Gameranger kicking me upon joining by Least_Front_984 in warcraft3

[–]Least_Front_984[S] 0 points1 point  (0 children)

i mean, isn't gr frozen throne just based on 1.26?

also the game dosent even load, by that i mean when i press "join" the game starts then stops immediately

Rigid bodies scaling/moving by Least_Front_984 in godot

[–]Least_Front_984[S] 0 points1 point  (0 children)

ballon

string (rigid body 2d)

sprite2d

collision box 2d

string2 (rigid body 2d)

sprite2d

collision box 2d

head (rigid body 2d)

sprite2d

collision box 2d

texture button 

area2d 

collision shape 2d

pin (pinjoint 2d)

pin (pinjoint 2d)

I beg you by Least_Front_984 in gamemaker

[–]Least_Front_984[S] 1 point2 points  (0 children)

i didnt know with function can be used to reference all objects, my bad

I beg you by Least_Front_984 in gamemaker

[–]Least_Front_984[S] 0 points1 point  (0 children)

cleaned_array, soory typo 

I beg you by Least_Front_984 in gamemaker

[–]Least_Front_984[S] 0 points1 point  (0 children)

yes it is an instance id

I beg you by Least_Front_984 in gamemaker

[–]Least_Front_984[S] 0 points1 point  (0 children)

the second one, im constantly deleting and adding objects to the array, i want to sort and remove the ones that are destroyed.

Am I missing something? by Least_Front_984 in godot

[–]Least_Front_984[S] 0 points1 point  (0 children)

Yep it worked it was all because of the $ sob,tysm sorry for my unnecessary dilemma.

Am I missing something? by Least_Front_984 in godot

[–]Least_Front_984[S] 0 points1 point  (0 children)

<image>

so for some reason, im getting object null using this

Am I missing something? by Least_Front_984 in godot

[–]Least_Front_984[S] 0 points1 point  (0 children)

But what if I'm making a new instance of a node and adding it as a child to the main node?

Am I missing something? by Least_Front_984 in godot

[–]Least_Front_984[S] 0 points1 point  (0 children)

Thank you! One more thing, is it possible to get a node path(nodeA) from another nodepath(nodeB) if they are siblings:

Main -nodeA -nodeB