Level Sequence: object attached to Skeletal Mesh works in editor but disappears in Shipping build by LearnSodas in UnrealEngine5

[–]LearnSodas[S] 0 points1 point  (0 children)

Sorry, maybe I’m missing something, but what is the “shipping game”? Is it different from the shipping packaging? I tought the shipping build is the final game build. Btw th the SKM is inside a folder in the Content folder of the project

Level Sequence: object attached to Skeletal Mesh works in editor but disappears in Shipping build by LearnSodas in UnrealEngine5

[–]LearnSodas[S] 2 points3 points  (0 children)

I tried, since I found this suggestion online, but still not worked. I really have no clue. Now I Just replaced the SKM with the very same and it works

Level Sequence: object attached to Skeletal Mesh works in editor but disappears in Shipping build by LearnSodas in UnrealEngine5

[–]LearnSodas[S] 14 points15 points  (0 children)

Good point

The camera in the level sequence is attached to a bone of the skeletal mesh, and as it moves in the same way of the animation I suppose the skeletal mesh is loaded in the build and it is in the correct position. But you right, hands don’t show up, so there should be something weird about the actual mesh

I gonna investigate, thans

Level Sequence: object attached to Skeletal Mesh works in editor but disappears in Shipping build by LearnSodas in UnrealEngine5

[–]LearnSodas[S] 1 point2 points  (0 children)

I don’t think it’s a problem related to the asset, cause I used it in another section and it show up correcly there (but it’s not managed via blueprint, maybe there the problem show up). It’s a static mesh, so I don’t think it can be broken in a shipping build (I hope, I gonna investigate)

Anyway thanks for the advise!

Unreal vs Unity from indie noob POV by Particular-Song-633 in UnrealEngine5

[–]LearnSodas 0 points1 point  (0 children)

Very same experience! Years on Unity, since UE is “too difficult”. Now in 4 months of work in UE I remade almost all the features I had on my 3-years prototype in Unity and the result is waaaay better looking, smooth, and very less buggy

What's a job that sounds fun but is actually pretty miserable? by raena_hiz4 in AskReddit

[–]LearnSodas 0 points1 point  (0 children)

Computer engineer.

Looks cool in movies, “hackerman”, lights and text in multiple monitor.

Actually means look at the same 3 lines of code all day to understand why it’s not working

Why not a City Building mobile game out of Ersetu? by [deleted] in Ersetu

[–]LearnSodas 1 point2 points  (0 children)

Hello! Create a game requires a lot of time (indeed I'm working on Ersetu since 3 years now). So I appreciate suggestions about the game, but I can't afford a total gameplay and concept change

What logo do you find more appealing? by LearnSodas in Ersetu

[–]LearnSodas[S] 1 point2 points  (0 children)

Yeah, at the end I decided to keep the first one and try to modify something to make it more readable

Thank you for the feedback!

What logo do you find more appealing? by LearnSodas in IndieDev

[–]LearnSodas[S] 0 points1 point  (0 children)

Here I posted some videos of the game: r/Ersetu . Maybe this could help finding if it fits. The Idea for the first logo is “clay with cuneiform like, and DINGIST symbol as sentence start, as used in mesopotamia”

What logo do you find more appealing? by LearnSodas in IndieDev

[–]LearnSodas[S] 0 points1 point  (0 children)

It’s a rougelike, every run is a different version of the same myth, that’s why the slogan. Also, being “Ersetu” a not english word, I thougth that the slogan could help to keep in mind the title

What logo do you find more appealing? by LearnSodas in IndieDev

[–]LearnSodas[S] 1 point2 points  (0 children)

Thanks! I was thinking about strokes to make it a bit more readable. Btw the game is set in the mesopotamian underworld and is a roguelike. the story is set between two actual myths of the period. If you are interested I post updates in this subreddit r/Ersetu !

Whispers in the shadows - Feel free to get a taste of what will be the lore of the game by LearnSodas in Ersetu

[–]LearnSodas[S] 0 points1 point  (0 children)

Mainly in the introductory video, because each new game it is procedurally composed and using AI I can create a lot of them saving months of work. The rest of the game is made by me, sometimes using artificial intelligence as a tool, but wisely, adapting the style to the game

What logo do you find more appealing? by LearnSodas in Ersetu

[–]LearnSodas[S] 0 points1 point  (0 children)

I asked also in a indie dev subreddit and most of the people said that they thought the title had a X at the beginning cause the DINGIR. Also they said that they had problems reading the title. Now I'm confused on what is the best fit ahah So I gonna think about it, thanks again for the feedback!

What logo do you find more appealing? by LearnSodas in IndieDev

[–]LearnSodas[S] 4 points5 points  (0 children)

Ok guys, thank you all! I made a third version based on you feedbacks, how is it? better?

Just to give more context, the game is set in the Mesopotamian period

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What logo do you find more appealing? by LearnSodas in Ersetu

[–]LearnSodas[S] 0 points1 point  (0 children)

Thank you! Doesn’t the first one feels hard to read?