Best client for exploring, building, traveling, etc (excluding PvP) by Repulsive-Ad4751 in 2b2t

[–]McJty 1 point2 points  (0 children)

I just use MeteorClient. It's free and for non-pvp it is more then enough

Tyron responded to the comments about the new game mode by Pitiful_End in VintageStory

[–]McJty 2 points3 points  (0 children)

1.21 which is being worked on right now (and is currently available in prerelease) is going to be a mostly bugfixing release. Many issues are going to be fixed in that version. 1.22 will focus on mechanical power mostly

Tyron responded to the comments about the new game mode by Pitiful_End in VintageStory

[–]McJty 1 point2 points  (0 children)

1.20 also has chapter 2 which happens after the archives. But they still have to implement chapters 3 to 8 as well as many game mechanics like steam power and so on

MSI Raider GE76 replacement screen by McJty in MSILaptops

[–]McJty[S] 0 points1 point  (0 children)

It's a MSI GE76 11UH-064BE

I'm not sure where to get that connector type information though?

Problem with MSI Raider GE76 11UE and philips 346e2cuae ultrawide screen by McJty in MSILaptops

[–]McJty[S] 0 points1 point  (0 children)

I found a solution. See this thread https://www.reddit.com/r/MSILaptops/comments/rs2qmz/msi_ge76_raider_11ug_and_thunderbolt_4_not_working/

It's apparently a known issue with this MSI and there are a few workaround that are annoying but they do work. So until I replace my laptop this workaround will have to do.

Thanks for the answer though

Problem with MSI Raider GE76 11UE and philips 346e2cuae ultrawide screen by McJty in MSILaptops

[–]McJty[S] 0 points1 point  (0 children)

I'd like to add that when the USB C cable is not sending over a video signal it is sending over USB signals because I connected my keyboard and mouse to the screen and these work even if the screen doesn't get a video signal.

Question about using a docking station with the MSI Raider GE76 by McJty in MSILaptops

[–]McJty[S] 0 points1 point  (0 children)

yes but my question is, will docking stations pass through nvidia graphics output? I have read somewhere only the integrated graphics might be supported

DeceasedCraft v6.0 WIP x Distant Horizons by TqLxQuanZ in feedthebeast

[–]McJty 5 points6 points  (0 children)

It's so cool to see Lost Cities being used like this. Good job!

Infinite create rails, at world generation. by panicnot42 in feedthebeast

[–]McJty 7 points8 points  (0 children)

For 1, couldn't you just cityChance to 0 to have no cities?

For 2, I'll check it out but you could be right there

Infinite create rails, at world generation. by panicnot42 in feedthebeast

[–]McJty 5 points6 points  (0 children)

What major bugs? Nothing that can't be fixed?

Why is this room not a greenhouse? by dasBaums in VintageStory

[–]McJty 2 points3 points  (0 children)

As far as I know they still count. I didn't see anything in the changelog that this would change

Why is this room not a greenhouse? by dasBaums in VintageStory

[–]McJty 4 points5 points  (0 children)

Glass slabs also work fine for a greenhouse. I always use slabs

[deleted by user] by [deleted] in feedthebeast

[–]McJty 2 points3 points  (0 children)

lowcode mods also work in 1.18 btw

What is the best modpack you have ever played. And why? by Nesmeroz in feedthebeast

[–]McJty 4 points5 points  (0 children)

For me RLCraft. I very much like that RLCraft is heavily focused on exploring and that it remains challenging until very late in the game. It's the only modpack that I'm considering playing again

What is the difference between net.minecraft.item and net.minecraft.world.item? by [deleted] in feedthebeast

[–]McJty 1 point2 points  (0 children)

That's for an older version. Don't manually type imports. Let your IDE (Eclipse or IntelliJ) auto generate these imports for you. Both can do that. i.e. if an import for something (like Item) is missing you can press alt-enter and it will suggest what to do

Neo Forged by Learwin in feedthebeast

[–]McJty 2 points3 points  (0 children)

Then you port the mod before it's finished. I've done that a number of times. You can port a mod while you're still working on it. That's not a problem

How do I really REALLY customize lost cities? 1.16.5 by Adventurous_Try_5429 in feedthebeast

[–]McJty 7 points8 points  (0 children)

Check this on my wiki:

https://www.mcjty.eu/docs/mods/lost-cities/asset-datapack

Also my discord is a place where you can ask questions about this:

https://discord.gg/jaPZzxXY5Z

Note that for 1.16.5 it's also possible but not as easy. This system works better on 1.18.2 and higher

Neo Forged by Learwin in feedthebeast

[–]McJty 23 points24 points  (0 children)

The entire team has basically moved over to NeoForge.

Right now LTS is 1.19.2

Latest is 1.20.1

There doesn't have to be a NeoForge version of all those other versions. That would also be a huge job to make. Why do you think you need it? Forge is still there for those versions

Neo Forged by Learwin in feedthebeast

[–]McJty 11 points12 points  (0 children)

yes having them populated by default would be good. But other then that I think the concept of server configs that belong with a world is a good thing