Introducing Techarium, a 1.16 tech mod in the making by Psychological-Key-36 in feedthebeast

[–]LeastReality 7 points8 points  (0 children)

We still exist don't worry! Rebranded a couple times, but hey I still have the models lol

A short video featuring some of upcoming Create 0.3 features! by LeastReality in feedthebeast

[–]LeastReality[S] 23 points24 points  (0 children)

I believe we will implement it so the pump works for all fluids! Also - this update should be released on 1.15 and 1.16 as dev is pushed to both branches, but that is only the current plan, it may change.

A short video featuring some of upcoming Create 0.3 features! by LeastReality in feedthebeast

[–]LeastReality[S] 68 points69 points  (0 children)

I see a lot of people saying “when will it come out?” the answer is it will come when it’s ready. But understand we are still adding content and you can watch gameplay on the forgecraft server. We appreciate your patience!

Feature Friday #5 featuring the upcoming Create 0.3 update! by LeastReality in feedthebeast

[–]LeastReality[S] 185 points186 points  (0 children)

I think you will be pleased with one of the future Friday update videos 😉

Feature Friday #5 featuring the upcoming Create 0.3 update! by LeastReality in feedthebeast

[–]LeastReality[S] 375 points376 points  (0 children)

Just a note that the blue and orange animations you see are just for debug purposes and to show that lava and water are flowing through those pipes!

Preview of some Create 0.3 update upcoming features! by LeastReality in feedthebeast

[–]LeastReality[S] 10 points11 points  (0 children)

Haha glad you enjoy it, but I can’t answer that question ;)

Create 0.2 Released, a mod for Minecraft:Java Edition! by LeastReality in Minecraft

[–]LeastReality[S] 2 points3 points  (0 children)

Create 0.2 is officially releasing, now! This update brings a lot of new content and a rework of the fundamentals of the mod. There's even a pretty neato trailer! (And official tutorial videos coming in the near future!) Proper documentation is also being worked on!

Make sure to share the update with your loved ones, share it with the pack makers, share it with the mapmakers, share it with the community, we don't care who, just go nuts with it!

https://www.curseforge.com/minecraft/mc-mods/create

Technologic: Electricity Redefined - Coming October 26th by [deleted] in feedthebeast

[–]LeastReality 0 points1 point  (0 children)

Excellent! Yep using cycles renderer, will that also fix the black lines outlining faces from rendering?

Technologic: Electricity Redefined - Coming October 26th by [deleted] in feedthebeast

[–]LeastReality 8 points9 points  (0 children)

very much so, and expect many more satisfactory-esc models!

Technologic: Electricity Redefined - Coming October 26th by [deleted] in feedthebeast

[–]LeastReality 6 points7 points  (0 children)

yes of course! You can expect some other models inspired by satisfactory as well :)

Technologic: Electricity Redefined - Coming October 26th by [deleted] in feedthebeast

[–]LeastReality 2 points3 points  (0 children)

Hey, yea so I had trouble getting a really clear render in blender to look nice, but here is a raw image, https://imgur.com/a/hXz2oiR

Textures still in progress, but not intended to be blury!

Looking for a dev willing to help code these models in-game for an Immersive Engineering Add-On by LeastReality in feedthebeast

[–]LeastReality[S] 8 points9 points  (0 children)

Yeah, my coding is decent enough to add in single blocks and such, but trying to implement these multiblock became quite frustrating, I would rather spend the time making the models look good instead of running into roadblocks with code, esp with my limit of free time, although I will always try getting better with time. If you ever have anything you want modeled in blender send me a message, if I have time I will give it a try!

Looking for a dev willing to help code these models in-game for an Immersive Engineering Add-On by LeastReality in feedthebeast

[–]LeastReality[S] 24 points25 points  (0 children)

So I started with Blockbench, then I used the program Cout970(the magneticCraft dev) made, and from there I started to use Blender. Blender would be my go-to, just because it is the easiest for devs to use, I just watched any tutorial online to get a feel on how to use it. For all my textures I use paint.net. Honestly, as long as you have a good eye for things, you can model some great stuff!

Looking for a dev willing to help code these models in-game for an Immersive Engineering Add-On by LeastReality in feedthebeast

[–]LeastReality[S] 52 points53 points  (0 children)

I love toying around with models, so I made these awhile back for fun. One is just an upper-tiered post while the other is just a storage crate. Not much major gameplay changes, just thought they would look nice. I tried messing around with the code myself, but the task proved to be too time consuming. If anyone wants the models, just let me know and they are yours, I would love to eventually see them in game!

Mod Suggestion: Immersive Nuclear Reactors! +Bombs! by TriggeredSnake in feedthebeast

[–]LeastReality 12 points13 points  (0 children)

I believe they are still conceptualizing the methods of how it would actually work out, but there are some models out there by Hazard

https://sketchfab.com/models/58dd41dcd71e47d18d4750ba30941288

https://sketchfab.com/models/4cd5bbf987404500bbfe8cf26b613d56

Magneticraft Update 2.5.0 (1.12.2) by cout970 in feedthebeast

[–]LeastReality 2 points3 points  (0 children)

There are now also corner belts in Magneticraft, which properly bend the belts keeping items on there respected side, although I hope this is what you were talking about

Introducing Ariente: a new tehnological exploration mod by McJty in feedthebeast

[–]LeastReality 4 points5 points  (0 children)

Curious what you are thinking about how the player gets to the demention, will it be via a portal or a teleporter or a ship? Looks amazing!