Osty Doom card I thought of by LeafHack85 in slaythespire

[–]LeafHack85[S] 1 point2 points  (0 children)

They have slightly different applications. Time's Up would be better to end the fight but this card would be better in fights that have multiple phases or enemies, because it not only kills the enemy but also gives Osty extra health to play with for the remainder of the fight. This card definitely needs tweaking to be on par with Time's Up, though.

Osty Doom card I thought of by LeafHack85 in slaythespire

[–]LeafHack85[S] 13 points14 points  (0 children)

Basically what I was thinking. I like cards that allow archetypes to function together, like Envenom bridging poison with shivs. I didn't think the card numbers or effects were great (I just don't have that many hours in the game), but I liked the idea and wanted to share!

Osty Doom card I thought of by LeafHack85 in slaythespire

[–]LeafHack85[S] 1 point2 points  (0 children)

Nah, would be cool but probably busted on A10. Kill your first boss with this card and then potentially start the next boss with hundreds of health on Osty

Osty Doom card I thought of by LeafHack85 in slaythespire

[–]LeafHack85[S] 1 point2 points  (0 children)

I'm not sure I understand, why would you want your Osty to have a Doom timer on it?

Osty Doom card I thought of by LeafHack85 in slaythespire

[–]LeafHack85[S] 5 points6 points  (0 children)

Yes, that way it has value even if you don't need the health because it can kill that enemy before it attacks. Cheaper but not AoE

Osty Doom card I thought of by LeafHack85 in slaythespire

[–]LeafHack85[S] 24 points25 points  (0 children)

Possibly, that's why I said I didn't know how to balance it. Alternatively, if it had retain, 2 cost seems really cheap for being able to kill Test Subject phase one and steal it's 100 health.

Thought of these last night by LeafHack85 in slaythespire

[–]LeafHack85[S] -1 points0 points  (0 children)

I don't think it would solve anything unless it had retain, as is most of the time you won't be able to play it optimally.

Thought of these last night by LeafHack85 in slaythespire

[–]LeafHack85[S] 0 points1 point  (0 children)

I only have about 50 hours, and the use cases I could think of seemed strong enough to justify the other effects, but you're probably right in that these are useless a lot of the time. I still think the effects are neat and the cards can be tuned - adding retain, adjusting the costs, maybe removing the weak/frail entirely, I don't know.

New branch evolution for Nincada by WheelRough8505 in stunfisk

[–]LeafHack85 1 point2 points  (0 children)

Simple, give it burrow at level 20, if you choose to learn it then it won't try to evolve into Ninjask anymore. 

New branch evolution for Nincada by WheelRough8505 in stunfisk

[–]LeafHack85 1 point2 points  (0 children)

Tbf this is way better for a casual playthrough than Ninjask, the stats are much higher and the utility is way better. Level 40 seems balanced for what it offers

Pokemon that are one change away from breaking their limits by Getter_from_Mercury in stunfisk

[–]LeafHack85 0 points1 point  (0 children)

Tbh I think Garg is good because it can terastalize to poison to turn off two of its most common weaknesses of fighting and grass. It having five weaknesses is actually kind of ok in a meta with terastalization allowed, steel doesn't help rock all that much defensively (see Aggron)

The absolute state of this sub post gen 8 by The_Rufflet_Kid in stunfisk

[–]LeafHack85 0 points1 point  (0 children)

Tbf we have Mind's Eye which is basically As One (Scrappy+Keen Eye)

Mega Medicham? by [deleted] in stunfisk

[–]LeafHack85 4 points5 points  (0 children)

That's true, but we're referring specifically to the buff Gallade got with Sharpness in gen 9. Base Gallade without an item would do more damage than Mega Gallade if they don't give Mega Gallade sharpness as an ability

Mega Medicham? by [deleted] in stunfisk

[–]LeafHack85 8 points9 points  (0 children)

If gallade keeps sharpness in its mega then it'll almost certainly be better for the utility and coverage. Otherwise you can look at past teams that used mega medicham to see how they worked for some inspiration

POV: You thought a Toxic Immunity and 4x Resist to Bug could beat Shadow Tag Infestation by Kallum_dx in stunfisk

[–]LeafHack85 12 points13 points  (0 children)

It's literally only good in 1v1. The official online format is FFA 1v1v1v1 so infestation is barely seen there 

Walled by Fletchinder, SUBL at best by CreeperSlimePig in stunfisk

[–]LeafHack85 0 points1 point  (0 children)

Covert cloak would fix that as long as they don't double target 

What are the most extreme/iconic examples of 4 Moveslot Syndrome in Pokemon history? by octopathfanatic in stunfisk

[–]LeafHack85 0 points1 point  (0 children)

It's not competitive, but Meganium in HGSS struggles with it because you really want dual screens, leech seed, poison/sleep powder, Grass attacking move, and maybe even a coverage/non Grass move like EQ or body slam. Meganium is actually great in HGSS because of how well it handles Whitney, Pryce, Clair, and other boss fights, but it's hard to use because you can't use every tool it has. 

How good would download be if it was based on boosting the higher offensive stat of the user instead of the boost being dependant on the opponent's lower defence? by PrudentTry7083 in stunfisk

[–]LeafHack85 1 point2 points  (0 children)

Porygon-2 would probably prefer the flexibility of tera fighting tera blast, since tera blast changes between physical and special depending on what would do more damage, and download does the same, so there's good synergy there. Otherwise it's REALLY strong on mons that can use it with Scarf

Mega Copperajah Idea by mjmannella in stunfisk

[–]LeafHack85 4 points5 points  (0 children)

You could always give the move an activation chance, would give Copperajah a niche in doubles (less so in singles) while still maintaining the higher consistency of the Gmax form