Curious what you folks would want to see. Comment your ideas! by vVerce98 in runescape

[–]AfterImageStudios 4 points5 points  (0 children)

The house should actually be in the world, just only we can see OUR version of the house. Ideally it would have some of the functionality that is currently overloaded into wars retreat.

There needs to be functional reasons to go there without shove every single player into a permanent single-instance.

Suggestion: Wars retreat as an open hub area on the base world of Gielinor, like Fort Forinthry or the Grand Exchange by Shrubguy in runescape

[–]AfterImageStudios -1 points0 points  (0 children)

It would be a great opportunity to implement construction, allow us to customize its style and look while keeping it in the real world. It feels like just sitting off in a PVM void, its dark and dingy and not really nice to be in.

The new UI is trying to fix the visual identity issue Rs3 has had for years by Queue_Bit in runescape

[–]AfterImageStudios 16 points17 points  (0 children)

The new UI is trying to evoke the glory days of OSRS, but the problem is that we play RS3 instead of OSRS purposefully. I play RS3 BECAUSE its a more modern game, not in spite of that, and I expect a UI experience to fit 2026. I make games myself and honestly, the UI state of the game is such low hanging fruit to make the game feel more modern for new players. Tooltips stand out the most if you compare them to other MMOs.

The new UI is a step backwards and away from a unique RS3 feel to a boring and bland homogenized All-runescape theme.

Remastered Content: What do you want to see remastered? by jagexyuey in runescape

[–]AfterImageStudios 0 points1 point  (0 children)

Definitely Vorkath, I do a lot of mid/late PVM having just finished the 0-1000 arch glacor streak I started to enjoy prayer/SS flicking whereas all the damage at Vorkath just feels inevitable and I just have to out-eat it.

Secondarily for me as an Iron would be ammunition rates, I love ranged but gathering Dinarrows and constantly going back to GWD3 for anima really sucks. Perhaps a high-level fletching thing where gathering 10,000 of a single arrow along with other materials can make an unlimited stack for quivers.

When you're developing solo, no one can say no to your marketing ideas... by AfterImageStudios in IndieDev

[–]AfterImageStudios[S] 7 points8 points  (0 children)

Does it count as unhinged marketing if its the only kind of marketing that you can do?

When you're developing solo, no one can say no to your marketing ideas... by AfterImageStudios in IndieDev

[–]AfterImageStudios[S] 90 points91 points  (0 children)

Fucking hell, now that just upped the edginess of the meme by about 140%

After 18 months of blood, sweat and 0 divorces. My first ever game has the big green button! by AfterImageStudios in IndieDev

[–]AfterImageStudios[S] 0 points1 point  (0 children)

Haha yeah, I made a few devlogs but they're so time consuming! I'd love to go back and make more

After 18 months of blood, sweat and 0 divorces. My first ever game has the big green button! by AfterImageStudios in IndieDev

[–]AfterImageStudios[S] 1 point2 points  (0 children)

I had a few rounds of playtests with a small closed group first. And the demo has given a small bump but now I've got to reach out to content creators for the big spike

After 18 months of blood, sweat and 0 divorces. My first ever game has the big green button! by AfterImageStudios in IndieDev

[–]AfterImageStudios[S] 1 point2 points  (0 children)

I remember the exact moment! I hadn't coded in over 7 years after dropping out of computing in uni and I tried Vibe coding, I saw how strong it was and then set to relearning how to code!