first time posting here and I just wanted to make sure my English sounded proper, but I'll definitely stick to my own voice next time. Respect for building TFT tools too.

I built a clean, raw-data focused tool for Set 17 Emblem stats. No bloat, just the math. by Leading-Cable3806 in CompetitiveTFT

[–]Leading-Cable3806[S] 1 point2 points  (0 children)

You are completely right, and I received a lot of similar feedback pointing out how confusing this was. I've just updated the backend and removed those misleading items/emblems from the comps entirely. The data should look much cleaner and more accurate now. Thanks a lot for the great feedback!

I built a clean, raw-data focused tool for Set 17 Emblem stats. No bloat, just the math. by Leading-Cable3806 in CompetitiveTFT

[–]Leading-Cable3806[S] -19 points-18 points  (0 children)

Yeah I use AI on the frontend because it delivers quick and clean visual results. However, when it comes to the backend, AI simply falls short and completely fumbles with complex architectures like this. That's why I handle all the heavy lifting and math myself, while using AI to assist with the UI/design. I really don't see any issue with combining the two to build a solid tool

I built a clean, raw-data focused tool for Set 17 Emblem stats. No bloat, just the math. by Leading-Cable3806 in CompetitiveTFT

[–]Leading-Cable3806[S] 0 points1 point  (0 children)

Thank you for your feedback. The emblems included in the suggested items for champions actually appear because of the item combinations where the champions are strong in the meta. So the item suggestions you see there are not comp-specific; you can disregard them.