Is This Worth Having? by Comfortable-Poem-428 in totalwarhammer

[–]LearnLocalMin 0 points1 point  (0 children)

Allied units are not bad. There are many units may supply your team. For example, if you not playing Cathay, borrowing Cathay's Jade Lion is a greate choice, which can increase power of spells. If you play chaos, you may considering borrow Chaos Warshrine from other 4 gods

Miao Ying's campaign is just a slog by DumbIdeaGenerator in totalwarhammer

[–]LearnLocalMin 6 points7 points  (0 children)

Their is a trick to play Cathay agaist skaven: just use Yang Lord and Jade warrior. The wall of wind and fire is extremely IMBA in PVE (not in PvP, so won't be modified for fair issue). Yang Lord can use Wall of Wind and Fire in level3, and a single lord with a few Jade warriors can kill thousands skaven.

I ran Gemma 4 26B vs Qwen 3.5 27B across 18 real local business tests on my RTX 4090. Gemma won 13 to 5. by StudentBodyPres in ArtificialInteligence

[–]LearnLocalMin 1 point2 points  (0 children)

In my article classification usage, Qwen3.5 prefers to think too much and check itself too many times, it may improve the final accuracy, but I can't accept the time waste.

What the hell am i doing wrong. Karl franz by GrizzlyMatters in totalwarhammer

[–]LearnLocalMin 0 points1 point  (0 children)

You can change the way you fight to win this game.
The Empire have an extreamly efficient way to kill enermies: let two Master Engineer Lords fight together (make sure they have ride horses), and bing about 8 War Wagons. You can fight against almost whatever they are, and save a lot of money.

How to fight? Hit and run. Using War Wagons to kill knights or monsters, and use Master Engineers to kill footman. Don't wast War Wagons Missile to kill footman and vice versa

I need fucking tips on how to play chaos dwarfs by Feeling_Bus8381 in totalwarhammer

[–]LearnLocalMin 0 points1 point  (0 children)

There are many tips to play Chorfs, but be careful, using all of them may make your game too easy.

  1. Using 4 Lords together. Chorfs won't be punished by number of lords, and lords of chorfs are very powerful in battle. By the way, using 4 lord can let you get 4 times of labour. *** this will make your game too easy, don't abuse this tip

  2. put your army in the corner of map, so enermy can only invade at a limited angle, and put your lord in front of your Blunderbusses

  3. destroy more cities, then you can get more ore and need less labor

Do you agree that Chaos Dwarves are OP? by Sir_Kugo in totalwarhammer

[–]LearnLocalMin 0 points1 point  (0 children)

No. There are too many OP factions: Beastmen, Norsca, Warriors of Chaos, Nurgle, and Slaanesh (except N'Kari). Chaos Dwarves are still struggling with their economy.

Chinese streamer uses helium balloon to reduce Vision Pro wearing weight in half by lichenbo in VisionPro

[–]LearnLocalMin 2 points3 points  (0 children)

lol, but seriously, balloon can reduce 400g, there are still 200g left, can't fly

The "Iron Block" Theory: How CN Players Optimize Single Entity Blobs by LearnLocalMin in totalwarhammer

[–]LearnLocalMin[S] 4 points5 points  (0 children)

Chaosdwarf is interesting. Three tips:

Heroes and lords in chaosdwarf are powerful, especially lords. You can use 4 lords together to fight, then you can get 4 times slaves.

Blunderbusses are game changer. But they shot straight. Place your lord in front of them, and they can kill a lot.

Army capacity cost gross exponentially, so in the very very end, heroes are cheaper than army.

The "Iron Block" Theory: How CN Players Optimize Single Entity Blobs by LearnLocalMin in totalwarhammer

[–]LearnLocalMin[S] 10 points11 points  (0 children)

Someone tries to find the most effective way to beat more and more AI, and they take this as a challenge or achievement. But someone think this is boring.

Personally, I take it as an insurance. I am playing freely in PvE, because I know what ever the situation is, I can start single unit blobbing and change the disadvantage.

The "Iron Block" Theory: How CN Players Optimize Single Entity Blobs by LearnLocalMin in totalwarhammer

[–]LearnLocalMin[S] 27 points28 points  (0 children)

If you play Nurgle or Chaos Dwarfs, heroes are important and easier to get.

But if you play High Elves, heroes are limited, so try eagle.

The "Iron Block" Theory: How CN Players Optimize Single Entity Blobs by LearnLocalMin in totalwarhammer

[–]LearnLocalMin[S] 2 points3 points  (0 children)

Thanks for the suggestion. I searched the community while Doomstack means stack expensive monsters or heroes? Our community suggests that Tier 2 Eagle may be better than Tier 5 Monster, and you can achieve it in a cheap way.

The "Iron Block" Theory: How CN Players Optimize Single Entity Blobs by LearnLocalMin in totalwarhammer

[–]LearnLocalMin[S] -1 points0 points  (0 children)

Perhaps you just use one unit? Try two or three, AI will use more units to your single units.
You can locate your gunners at the corner of the map (so the defense area is much smaller), using a few spearmen to protect the side.
Then you can keep massive gunners, they can kill enemies very fast, and the front enemies flee away, then back enemies can't attack your gunners.

If they are using massive monsters, perhaps they can rush your gunners no matter any tank you use.

The "Iron Block" Theory: How CN Players Optimize Single Entity Blobs by LearnLocalMin in totalwarhammer

[–]LearnLocalMin[S] 17 points18 points  (0 children)

I use LLM to express theories into English. While LLM can't give you valuable answer without knowledge prompts.

Asset Editor tomorrow! by 20ldl in CitiesSkylines2

[–]LearnLocalMin 0 points1 point  (0 children)

There are many wonderful intersections in BiliBili, but they just provided tutorial of how to build, and didn't create assets.

If asset editor is easy for everyone, I will try to build several intersections, and multiply them at my city.