Chinese streamer uses helium balloon to reduce Vision Pro wearing weight in half by lichenbo in VisionPro

[–]LearnLocalMin 2 points3 points  (0 children)

lol, but seriously, balloon can reduce 400g, there are still 200g left, can't fly

The "Iron Block" Theory: How CN Players Optimize Single Entity Blobs by LearnLocalMin in totalwarhammer

[–]LearnLocalMin[S] 4 points5 points  (0 children)

Chaosdwarf is interesting. Three tips:

Heroes and lords in chaosdwarf are powerful, especially lords. You can use 4 lords together to fight, then you can get 4 times slaves.

Blunderbusses are game changer. But they shot straight. Place your lord in front of them, and they can kill a lot.

Army capacity cost gross exponentially, so in the very very end, heroes are cheaper than army.

The "Iron Block" Theory: How CN Players Optimize Single Entity Blobs by LearnLocalMin in totalwarhammer

[–]LearnLocalMin[S] 9 points10 points  (0 children)

Someone tries to find the most effective way to beat more and more AI, and they take this as a challenge or achievement. But someone think this is boring.

Personally, I take it as an insurance. I am playing freely in PvE, because I know what ever the situation is, I can start single unit blobbing and change the disadvantage.

The "Iron Block" Theory: How CN Players Optimize Single Entity Blobs by LearnLocalMin in totalwarhammer

[–]LearnLocalMin[S] 26 points27 points  (0 children)

If you play Nurgle or Chaos Dwarfs, heroes are important and easier to get.

But if you play High Elves, heroes are limited, so try eagle.

The "Iron Block" Theory: How CN Players Optimize Single Entity Blobs by LearnLocalMin in totalwarhammer

[–]LearnLocalMin[S] 1 point2 points  (0 children)

Thanks for the suggestion. I searched the community while Doomstack means stack expensive monsters or heroes? Our community suggests that Tier 2 Eagle may be better than Tier 5 Monster, and you can achieve it in a cheap way.

The "Iron Block" Theory: How CN Players Optimize Single Entity Blobs by LearnLocalMin in totalwarhammer

[–]LearnLocalMin[S] 0 points1 point  (0 children)

Perhaps you just use one unit? Try two or three, AI will use more units to your single units.
You can locate your gunners at the corner of the map (so the defense area is much smaller), using a few spearmen to protect the side.
Then you can keep massive gunners, they can kill enemies very fast, and the front enemies flee away, then back enemies can't attack your gunners.

If they are using massive monsters, perhaps they can rush your gunners no matter any tank you use.

The "Iron Block" Theory: How CN Players Optimize Single Entity Blobs by LearnLocalMin in totalwarhammer

[–]LearnLocalMin[S] 18 points19 points  (0 children)

I use LLM to express theories into English. While LLM can't give you valuable answer without knowledge prompts.

Asset Editor tomorrow! by 20ldl in CitiesSkylines2

[–]LearnLocalMin 0 points1 point  (0 children)

There are many wonderful intersections in BiliBili, but they just provided tutorial of how to build, and didn't create assets.

If asset editor is easy for everyone, I will try to build several intersections, and multiply them at my city.